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@ -19,6 +19,8 @@
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*
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*/
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declare(strict_types=1);
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/**
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* All Level related classes are here, like Generators, Populators, Noise, ...
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*/
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@ -266,23 +268,15 @@ class Level implements ChunkManager, Metadatable{
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/** @var Generator */
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private $generatorInstance;
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/**
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* Returns the chunk unique hash/key
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*
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* @param int $x
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* @param int $z
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*
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* @return string
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*/
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public static function chunkHash($x, $z){
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public static function chunkHash(int $x, int $z){
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return PHP_INT_SIZE === 8 ? (($x & 0xFFFFFFFF) << 32) | ($z & 0xFFFFFFFF) : $x . ":" . $z;
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}
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public static function blockHash($x, $y, $z){
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public static function blockHash(int $x, int $y, int $z){
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return PHP_INT_SIZE === 8 ? (($x & 0xFFFFFFF) << 35) | (($y & 0x7f) << 28) | ($z & 0xFFFFFFF) : $x . ":" . $y .":". $z;
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}
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public static function chunkBlockHash($x, $y, $z){
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public static function chunkBlockHash(int $x, int $y, int $z) : int{
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return ($x << 11) | ($z << 7) | $y;
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}
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@ -310,7 +304,7 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public static function generateChunkLoaderId(ChunkLoader $loader){
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public static function generateChunkLoaderId(ChunkLoader $loader) : int{
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if($loader->getLoaderId() === 0 or $loader->getLoaderId() === null or $loader->getLoaderId() === null){
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return self::$chunkLoaderCounter++;
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}else{
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@ -328,7 +322,7 @@ class Level implements ChunkManager, Metadatable{
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*
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* @throws \Exception
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*/
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public function __construct(Server $server, $name, $path, $provider){
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public function __construct(Server $server, string $name, string $path, string $provider){
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$this->blockStates = Block::$fullList;
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$this->levelId = static::$levelIdCounter++;
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$this->blockMetadata = new BlockMetadataStore($this);
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@ -367,16 +361,16 @@ class Level implements ChunkManager, Metadatable{
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$this->tickRate = 1;
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}
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public function getTickRate(){
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public function getTickRate() : int{
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return $this->tickRate;
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}
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public function getTickRateTime(){
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public function getTickRateTime() : int{
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return $this->tickRateTime;
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}
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public function setTickRate($tickRate){
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$this->tickRate = (int) $tickRate;
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public function setTickRate(int $tickRate){
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$this->tickRate = $tickRate;
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}
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public function initLevel(){
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@ -401,33 +395,22 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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/**
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* @return BlockMetadataStore
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*/
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public function getBlockMetadata(){
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public function getBlockMetadata() : BlockMetadataStore{
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return $this->blockMetadata;
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}
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/**
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* @return Server
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*/
