Separated effects' MCPE ID registration from VanillaEffects

This commit is contained in:
Dylan K. Taylor
2020-10-24 18:52:20 +01:00
parent cf7f50af06
commit 3f254bd49c
10 changed files with 217 additions and 31 deletions

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@ -30,7 +30,7 @@ use pocketmine\entity\Living;
class Effect{
/** @var int */
protected $id;
protected $internalRuntimeId;
/** @var string */
protected $name;
/** @var Color */
@ -41,14 +41,14 @@ class Effect{
protected $hasBubbles;
/**
* @param int $id Effect ID as per Minecraft PE
* @param int $internalRuntimeId Internal runtime ID, unique to this effect type. Used for comparisons.
* @param string $name Translation key used for effect name
* @param Color $color Color of bubbles given by this effect
* @param bool $isBad Whether the effect is harmful
* @param bool $hasBubbles Whether the effect has potion bubbles. Some do not (e.g. Instant Damage has its own particles instead of bubbles)
*/
public function __construct(int $id, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true){
$this->id = $id;
public function __construct(int $internalRuntimeId, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true){
$this->internalRuntimeId = $internalRuntimeId;
$this->name = $name;
$this->color = $color;
$this->bad = $isBad;
@ -56,10 +56,11 @@ class Effect{
}
/**
* Returns the effect ID as per Minecraft PE
* Returns a unique identifier for this effect type
* WARNING: DO NOT STORE THIS - IT MAY CHANGE BETWEEN RESTARTS
*/
public function getId() : int{
return $this->id;
public function getRuntimeId() : int{
return $this->internalRuntimeId;
}
/**

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@ -58,10 +58,6 @@ class EffectInstance{
$this->color = $overrideColor ?? $effectType->getColor();
}
public function getId() : int{
return $this->effectType->getId();
}
public function getType() : Effect{
return $this->effectType;
}

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@ -83,7 +83,7 @@ class EffectManager{
* Removes the effect with the specified ID from the mob.
*/
public function remove(Effect $effectType) : void{
$index = $effectType->getId();
$index = $effectType->getRuntimeId();
if(isset($this->effects[$index])){
$effect = $this->effects[$index];
$hasExpired = $effect->hasExpired();
@ -113,14 +113,14 @@ class EffectManager{
* effect.
*/
public function get(Effect $effect) : ?EffectInstance{
return $this->effects[$effect->getId()] ?? null;
return $this->effects[$effect->getRuntimeId()] ?? null;
}
/**
* Returns whether the specified effect is active on the mob.
*/
public function has(Effect $effect) : bool{
return isset($this->effects[$effect->getId()]);
return isset($this->effects[$effect->getRuntimeId()]);
}
/**
@ -134,7 +134,7 @@ class EffectManager{
$oldEffect = null;
$cancelled = false;
$index = $effect->getType()->getId();
$index = $effect->getType()->getRuntimeId();
if(isset($this->effects[$index])){
$oldEffect = $this->effects[$index];
if(

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@ -33,8 +33,8 @@ class PoisonEffect extends Effect{
/** @var bool */
private $fatal;
public function __construct(int $id, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true, bool $fatal = false){
parent::__construct($id, $name, $color, $isBad, $hasBubbles);
public function __construct(int $internalRuntimeId, string $name, Color $color, bool $isBad = false, bool $hasBubbles = true, bool $fatal = false){
parent::__construct($internalRuntimeId, $name, $color, $isBad, $hasBubbles);
$this->fatal = $fatal;
}

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@ -62,9 +62,6 @@ use function assert;
final class VanillaEffects{
use RegistryTrait;
/** @var Effect[] */
private static $mcpeIdMap = [];
protected static function setup() : void{
self::register("absorption", new AbsorptionEffect(22, "%potion.absorption", new Color(0x25, 0x52, 0xa5)));
//TODO: bad_omen
@ -99,13 +96,6 @@ final class VanillaEffects{
protected static function register(string $name, Effect $member) : void{
self::_registryRegister($name, $member);
assert(!isset(self::$mcpeIdMap[$member->getId()]));
self::$mcpeIdMap[$member->getId()] = $member;
}
public static function byMcpeId(int $id) : ?Effect{
self::checkInit();
return self::$mcpeIdMap[$id] ?? null;
}
/**