462 lines
13 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\mcregion;
use pocketmine\level\format\generic\BaseFullChunk;
use pocketmine\level\format\LevelProvider;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\ByteArrayTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\IntArrayTag;
use pocketmine\nbt\tag\LongTag;
use pocketmine\Player;
use pocketmine\utils\Binary;
use pocketmine\utils\BinaryStream;
class Chunk extends BaseFullChunk{
/** @var CompoundTag */
protected $nbt;
public function __construct($level, CompoundTag $nbt = null){
if($nbt === null){
$this->provider = $level;
$this->nbt = new CompoundTag("Level", []);
return;
}
$this->nbt = $nbt;
if(isset($this->nbt->Entities) and $this->nbt->Entities instanceof ListTag){
$this->nbt->Entities->setTagType(NBT::TAG_Compound);
}else{
$this->nbt->Entities = new ListTag("Entities", []);
$this->nbt->Entities->setTagType(NBT::TAG_Compound);
}
if(isset($this->nbt->TileEntities) and $this->nbt->TileEntities instanceof ListTag){
$this->nbt->TileEntities->setTagType(NBT::TAG_Compound);
}else{
$this->nbt->TileEntities = new ListTag("TileEntities", []);
$this->nbt->TileEntities->setTagType(NBT::TAG_Compound);
}
if(isset($this->nbt->TileTicks) and $this->nbt->TileTicks instanceof ListTag){
$this->nbt->TileTicks->setTagType(NBT::TAG_Compound);
}else{
$this->nbt->TileTicks = new ListTag("TileTicks", []);
$this->nbt->TileTicks->setTagType(NBT::TAG_Compound);
}
if(!isset($this->nbt->BiomeColors) or !($this->nbt->BiomeColors instanceof IntArrayTag)){
$this->nbt->BiomeColors = new IntArrayTag("BiomeColors", array_fill(0, 256, 0));
}
if(!isset($this->nbt->HeightMap) or !($this->nbt->HeightMap instanceof IntArrayTag)){
$this->nbt->HeightMap = new IntArrayTag("HeightMap", array_fill(0, 256, 0));
}
if(!isset($this->nbt->Blocks)){
$this->nbt->Blocks = new ByteArrayTag("Blocks", str_repeat("\x00", 32768));
}
if(!isset($this->nbt->Data)){
$this->nbt->Data = new ByteArrayTag("Data", $half = str_repeat("\x00", 16384));
$this->nbt->SkyLight = new ByteArrayTag("SkyLight", $half);
$this->nbt->BlockLight = new ByteArrayTag("BlockLight", $half);
}
$extraData = [];
if(!isset($this->nbt->ExtraData) or !($this->nbt->ExtraData instanceof ByteArrayTag)){
$this->nbt->ExtraData = new ByteArrayTag("ExtraData", Binary::writeInt(0));
}else{
$stream = new BinaryStream($this->nbt->ExtraData->getValue());
$count = $stream->getInt();
for($i = 0; $i < $count; ++$i){
$key = $stream->getInt();
$extraData[$key] = $stream->getShort(false);
}
}
parent::__construct($level, $this->nbt["xPos"], $this->nbt["zPos"], $this->nbt->Blocks->getValue(), $this->nbt->Data->getValue(), $this->nbt->SkyLight->getValue(), $this->nbt->BlockLight->getValue(), $this->nbt->BiomeColors->getValue(), $this->nbt->HeightMap->getValue(), $this->nbt->Entities->getValue(), $this->nbt->TileEntities->getValue(), $extraData);
if(isset($this->nbt->Biomes)){
$this->checkOldBiomes($this->nbt->Biomes->getValue());
unset($this->nbt->Biomes);
}
unset($this->nbt->Blocks);
unset($this->nbt->Data);
unset($this->nbt->SkyLight);
unset($this->nbt->BlockLight);
unset($this->nbt->BiomeColors);
unset($this->nbt->HeightMap);
unset($this->nbt->Biomes);
}
public function getBlockId($x, $y, $z){
return ord($this->blocks{($x << 11) | ($z << 7) | $y});
}
public function setBlockId($x, $y, $z, $id){
$this->blocks{($x << 11) | ($z << 7) | $y} = chr($id);
$this->hasChanged = true;
}
public function getBlockData($x, $y, $z){
$m = ord($this->data{($x << 10) | ($z << 6) | ($y >> 1)});
if(($y & 1) === 0){
return $m & 0x0F;
}else{
return $m >> 4;
}
}
public function setBlockData($x, $y, $z, $data){
$i = ($x << 10) | ($z << 6) | ($y >> 1);
$old_m = ord($this->data{$i});
if(($y & 1) === 0){
$this->data{$i} = chr(($old_m & 0xf0) | ($data & 0x0f));
}else{
$this->data{$i} = chr((($data & 0x0f) << 4) | ($old_m & 0x0f));
}
$this->hasChanged = true;
}
public function getFullBlock($x, $y, $z){
$i = ($x << 11) | ($z << 7) | $y;
if(($y & 1) === 0){
return (ord($this->blocks{$i}) << 4) | (ord($this->data{$i >> 1}) & 0x0F);
}else{
return (ord($this->blocks{$i}) << 4) | (ord($this->data{$i >> 1}) >> 4);
}
}
public function setBlock($x, $y, $z, $blockId = null, $meta = null){
$i = ($x << 11) | ($z << 7) | $y;
$changed = false;
if($blockId !== null){
$blockId = chr($blockId);
if($this->blocks{$i} !== $blockId){
$this->blocks{$i} = $blockId;
$changed = true;
}
}
if($meta !== null){
$i >>= 1;
$old_m = ord($this->data{$i});