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public function getServer(){
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public function getServer() : Server{
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return $this->server;
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}
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/**
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* @return LevelProvider
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*/
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final public function getProvider(){
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final public function getProvider() : LevelProvider{
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return $this->provider;
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}
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/**
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* Returns the unique level identifier
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*
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* @return int
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*/
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final public function getId(){
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final public function getId() : int{
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return $this->levelId;
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}
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@ -498,17 +481,11 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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/**
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* @return bool
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*/
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public function getAutoSave(){
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public function getAutoSave() : bool{
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return $this->autoSave;
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}
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/**
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* @param bool $value
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*/
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public function setAutoSave($value){
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public function setAutoSave(bool $value){
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$this->autoSave = $value;
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}
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@ -519,7 +496,7 @@ class Level implements ChunkManager, Metadatable{
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*
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* @return bool
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*/
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public function unload($force = false){
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public function unload(bool $force = false) : bool{
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$ev = new LevelUnloadEvent($this);
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@ -552,13 +529,6 @@ class Level implements ChunkManager, Metadatable{
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return true;
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}
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/**
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* @deprecated Use Level->getChunkPlayers($chunkX, $chunkZ)
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*/
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public function getUsingChunk($chunkX, $chunkZ){
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return $this->getChunkPlayers($chunkX, $chunkZ);
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}
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/**
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* Gets the players being used in a specific chunk
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*
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@ -567,7 +537,7 @@ class Level implements ChunkManager, Metadatable{
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*
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* @return Player[]
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*/
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public function getChunkPlayers($chunkX, $chunkZ){
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public function getChunkPlayers(int $chunkX, int $chunkZ) : array{
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return isset($this->playerLoaders[$index = Level::chunkHash($chunkX, $chunkZ)]) ? $this->playerLoaders[$index] : [];
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}
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@ -579,11 +549,11 @@ class Level implements ChunkManager, Metadatable{
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*
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* @return ChunkLoader[]
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*/
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public function getChunkLoaders($chunkX, $chunkZ){
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public function getChunkLoaders(int $chunkX, int $chunkZ) : array{
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return isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)]) ? $this->chunkLoaders[$index] : [];
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}
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public function addChunkPacket($chunkX, $chunkZ, DataPacket $packet){
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public function addChunkPacket(int $chunkX, int $chunkZ, DataPacket $packet){
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if(!isset($this->chunkPackets[$index = Level::chunkHash($chunkX, $chunkZ)])){
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$this->chunkPackets[$index] = [$packet];
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}else{
