New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes

This commit is contained in:
Shoghi Cervantes
2014-10-28 13:09:27 +01:00
parent a5b85c549a
commit 34ae760def
18 changed files with 154 additions and 94 deletions

View File

@ -22,7 +22,7 @@
namespace pocketmine\event\entity;
use pocketmine\entity\Creature;
use pocketmine\entity\DroppedItem;
use pocketmine\entity\Item;
use pocketmine\entity\Entity;
use pocketmine\entity\Human;
use pocketmine\entity\Projectile;
@ -92,7 +92,7 @@ class EntitySpawnEvent extends EntityEvent{
* @return bool
*/
public function isItem(){
return $this->entity instanceof DroppedItem;
return $this->entity instanceof Item;
}
}