if(($y & 1) === 0){
$this->data{$i} = chr(($old_m & 0xf0) | ($meta & 0x0f));
if(($old_m & 0x0f) !== $meta){
$changed = true;
}
}else{
$this->data{$i} = chr((($meta & 0x0f) << 4) | ($old_m & 0x0f));
if((($old_m & 0xf0) >> 4) !== $meta){
$changed = true;
}
}
}
if($changed){
$this->hasChanged = true;
}
return $changed;
}
public function getBlockSkyLight($x, $y, $z){
$sl = ord($this->skyLight{($x << 10) | ($z << 6) | ($y >> 1)});
if(($y & 1) === 0){
return $sl & 0x0F;
}else{
return $sl >> 4;
}
}
public function setBlockSkyLight($x, $y, $z, $level){
$i = ($x << 10) | ($z << 6) | ($y >> 1);
$old_sl = ord($this->skyLight{$i});
if(($y & 1) === 0){
$this->skyLight{$i} = chr(($old_sl & 0xf0) | ($level & 0x0f));
}else{
$this->skyLight{$i} = chr((($level & 0x0f) << 4) | ($old_sl & 0x0f));
}
$this->hasChanged = true;
}
public function getBlockLight($x, $y, $z){
$l = ord($this->blockLight{($x << 10) | ($z << 6) | ($y >> 1)});
if(($y & 1) === 0){
return $l & 0x0F;
}else{
return $l >> 4;
}
}
public function setBlockLight($x, $y, $z, $level){
$i = ($x << 10) | ($z << 6) | ($y >> 1);
$old_l = ord($this->blockLight{$i});
if(($y & 1) === 0){
$this->blockLight{$i} = chr(($old_l & 0xf0) | ($level & 0x0f));
}else{
$this->blockLight{$i} = chr((($level & 0x0f) << 4) | ($old_l & 0x0f));
}
$this->hasChanged = true;
}
public function getBlockIdColumn($x, $z){
return substr($this->blocks, ($x << 11) + ($z << 7), 128);
}
public function getBlockDataColumn($x, $z){
return substr($this->data, ($x << 10) + ($z << 6), 64);
}
public function getBlockSkyLightColumn($x, $z){
return substr($this->skyLight, ($x << 10) + ($z << 6), 64);
}
public function getBlockLightColumn($x, $z){
return substr($this->blockLight, ($x << 10) + ($z << 6), 64);
}
public function isLightPopulated(){
return $this->nbt["LightPopulated"] > 0;
}
public function setLightPopulated($value = 1){
$this->nbt->LightPopulated = new ByteTag("LightPopulated", $value ? 1 : 0);
$this->hasChanged = true;
}
/**
* @return bool
*/
public function isPopulated(){
return isset($this->nbt->TerrainPopulated) and $this->nbt->TerrainPopulated->getValue() > 0;
}
/**
* @param int $value
*/
public function setPopulated($value = 1){
$this->nbt->TerrainPopulated = new ByteTag("TerrainPopulated", $value ? 1 : 0);
$this->hasChanged = true;
}
/**
* @return bool
*/
public function isGenerated(){
if(isset($this->nbt->TerrainGenerated)){
return $this->nbt->TerrainGenerated->getValue() > 0;
}elseif(isset($this->nbt->TerrainPopulated)){
return $this->nbt->TerrainPopulated->getValue() > 0;
}
return false;
}
/**
* @param int $value
*/
public function setGenerated($value = 1){
$this->nbt->TerrainGenerated = new ByteTag("TerrainGenerated", (int) $value);
$this->hasChanged = true;
}
/**
* @param string $data
* @param LevelProvider $provider
*
* @return Chunk
*/
public static function fromBinary($data, LevelProvider $provider = null){
$nbt = new NBT(NBT::BIG_ENDIAN);
try{
$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
$chunk = $nbt->getData();
if(!isset($chunk->Level) or !($chunk->Level instanceof CompoundTag)){
return null;
}
return new Chunk($provider instanceof LevelProvider ? $provider : McRegion::class, $chunk->Level);
}catch(\Throwable $e){
return null;
}
}
public static function fromFastBinary($data, LevelProvider $provider = null){
try{
$offset = 0;
$chunk = new Chunk($provider instanceof LevelProvider ? $provider : McRegion::class, null);
$chunk->provider = $provider;
$chunk->x = Binary::readInt(substr($data, $offset, 4));
$offset += 4;
$chunk->z = Binary::readInt(substr($data, $offset, 4));
$offset += 4;
$chunk->blocks = substr($data, $offset, 32768);
$offset += 32768;
$chunk->data = substr($data, $offset, 16384);
$offset += 16384;
$chunk->skyLight = substr($data, $offset, 16384);
$offset += 16384;
$chunk->blockLight = substr($data, $offset, 16384);
$offset += 16384;
$chunk->heightMap = array_values(unpack("C*", substr($data, $offset, 256)));
$offset += 256;
$chunk->biomeColors = array_values(unpack("N*", substr($data, $offset, 1024)));
$offset += 1024;
$flags = ord($data{$offset++});
$chunk->nbt->TerrainGenerated = new ByteTag("TerrainGenerated", $flags & 0b1);
$chunk->nbt->TerrainPopulated = new ByteTag("TerrainPopulated", ($flags >> 1) & 0b1);
$chunk->nbt->LightPopulated = new ByteTag("LightPopulated", ($flags >> 2) & 0b1);
return $chunk;
}catch(\Throwable $e){
return null;
}
}
public function toFastBinary(){
return
Binary::writeInt($this->x) .