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@ -591,7 +561,7 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function registerChunkLoader(ChunkLoader $loader, $chunkX, $chunkZ, $autoLoad = true){
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public function registerChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ, bool $autoLoad = true){
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$hash = $loader->getLoaderId();
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if(!isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)])){
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@ -620,7 +590,7 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function unregisterChunkLoader(ChunkLoader $loader, $chunkX, $chunkZ){
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public function unregisterChunkLoader(ChunkLoader $loader, int $chunkX, int $chunkZ){
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if(isset($this->chunkLoaders[$index = Level::chunkHash($chunkX, $chunkZ)][$hash = $loader->getLoaderId()])){
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unset($this->chunkLoaders[$index][$hash]);
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unset($this->playerLoaders[$index][$hash]);
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@ -667,9 +637,8 @@ class Level implements ChunkManager, Metadatable{
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*
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* @param int $currentTick
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*
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* @return bool
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*/
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public function doTick($currentTick){
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public function doTick(int $currentTick){
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$this->timings->doTick->startTiming();
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@ -804,7 +773,7 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function sendBlockExtraData($x, $y, $z, $id, $data, array $targets = null){
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public function sendBlockExtraData(int $x, int $y, int $z, int $id, int $data, array $targets = null){
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$pk = new LevelEventPacket;
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$pk->evid = LevelEventPacket::EVENT_SET_DATA;
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$pk->x = $x + 0.5;
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@ -821,7 +790,7 @@ class Level implements ChunkManager, Metadatable{
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* @param int $flags
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* @param bool $optimizeRebuilds
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*/
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public function sendBlocks(array $target, array $blocks, $flags = UpdateBlockPacket::FLAG_NONE, $optimizeRebuilds = false){
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public function sendBlocks(array $target, array $blocks, $flags = UpdateBlockPacket::FLAG_NONE, bool $optimizeRebuilds = false){
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$pk = new UpdateBlockPacket();
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if($optimizeRebuilds){
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@ -862,7 +831,7 @@ class Level implements ChunkManager, Metadatable{
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Server::broadcastPacket($target, $pk);
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}
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public function clearCache($full = false){
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public function clearCache(bool $full = false){
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if($full){
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$this->chunkCache = [];
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$this->blockCache = [];
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@ -879,7 +848,7 @@ class Level implements ChunkManager, Metadatable{
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}
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public function clearChunkCache($chunkX, $chunkZ){
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public function clearChunkCache(int $chunkX, int $chunkZ){
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unset($this->chunkCache[Level::chunkHash($chunkX, $chunkZ)]);
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}
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@ -983,7 +952,7 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function __debugInfo(){
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public function __debugInfo() : array{
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return [];
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}
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@ -992,7 +961,7 @@ class Level implements ChunkManager, Metadatable{
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*
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* @return bool
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*/
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public function save($force = false){
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public function save(bool $force = false){
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if(!$this->getAutoSave() and !$force){
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return false;
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@ -1058,7 +1027,7 @@ class Level implements ChunkManager, Metadatable{
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* @param Vector3 $pos
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* @param int $delay
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*/
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public function scheduleUpdate(Vector3 $pos, $delay){
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public function scheduleUpdate(Vector3 $pos, int $delay){
