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Cleaned up item & arrow pickup code
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@ -24,8 +24,13 @@ declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\entity\Entity;
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use pocketmine\event\inventory\InventoryPickupArrowEvent;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\Item as ItemItem;
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use pocketmine\level\Level;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
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use pocketmine\Player;
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class Arrow extends Projectile{
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const NETWORK_ID = self::ARROW;
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@ -78,4 +83,30 @@ class Arrow extends Projectile{
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return $hasUpdate;
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}
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public function onCollideWithPlayer(Player $player){
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if(!$this->hadCollision){
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return;
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}
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$item = ItemFactory::get(ItemItem::ARROW, 0, 1);
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$playerInventory = $player->getInventory();
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if($player->isSurvival() and !$playerInventory->canAddItem($item)){
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return;
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}
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$this->server->getPluginManager()->callEvent($ev = new InventoryPickupArrowEvent($playerInventory, $this));
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if($ev->isCancelled()){
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return;
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}
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$pk = new TakeItemEntityPacket();
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$pk->eid = $player->getId();
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$pk->target = $this->getId();
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$this->server->broadcastPacket($this->getViewers(), $pk);
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$playerInventory->addItem(clone $item);
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$this->flagForDespawn();
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}
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}
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