Human: Refactored XP API methods

This commit is contained in:
Dylan K. Taylor
2018-01-04 16:26:57 +00:00
parent f963dbd10d
commit 3ee225caec
2 changed files with 192 additions and 16 deletions

View File

@ -24,6 +24,7 @@ declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\entity\projectile\ProjectileSource;
use pocketmine\entity\utils\ExperienceUtils;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\player\PlayerExhaustEvent;
@ -286,42 +287,127 @@ class Human extends Creature implements ProjectileSource, InventoryHolder{
return parent::consumeObject($consumable);
}
/**
* Returns the player's experience level.
* @return int
*/
public function getXpLevel() : int{
return (int) $this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->getValue();
}
/**
* Sets the player's experience level. This does not affect their total XP or their XP progress.
* @param int $level
*/
public function setXpLevel(int $level){
$this->attributeMap->getAttribute(Attribute::EXPERIENCE_LEVEL)->setValue($level);
}
/**
* Adds a number of XP levels to the player.
* @param int $amount
*/
public function addXpLevels(int $amount) : void{
$this->setXpLevel($this->getXpLevel() + $amount);
}
/**
* Subtracts a number of XP levels from the player.
* @param int $amount
*/
public function subtractXpLevels(int $amount) : void{
$this->setXpLevel($this->getXpLevel() - $amount);
}
/**
* Returns a value between 0.0 and 1.0 to indicate how far through the current level the player is.
* @return float
*/
public function getXpProgress() : float{
return $this->attributeMap->getAttribute(Attribute::EXPERIENCE)->getValue();
}
/**
* Sets the player's progress through the current level to a value between 0.0 and 1.0.
* @param float $progress
*/
public function setXpProgress(float $progress){
$this->attributeMap->getAttribute(Attribute::EXPERIENCE)->setValue($progress);
}
public function getTotalXp() : int{
/**
* Returns the number of XP points the player has progressed into their current level.
* @return int
*/
public function getRemainderXp() : int{
return (int) (ExperienceUtils::getXpToCompleteLevel($this->getXpLevel()) * $this->getXpProgress());
}
/**
* Returns the amount of XP points the player currently has, calculated from their current level and progress
* through their current level. This will be reduced by enchanting deducting levels and is used to calculate the
* amount of XP the player drops on death.
*
* @return int
*/
public function getCurrentTotalXp() : int{
return ExperienceUtils::getXpToReachLevel($this->getXpLevel()) + $this->getRemainderXp();
}
/**
* Sets the current total of XP the player has, recalculating their XP level and progress.
* Note that this DOES NOT update the player's lifetime total XP.
*
* @param int $amount
*/
public function setCurrentTotalXp(int $amount) : void{
$newLevel = ExperienceUtils::getLevelFromXp($amount);
$this->setXpLevel((int) $newLevel);
$this->setXpProgress($newLevel - ((int) $newLevel));
}
/**
* Adds an amount of XP to the player, recalculating their XP level and progress. XP amount will be added to the
* player's lifetime XP.
*
* @param int $amount
*/
public function addXp(int $amount) : void{
$this->totalXp += $amount;
$this->setCurrentTotalXp($this->getCurrentTotalXp() + $amount);
}
/**
* Takes an amount of XP from the player, recalculating their XP level and progress.
* @param int $amount
*/
public function subtractXp(int $amount) : void{
$this->addXp(-$amount);
}
/**
* Returns the total XP the player has collected in their lifetime. Resets when the player dies.
* XP levels being removed in enchanting do not reduce this number.
*
* @return int
*/
public function getLifetimeTotalXp() : int{
return $this->totalXp;
}
public function getRemainderXp() : int{
return $this->getTotalXp() - self::getTotalXpForLevel($this->getXpLevel());
}
public function recalculateXpProgress() : float{
$this->setXpProgress($progress = $this->getRemainderXp() / self::getTotalXpForLevel($this->getXpLevel()));
return $progress;
}
public static function getTotalXpForLevel(int $level) : int{
if($level <= 16){
return $level ** 2 + $level * 6;
}elseif($level < 32){
return $level ** 2 * 2.5 - 40.5 * $level + 360;
/**
* Sets the lifetime total XP of the player. This does not recalculate their level or progress. Used for player
* score when they die. (TODO: add this when MCPE supports it)
*
* @param int $amount
*/
public function setLifetimeTotalXp(int $amount) : void{
if($amount < 0){
throw new \InvalidArgumentException("XP must be greater than 0");
}
return $level ** 2 * 4.5 - 162.5 * $level + 2220;
$this->totalXp = $amount;
}
public function getInventory(){