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if(isset($this->updateQueueIndex[$index = Level::blockHash($pos->x, $pos->y, $pos->z)]) and $this->updateQueueIndex[$index] <= $delay){
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return;
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}
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@ -1072,7 +1041,7 @@ class Level implements ChunkManager, Metadatable{
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*
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* @return Block[]
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*/
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|
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public function getCollisionBlocks(AxisAlignedBB $bb, $targetFirst = false){
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public function getCollisionBlocks(AxisAlignedBB $bb, bool $targetFirst = false) : array{
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$minX = Math::floorFloat($bb->minX);
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$minY = Math::floorFloat($bb->minY);
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$minZ = Math::floorFloat($bb->minZ);
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@ -1115,7 +1084,7 @@ class Level implements ChunkManager, Metadatable{
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*
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* @return bool
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*/
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|
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public function isFullBlock(Vector3 $pos){
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|
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public function isFullBlock(Vector3 $pos) : bool{
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|
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if($pos instanceof Block){
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|
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if($pos->isSolid()){
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return true;
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|
@ -1135,7 +1104,7 @@ class Level implements ChunkManager, Metadatable{
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|
|
*
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|
* @return AxisAlignedBB[]
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|
*/
|
|
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|
|
public function getCollisionCubes(Entity $entity, AxisAlignedBB $bb, $entities = true){
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|
|
public function getCollisionCubes(Entity $entity, AxisAlignedBB $bb, bool $entities = true) : array{
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|
|
$minX = Math::floorFloat($bb->minX);
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|
|
$minY = Math::floorFloat($bb->minY);
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|
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$minZ = Math::floorFloat($bb->minZ);
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|
@ -1237,10 +1206,10 @@ class Level implements ChunkManager, Metadatable{
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}
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*/
|
|
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|
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|
|
public function getFullLight(Vector3 $pos){
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|
|
public function getFullLight(Vector3 $pos) : int{
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|
|
$chunk = $this->getChunk($pos->x >> 4, $pos->z >> 4, false);
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|
|
$level = 0;
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|
|
if($chunk instanceof FullChunk){
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|
|
if($chunk !== null){
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|
|
$level = $chunk->getBlockSkyLight($pos->x & 0x0f, $pos->y & 0x7f, $pos->z & 0x0f);
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|
|
//TODO: decrease light level by time of day
|
|
|
|
|
if($level < 15){
|
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|
|
@ -1258,7 +1227,7 @@ class Level implements ChunkManager, Metadatable{
|
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|
|
|
*
|
|
|
|
|
* @return int bitmap, (id << 4) | data
|
|
|
|
|
*/
|
|
|
|
|
public function getFullBlock($x, $y, $z){
|
|
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|
|
public function getFullBlock(int $x, int $y, int $z) : int{
|
|
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|
|
return $this->getChunk($x >> 4, $z >> 4, false)->getFullBlock($x & 0x0f, $y & 0x7f, $z & 0x0f);
|
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|
|
}
|
|
|
|
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|
|
|
@ -1270,7 +1239,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Block
|
|
|
|
|
*/
|
|
|
|
|
public function getBlock(Vector3 $pos, $cached = true){
|
|
|
|
|
public function getBlock(Vector3 $pos, $cached = true) : Block{
|
|
|
|
|
$index = Level::blockHash($pos->x, $pos->y, $pos->z);
|
|
|
|
|
if($cached and isset($this->blockCache[$index])){
|
|
|
|
|
return $this->blockCache[$index];
|
|
|
|
@ -1295,11 +1264,11 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
$this->updateBlockLight($pos->x, $pos->y, $pos->z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function updateBlockSkyLight($x, $y, $z){
|
|
|
|
|
public function updateBlockSkyLight(int $x, int $y, int $z){
|
|
|
|
|
//TODO
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function updateBlockLight($x, $y, $z){
|
|
|
|
|
public function updateBlockLight(int $x, int $y, int $z){
|
|
|
|
|
$lightPropagationQueue = new \SplQueue();
|
|
|
|
|
$lightRemovalQueue = new \SplQueue();
|
|
|
|
|
$visited = [];
|
|
|
|
@ -1351,7 +1320,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private function computeRemoveBlockLight($x, $y, $z, $currentLight, \SplQueue $queue, \SplQueue $spreadQueue, array &$visited, array &$spreadVisited){
|