Binary::writeInt($this->z) .
$this->getBlockIdArray() .
$this->getBlockDataArray() .
$this->getBlockSkyLightArray() .
$this->getBlockLightArray() .
pack("C*", ...$this->getHeightMapArray()) .
pack("N*", ...$this->getBiomeColorArray()) .
chr(($this->isLightPopulated() ? 1 << 2 : 0) + ($this->isPopulated() ? 1 << 1 : 0) + ($this->isGenerated() ? 1 : 0));
}
public function toBinary(){
$nbt = clone $this->getNBT();
$nbt->xPos = new IntTag("xPos", $this->x);
$nbt->zPos = new IntTag("zPos", $this->z);
if($this->isGenerated()){
$nbt->Blocks = new ByteArrayTag("Blocks", $this->getBlockIdArray());
$nbt->Data = new ByteArrayTag("Data", $this->getBlockDataArray());
$nbt->SkyLight = new ByteArrayTag("SkyLight", $this->getBlockSkyLightArray());
$nbt->BlockLight = new ByteArrayTag("BlockLight", $this->getBlockLightArray());
$nbt->BiomeColors = new IntArrayTag("BiomeColors", $this->getBiomeColorArray());
$nbt->HeightMap = new IntArrayTag("HeightMap", $this->getHeightMapArray());
}
$entities = [];
foreach($this->getEntities() as $entity){
if(!($entity instanceof Player) and !$entity->closed){
$entity->saveNBT();
$entities[] = $entity->namedtag;
}
}
$nbt->Entities = new ListTag("Entities", $entities);
$nbt->Entities->setTagType(NBT::TAG_Compound);
$tiles = [];
foreach($this->getTiles() as $tile){
$tile->saveNBT();
$tiles[] = $tile->namedtag;
}
$nbt->TileEntities = new ListTag("TileEntities", $tiles);
$nbt->TileEntities->setTagType(NBT::TAG_Compound);
$extraData = new BinaryStream();
$extraData->putInt(count($this->getBlockExtraDataArray()));
foreach($this->getBlockExtraDataArray() as $key => $value){
$extraData->putInt($key);
$extraData->putShort($value);
}
$nbt->ExtraData = new ByteArrayTag("ExtraData", $extraData->getBuffer());
$writer = new NBT(NBT::BIG_ENDIAN);
$nbt->setName("Level");
$writer->setData(new CompoundTag("", ["Level" => $nbt]));
return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
}
/**
* @return CompoundTag
*/
public function getNBT(){
return $this->nbt;
}
/**
* @param int $chunkX
* @param int $chunkZ
* @param LevelProvider $provider
*
* @return Chunk
*/
public static function getEmptyChunk($chunkX, $chunkZ, LevelProvider $provider = null){
try{
$chunk = new Chunk($provider instanceof LevelProvider ? $provider : McRegion::class, null);
$chunk->x = $chunkX;
$chunk->z = $chunkZ;
$chunk->data = str_repeat("\x00", 16384);
$chunk->blocks = $chunk->data . $chunk->data;
$chunk->skyLight = str_repeat("\xff", 16384);
$chunk->blockLight = $chunk->data;
$chunk->heightMap = array_fill(0, 256, 0);
$chunk->biomeColors = array_fill(0, 256, 0);
$chunk->nbt->V = new ByteTag("V", 1);
$chunk->nbt->InhabitedTime = new LongTag("InhabitedTime", 0);
$chunk->nbt->TerrainGenerated = new ByteTag("TerrainGenerated", 0);
$chunk->nbt->TerrainPopulated = new ByteTag("TerrainPopulated", 0);
$chunk->nbt->LightPopulated = new ByteTag("LightPopulated", 0);
return $chunk;
}catch(\Throwable $e){
return null;
}
}
}