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Merge remote-tracking branch 'origin/minor-next' into major-next
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@ -11,4 +11,23 @@ Released 14th March 2023.
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## General
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- Added support for Minecraft: Bedrock Edition 1.19.70.
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- Removed support for older versions.
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- Removed support for older versions.
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# 4.17.1
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Released 22nd March 2023.
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## General
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- Docker images for PocketMine-MP are now published on [GitHub Container Registry](https://github.com/pmmp/PocketMine-MP/pkgs/container/pocketmine-mp). The Docker Hub images will stop being maintained in the future.
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- Updated translations.
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## Fixes
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- Fixed server crash on empty packets in certain cases.
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- Fixed mushroom blocks dropping the wrong items when broken with a silk-touch tool.
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- Fixed mushroom blocks giving the wrong items when block-picked.
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- Fixed missing ability flag `PRIVILEGED_BUILDER`.
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## Internals
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- `update-updater-api.yml` workflow now uses `github.repository_owner` to make it easier to test the workflow on forks.
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- Added version-specific channels to `update.pmmp.io`, such as `4`, `4.18-beta`, `4.17`, etc.
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- Replaced deprecated `::set-output` commands in GitHub Actions workflows.
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- `build/make-release.php` no longer automatically pushes changes, to avoid accidents when testing release workflows on forks.
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@ -43,3 +43,49 @@ Released 16th March 2023.
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- `StandardPacketBroadcaster` is now locked to a single `PacketSerializer` context, reducing complexity.
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- Introduced `NetworkBroadcastUtils::broadcastPackets()`, replacing `Server->broadcastPackets()`.
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- `Server->broadcastPackets()` has been deprecated. It will be removed in a future version.
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# 4.18.0-ALPHA2
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Released 21st March 2023.
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## General
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- Included more sections of the network system in Player Network Send timings.
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- Changed the names of some timings to make them more user-friendly.
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- Removed packet IDs from `receivePacket` and `sendPacket` timings, as they were not very useful.
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- Added new specialized timers for the following:
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- Item entity base ticking (merging)
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- Player movement processing
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- Entity movement processing (collision checking section)
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- Projectile movement (all)
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- Projectile movement processing (ray tracing section)
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## API
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### `pocketmine\crafting`
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- The following new API methods have been added:
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- `CraftingManager->getCraftingRecipeIndex() : array<int, CraftingRecipe>` - returns a list of all crafting recipes
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- `CraftingManager->getCraftingRecipeFromIndex(int $index) : ?CraftingRecipe` - returns the crafting recipe at the given index, or null if it doesn't exist
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### `pocketmine\inventory\transaction`
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- The following API methods have changed signatures:
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- `CraftingTransaction->__construct()` now accepts additional arguments `?CraftingRecipe $recipe = null, ?int $repetitions = null`
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- The following new API methods have been added:
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- `TransactionBuilderInventory->getActualInventory() : Inventory` - returns the actual inventory that this inventory is a proxy for
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## Internals
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### Network
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- Introduced support for the `ItemStackRequest` Minecraft: Bedrock network protocol.
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- This fixes a large number of inventory- and crafting-related bugs.
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- This also improves server security by closing off many code pathways that might have been used for exploits. `TypeConverter->netItemStackToCore()` is no longer used in server code, and remains for tool usage only.
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- This system is also significantly more bandwidth-efficient and has lower overhead than the legacy system.
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- This now opens the gateway to easily implement lots of gameplay features which have been missing for a long time, such as enchanting, anvils, looms, and more.
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- Significant changes have been made to `pocketmine\network\mcpe\InventoryManager` internals. These shouldn't affect plugins, but may affect plugins which use internal network API.
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- **No changes have been made to the plugin `InventoryTransaction` API**.
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- This system has been implemented as a shim for the existing PocketMine-MP transaction system to preserve plugin compatibility. Plugins using `InventoryTransactionEvent` should continue to work seamlessly.
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- The `InventoryTransaction` API will be redesigned in a future major version to make use of the new information provided by the `ItemStackRequest` system.
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- `InventoryTransactionPacket` is no longer sent by the client for "regular" inventory actions. However, it is still sent when dropping items, interacting with blocks, and using items.
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- Inventory slot and content syncing is now buffered until the end of the tick. This reduces outbound network usage when the client performs multiple transactions in a single tick (e.g. crafting a stack of items).
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- Renamed some `InventoryManager` internal properties to make them easier to understand.
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- `TypeConverter->createInventoryAction()` has been removed.
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- Packet batch limit has been lowered to `100` packets. With the introduction of `ItemStackRequest`, this is more than sufficient for normal gameplay.
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### Other
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- Use `Vector3::zero()` instead of `new Vector3()` in some places.
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