|
|
|
|
private function computeRemoveBlockLight(int $x, int $y, int $z, int $currentLight, \SplQueue $queue, \SplQueue $spreadQueue, array &$visited, array &$spreadVisited){
|
|
|
|
|
$current = $this->getBlockLightAt($x, $y, $z);
|
|
|
|
|
|
|
|
|
|
if($current !== 0 and $current < $currentLight){
|
|
|
|
@ -1371,7 +1340,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private function computeSpreadBlockLight($x, $y, $z, $currentLight, \SplQueue $queue, array &$visited){
|
|
|
|
|
private function computeSpreadBlockLight(int $x, int $y, int $z, int $currentLight, \SplQueue $queue, array &$visited){
|
|
|
|
|
$current = $this->getBlockLightAt($x, $y, $z);
|
|
|
|
|
|
|
|
|
|
if($current < $currentLight){
|
|
|
|
@ -1404,7 +1373,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return bool Whether the block has been updated or not
|
|
|
|
|
*/
|
|
|
|
|
public function setBlock(Vector3 $pos, Block $block, $direct = false, $update = true){
|
|
|
|
|
public function setBlock(Vector3 $pos, Block $block, bool $direct = false, bool $update = true) : bool{
|
|
|
|
|
if($pos->y < 0 or $pos->y >= 128){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
@ -1460,7 +1429,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param Vector3 $motion
|
|
|
|
|
* @param int $delay
|
|
|
|
|
*/
|
|
|
|
|
public function dropItem(Vector3 $source, Item $item, Vector3 $motion = null, $delay = 10){
|
|
|
|
|
public function dropItem(Vector3 $source, Item $item, Vector3 $motion = null, int $delay = 10){
|
|
|
|
|
$motion = $motion === null ? new Vector3(lcg_value() * 0.2 - 0.1, 0.2, lcg_value() * 0.2 - 0.1) : $motion;
|
|
|
|
|
$itemTag = NBT::putItemHelper($item);
|
|
|
|
|
$itemTag->setName("Item");
|
|
|
|
@ -1500,9 +1469,9 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param Player $player
|
|
|
|
|
* @param bool $createParticles
|
|
|
|
|
*
|
|
|
|
|
* @return boolean
|
|
|
|
|
* @return boole
|
|
|
|
|
*/
|
|
|
|
|
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null, $createParticles = false){
|
|
|
|
|
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null, bool $createParticles = false) : bool{
|
|
|
|
|
$target = $this->getBlock($vector);
|
|
|
|
|
//TODO: Adventure mode checks
|
|
|
|
|
|
|
|
|
@ -1640,9 +1609,9 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param float $fz default 0.0
|
|
|
|
|
* @param Player $player default null
|
|
|
|
|
*
|
|
|
|
|
* @return boolean
|
|
|
|
|
* @return bool
|
|
|
|
|
*/
|
|
|
|
|
public function useItemOn(Vector3 $vector, Item &$item, $face, $fx = 0.0, $fy = 0.0, $fz = 0.0, Player $player = null){
|
|
|
|
|
public function useItemOn(Vector3 $vector, Item &$item, int $face, float $fx = 0.0, float $fy = 0.0, float $fz = 0.0, Player $player = null) : bool{
|
|
|
|
|
$target = $this->getBlock($vector);
|
|
|
|
|
$block = $target->getSide($face);
|
|
|
|
|
|
|
|
|
@ -1805,7 +1774,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Entity
|
|
|
|
|
*/
|
|
|
|
|
public function getEntity($entityId){
|
|
|
|
|
public function getEntity(int $entityId){
|
|
|
|
|
return isset($this->entities[$entityId]) ? $this->entities[$entityId] : null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1814,7 +1783,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Entity[]
|
|
|
|
|
*/
|
|
|
|
|
public function getEntities(){
|
|
|
|
|
public function getEntities() : array{
|
|
|
|
|
return $this->entities;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1826,7 +1795,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Entity[]
|
|
|
|
|
*/
|
|
|
|
|
public function getCollidingEntities(AxisAlignedBB $bb, Entity $entity = null){
|
|
|
|
|
public function getCollidingEntities(AxisAlignedBB $bb, Entity $entity = null) : array{
|
|
|
|
|
$nearby = [];
|
|
|
|
|
|
|
|
|
|
if($entity === null or $entity->canCollide){
|
|
|
|
@ -1857,7 +1826,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Entity[]
|
|
|
|
|
*/
|
|
|
|
|
public function getNearbyEntities(AxisAlignedBB $bb, Entity $entity = null){
|
|
|
|
|
public function getNearbyEntities(AxisAlignedBB $bb, Entity $entity = null) : array{
|
|
|
|
|
$nearby = [];
|
|
|
|
|
|
|
|
|
|
$minX = Math::floorFloat(($bb->minX - 2) / 16);
|
|
|
|
@ -1883,7 +1852,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Tile[]
|
|
|
|
|
*/
|
|
|
|
|
public function getTiles(){
|
|
|
|
|
public function getTiles() : array{
|
|
|
|
|
return $this->tiles;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1892,7 +1861,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Tile
|
|
|
|
|
*/
|
|
|
|
|
public function getTileById($tileId){
|
|
|
|
|
public function getTileById(int $tileId){
|
|
|
|
|
return isset($this->tiles[$tileId]) ? $this->tiles[$tileId] : null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1901,14 +1870,14 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Player[]
|
|
|
|
|
*/
|
|
|
|
|
public function getPlayers(){
|
|
|
|
|
public function getPlayers() : array{
|
|
|
|
|
return $this->players;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return ChunkLoader[]
|
|
|
|
|
*/
|
|
|
|
|
public function getLoaders(){
|
|
|
|
|
public function getLoaders() : array{
|
|
|
|
|
return $this->loaders;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1937,7 +1906,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Entity[]
|
|
|
|
|
*/
|
|
|
|
|
public function getChunkEntities($X, $Z){
|
|
|
|
|
public function getChunkEntities($X, $Z) : array{
|
|
|
|
|
return ($chunk = $this->getChunk($X, $Z)) !== null ? $chunk->getEntities() : [];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1949,7 +1918,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Tile[]
|
|
|
|
|
*/
|
|
|
|
|
public function getChunkTiles($X, $Z){
|
|
|
|
|
public function getChunkTiles($X, $Z) : array{
|
|
|
|
|
return ($chunk = $this->getChunk($X, $Z)) !== null ? $chunk->getTiles() : [];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1962,7 +1931,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int 0-255
|
|
|
|
|
*/
|
|
|
|
|
public function getBlockIdAt($x, $y, $z){
|
|
|
|
|
public function getBlockIdAt(int $x, int $y, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getBlockId($x & 0x0f, $y & 0x7f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1974,7 +1943,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $z
|
|
|
|
|
* @param int $id 0-255
|
|
|
|
|
*/
|
|
|
|
|
public function setBlockIdAt($x, $y, $z, $id){
|
|
|
|
|
public function setBlockIdAt(int $x, int $y, int $z, int $id){
|
|
|
|
|
unset($this->blockCache[Level::blockHash($x, $y, $z)]);
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setBlockId($x & 0x0f, $y & 0x7f, $z & 0x0f, $id & 0xff);
|
|
|
|
|
|
|
|
|
@ -1996,7 +1965,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int 16-bit
|
|
|
|
|
*/
|
|
|
|
|
public function getBlockExtraDataAt($x, $y, $z){
|
|
|
|
|
public function getBlockExtraDataAt(int $x, int $y, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getBlockExtraData($x & 0x0f, $y & 0x7f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2009,7 +1978,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $id
|
|
|
|
|
* @param int $data
|
|
|
|
|
*/
|
|
|
|
|
public function setBlockExtraDataAt($x, $y, $z, $id, $data){
|
|
|
|
|
public function setBlockExtraDataAt(int $x, int $y, int $z, int $id, int $data){
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setBlockExtraData($x & 0x0f, $y & 0x7f, $z & 0x0f, ($data << 8) | $id);
|
|
|
|
|
|
|
|
|
|
$this->sendBlockExtraData($x, $y, $z, $id, $data);
|
|
|
|
@ -2024,7 +1993,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int 0-15
|
|
|
|
|
*/
|
|
|
|
|
public function getBlockDataAt($x, $y, $z){
|
|
|
|
|
public function getBlockDataAt(int $x, int $y, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getBlockData($x & 0x0f, $y & 0x7f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2036,7 +2005,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $z
|
|
|
|
|
* @param int $data 0-15
|
|
|
|
|
*/
|
|
|
|
|
public function setBlockDataAt($x, $y, $z, $data){
|
|
|
|
|
public function setBlockDataAt(int $x, int $y, int $z, int $data){
|
|
|
|
|
unset($this->blockCache[Level::blockHash($x, $y, $z)]);
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setBlockData($x & 0x0f, $y & 0x7f, $z & 0x0f, $data & 0x0f);
|
|
|
|
|
|
|
|
|
@ -2058,7 +2027,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int 0-15
|
|
|
|
|
*/
|
|
|
|
|
public function getBlockSkyLightAt($x, $y, $z){
|
|
|
|
|
public function getBlockSkyLightAt(int $x, int $y, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getBlockSkyLight($x & 0x0f, $y & 0x7f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2070,7 +2039,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $z
|
|
|
|
|
* @param int $level 0-15
|
|
|
|
|
*/
|
|
|
|
|
public function setBlockSkyLightAt($x, $y, $z, $level){
|
|
|
|
|
public function setBlockSkyLightAt(int $x, int $y, int $z, int $level){
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setBlockSkyLight($x & 0x0f, $y & 0x7f, $z & 0x0f, $level & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2083,7 +2052,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int 0-15
|
|
|
|
|
*/
|
|
|
|
|
public function getBlockLightAt($x, $y, $z){
|
|
|
|
|
public function getBlockLightAt(int $x, int $y, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getBlockLight($x & 0x0f, $y & 0x7f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2095,7 +2064,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $z
|
|
|
|
|
* @param int $level 0-15
|
|
|
|
|
*/
|
|
|
|
|
public function setBlockLightAt($x, $y, $z, $level){
|
|
|
|
|
public function setBlockLightAt(int $x, int $y, int $z, int $level){
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setBlockLight($x & 0x0f, $y & 0x7f, $z & 0x0f, $level & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2105,7 +2074,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int
|
|
|
|
|
*/
|
|
|
|
|
public function getBiomeId($x, $z){
|
|
|
|
|
public function getBiomeId(int $x, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getBiomeId($x & 0x0f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2115,7 +2084,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int[]
|
|
|
|
|
*/
|
|
|
|
|
public function getBiomeColor($x, $z){
|
|
|
|
|
public function getBiomeColor(int $x, int $z) : array{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getBiomeColor($x & 0x0f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2125,7 +2094,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int
|
|
|
|
|
*/
|
|
|
|
|
public function getHeightMap($x, $z){
|
|
|
|
|
public function getHeightMap(int $x, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getHeightMap($x & 0x0f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2134,7 +2103,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $z
|
|
|
|
|
* @param int $biomeId
|
|
|
|
|
*/
|
|
|
|
|
public function setBiomeId($x, $z, $biomeId){
|
|
|
|
|
public function setBiomeId(int $x, int $z, int $biomeId){
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setBiomeId($x & 0x0f, $z & 0x0f, $biomeId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2145,7 +2114,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $G
|
|
|
|
|
* @param int $B
|
|
|
|
|
*/
|
|
|
|
|
public function setBiomeColor($x, $z, $R, $G, $B){
|
|
|
|
|
public function setBiomeColor(int $x, int $z, int $R, int $G, int $B){
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setBiomeColor($x & 0x0f, $z & 0x0f, $R, $G, $B);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2154,14 +2123,14 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param int $z
|
|
|
|
|
* @param int $value
|
|
|
|
|
*/
|
|
|
|
|
public function setHeightMap($x, $z, $value){
|
|
|
|
|
public function setHeightMap(int $x, int $z, int $value){
|
|
|
|
|
$this->getChunk($x >> 4, $z >> 4, true)->setHeightMap($x & 0x0f, $z & 0x0f, $value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @return FullChunk[]|Chunk[]
|
|
|
|
|
*/
|
|
|
|
|
public function getChunks(){
|
|
|
|
|
public function getChunks() : array{
|
|
|
|
|
return $this->chunks;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2174,7 +2143,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return FullChunk|Chunk
|
|
|
|
|
*/
|
|
|
|
|
public function getChunk($x, $z, $create = false){
|
|
|
|
|
public function getChunk(int $x, int $z, bool $create = false){
|
|
|
|
|
if(isset($this->chunks[$index = Level::chunkHash($x, $z)])){
|
|
|
|
|
return $this->chunks[$index];
|
|
|
|
|
}elseif($this->loadChunk($x, $z, $create)){
|
|
|
|
@ -2184,20 +2153,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param int $x
|
|
|
|
|
* @param int $z
|
|
|
|
|
* @param bool $create
|
|
|
|
|
*
|
|
|
|
|
* @return FullChunk|Chunk
|
|
|
|
|
*
|
|
|
|
|
* @deprecated
|
|
|
|
|
*/
|
|
|
|
|
public function getChunkAt($x, $z, $create = false){
|
|
|
|
|
return $this->getChunk($x, $z, $create);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function generateChunkCallback($x, $z, FullChunk $chunk){
|
|
|
|
|
public function generateChunkCallback(int $x, int $z, FullChunk $chunk){
|
|
|
|
|
Timings::$generationCallbackTimer->startTiming();
|
|
|
|
|
if(isset($this->chunkPopulationQueue[$index = Level::chunkHash($x, $z)])){
|
|
|
|
|
$oldChunk = $this->getChunk($x, $z, false);
|
|
|
|
@ -2235,7 +2191,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
* @param FullChunk $chunk
|
|
|
|
|
* @param bool $unload
|
|
|
|
|
*/
|
|
|
|
|
public function setChunk($chunkX, $chunkZ, FullChunk $chunk = null, $unload = true){
|
|
|
|
|
public function setChunk(int $chunkX, int $chunkZ, FullChunk $chunk = null, bool $unload = true){
|
|
|
|
|
if($chunk === null){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -2284,7 +2240,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int 0-127
|
|
|
|
|
*/
|
|
|
|
|
public function getHighestBlockAt($x, $z){
|
|
|
|
|
public function getHighestBlockAt(int $x, int $z) : int{
|
|
|
|
|
return $this->getChunk($x >> 4, $z >> 4, true)->getHighestBlockAt($x & 0x0f, $z & 0x0f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2294,7 +2250,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return bool
|
|
|
|
|
*/
|
|
|
|
|
public function isChunkLoaded($x, $z){
|
|
|
|
|
public function isChunkLoaded(int $x, int $z) : bool{
|
|
|
|
|
return isset($this->chunks[Level::chunkHash($x, $z)]) or $this->provider->isChunkLoaded($x, $z);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2304,7 +2260,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return bool
|
|
|
|
|
*/
|
|
|
|
|
public function isChunkGenerated($x, $z){
|
|
|
|
|
public function isChunkGenerated(int $x, int $z) : bool{
|
|
|
|
|
$chunk = $this->getChunk($x, $z);
|
|
|
|
|
return $chunk !== null ? $chunk->isGenerated() : false;
|
|
|
|
|
}
|
|
|
|
@ -2315,7 +2271,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return bool
|
|
|
|
|
*/
|
|
|
|
|
public function isChunkPopulated($x, $z){
|
|
|
|
|
public function isChunkPopulated(int $x, int $z) : bool{
|
|
|
|
|
$chunk = $this->getChunk($x, $z);
|
|
|
|
|
return $chunk !== null ? $chunk->isPopulated() : false;
|
|
|
|
|
}
|
|
|
|
@ -2325,7 +2281,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return Position
|
|
|
|
|
*/
|
|
|
|
|
public function getSpawnLocation(){
|
|
|
|
|
public function getSpawnLocation() : Position{
|
|
|
|
|
return Position::fromObject($this->provider->getSpawn(), $this);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2340,7 +2296,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
$this->server->getPluginManager()->callEvent(new SpawnChangeEvent($this, $previousSpawn));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function requestChunk($x, $z, Player $player){
|
|
|
|
|
public function requestChunk(int $x, int $z, Player $player){
|
|
|
|
|
$index = Level::chunkHash($x, $z);
|
|
|
|
|
if(!isset($this->chunkSendQueue[$index])){
|
|
|
|
|
$this->chunkSendQueue[$index] = [];
|
|
|
|
@ -2349,7 +2305,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
$this->chunkSendQueue[$index][$player->getLoaderId()] = $player;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private function sendChunkFromCache($x, $z){
|
|
|
|
|
private function sendChunkFromCache(int $x, int $z){
|
|
|
|
|
if(isset($this->chunkSendTasks[$index = Level::chunkHash($x, $z)])){
|
|
|
|
|
foreach($this->chunkSendQueue[$index] as $player){
|
|
|
|
|
/** @var Player $player */
|
|
|
|
@ -2390,7 +2346,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function chunkRequestCallback($x, $z, $payload, $ordering = FullChunkDataPacket::ORDER_COLUMNS){
|
|
|
|
|
public function chunkRequestCallback(int $x, int $z, string $payload, int $ordering = FullChunkDataPacket::ORDER_COLUMNS){
|
|
|
|
|
$this->timings->syncChunkSendTimer->startTiming();
|
|
|
|
|
|
|
|
|
|
$index = Level::chunkHash($x, $z);
|
|
|
|
@ -2487,7 +2443,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return bool
|
|
|
|
|
*/
|
|
|
|
|
public function isChunkInUse($x, $z){
|
|
|
|
|
public function isChunkInUse(int $x, int $z) : bool{
|
|
|
|
|
return isset($this->chunkLoaders[$index = Level::chunkHash($x, $z)]) and count($this->chunkLoaders[$index]) > 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2498,7 +2454,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return bool
|
|
|
|
|
*/
|
|
|
|
|
public function loadChunk($x, $z, $generate = true){
|
|
|
|
|
public function loadChunk(int $x, int $z, bool $generate = true) : bool{
|
|
|
|
|
if(isset($this->chunks[$index = Level::chunkHash($x, $z)])){
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
@ -2543,12 +2499,12 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private function queueUnloadChunk($x, $z){
|
|
|
|
|
private function queueUnloadChunk(int $x, int $z){
|
|
|
|
|
$this->unloadQueue[$index = Level::chunkHash($x, $z)] = microtime(true);
|
|
|
|
|
unset($this->chunkTickList[$index]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function unloadChunkRequest($x, $z, $safe = true){
|
|
|
|
|
public function unloadChunkRequest(int $x, int $z, bool $safe = true){
|
|
|
|
|
if(($safe === true and $this->isChunkInUse($x, $z)) or $this->isSpawnChunk($x, $z)){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
@ -2558,11 +2514,11 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function cancelUnloadChunkRequest($x, $z){
|
|
|
|
|
public function cancelUnloadChunkRequest(int $x, int $z){
|
|
|
|
|
unset($this->unloadQueue[Level::chunkHash($x, $z)]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function unloadChunk($x, $z, $safe = true, $trySave = true){
|
|
|
|
|
public function unloadChunk(int $x, int $z, bool $safe = true, bool $trySave = true) : bool{
|
|
|
|
|
if(($safe === true and $this->isChunkInUse($x, $z))){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
@ -2632,23 +2588,13 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return bool
|
|
|
|
|
*/
|
|
|
|
|
public function isSpawnChunk($X, $Z){
|
|
|
|
|
public function isSpawnChunk(int $X, int $Z) : bool{
|
|
|
|
|
$spawnX = $this->provider->getSpawn()->getX() >> 4;
|
|
|
|
|
$spawnZ = $this->provider->getSpawn()->getZ() >> 4;
|
|
|
|
|
|
|
|
|
|
return abs($X - $spawnX) <= 1 and abs($Z - $spawnZ) <= 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Returns the raw spawnpoint
|
|
|
|
|
*
|
|
|
|
|
* @deprecated
|
|
|
|
|
* @return Position
|
|
|
|
|
*/
|
|
|
|
|
public function getSpawn(){
|
|
|
|
|
return $this->getSpawnLocation();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param Vector3 $spawn default null
|
|
|
|
|
*
|
|
|
|
@ -2702,23 +2648,12 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Sets the spawnpoint
|
|
|
|
|
*
|
|
|
|
|
* @param Vector3 $pos
|
|
|
|
|
*
|
|
|
|
|
* @deprecated
|
|
|
|
|
*/
|
|
|
|
|
public function setSpawn(Vector3 $pos){
|
|
|
|
|
$this->setSpawnLocation($pos);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Gets the current time
|
|
|
|
|
*
|
|
|
|
|
* @return int
|
|
|
|
|
*/
|
|
|
|
|
public function getTime(){
|
|
|
|
|
public function getTime() : int{
|
|
|
|
|
return (int) $this->time;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2727,7 +2662,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return string
|
|
|
|
|
*/
|
|
|
|
|
public function getName(){
|
|
|
|
|
public function getName() : string{
|
|
|
|
|
return $this->provider->getName();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2736,7 +2671,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return string
|
|
|
|
|
*/
|
|
|
|
|
public function getFolderName(){
|
|
|
|
|
public function getFolderName() : string{
|
|
|
|
|
return $this->folderName;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2745,8 +2680,8 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @param int $time
|
|
|
|
|
*/
|
|
|
|
|
public function setTime($time){
|
|
|
|
|
$this->time = (int) $time;
|
|
|
|
|
public function setTime(int $time){
|
|
|
|
|
$this->time = $time;
|
|
|
|
|
$this->sendTime();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2771,7 +2706,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @return int
|
|
|
|
|
*/
|
|
|
|
|
public function getSeed(){
|
|
|
|
|
public function getSeed() : int{
|
|
|
|
|
return $this->provider->getSeed();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2780,12 +2715,12 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
*
|
|
|
|
|
* @param int $seed
|
|
|
|
|
*/
|
|
|
|
|
public function setSeed($seed){
|
|
|
|
|
public function setSeed(int $seed){
|
|
|
|
|
$this->provider->setSeed($seed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public function populateChunk($x, $z, $force = false){
|
|
|
|
|
public function populateChunk(int $x, int $z, bool $force = false) : bool{
|
|
|
|
|
if(isset($this->chunkPopulationQueue[$index = Level::chunkHash($x, $z)]) or (count($this->chunkPopulationQueue) >= $this->chunkPopulationQueueSize and !$force)){
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
@ -2823,7 +2758,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function generateChunk($x, $z, $force = false){
|
|
|
|
|
public function generateChunk(int $x, int $z, bool $force = false){
|
|
|
|
|
if(count($this->chunkGenerationQueue) >= $this->chunkGenerationQueueSize and !$force){
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -2837,7 +2772,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function regenerateChunk($x, $z){
|
|
|
|
|
public function regenerateChunk(int $x, int $z){
|
|
|
|
|
$this->unloadChunk($x, $z, false);
|
|
|
|
|
|
|
|
|
|
$this->cancelUnloadChunkRequest($x, $z);
|
|
|
|
@ -2872,7 +2807,7 @@ class Level implements ChunkManager, Metadatable{
|
|
|
|
|
$this->timings->doChunkGC->stopTiming();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public function unloadChunks($force = false){
|
|
|
|
|
public function unloadChunks(bool $force = false){
|
|
|
|
|
if(count($this->unloadQueue) > 0){
|
|
|
|
|
$maxUnload = 96;
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$now = microtime(true);
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@ -2912,14 +2847,14 @@ class Level implements ChunkManager, Metadatable{
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$this->server->getLevelMetadata()->removeMetadata($this, $metadataKey, $plugin);
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}
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public function addEntityMotion($chunkX, $chunkZ, $entityId, $x, $y, $z){
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public function addEntityMotion(int $chunkX, int $chunkZ, int $entityId, float $x, float $y, float $z){
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if(!isset($this->motionToSend[$index = Level::chunkHash($chunkX, $chunkZ)])){
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$this->motionToSend[$index] = [];
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}
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$this->motionToSend[$index][$entityId] = [$entityId, $x, $y, $z];
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}
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public function addEntityMovement($chunkX, $chunkZ, $entityId, $x, $y, $z, $yaw, $pitch, $headYaw = null){
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public function addEntityMovement(int $chunkX, int $chunkZ, int $entityId, float $x, float $y, float $z, float $yaw, float $pitch, $headYaw = null){
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if(!isset($this->moveToSend[$index = Level::chunkHash($chunkX, $chunkZ)])){
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$this->moveToSend[$index] = [];
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}
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