Merge 'minor-next' into 'major-next'

Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/17418990148
This commit is contained in:
pmmp-admin-bot[bot]
2025-09-03 00:02:54 +00:00
5 changed files with 93 additions and 5 deletions

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@ -18,7 +18,7 @@ jobs:
- uses: actions/checkout@v5
- name: Setup PHP and tools
uses: shivammathur/setup-php@2.35.3
uses: shivammathur/setup-php@2.35.4
with:
php-version: 8.3

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@ -49,7 +49,7 @@ jobs:
- uses: actions/checkout@v5
- name: Setup PHP
uses: shivammathur/setup-php@2.35.3
uses: shivammathur/setup-php@2.35.4
with:
php-version: 8.3

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@ -87,7 +87,7 @@ jobs:
submodules: true
- name: Setup PHP
uses: shivammathur/setup-php@2.35.3
uses: shivammathur/setup-php@2.35.4
with:
php-version: ${{ env.PHP_VERSION }}

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@ -28,7 +28,7 @@ jobs:
- uses: actions/checkout@v5
- name: Setup PHP and tools
uses: shivammathur/setup-php@2.35.3
uses: shivammathur/setup-php@2.35.4
with:
php-version: 8.3
tools: php-cs-fixer:3.75

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@ -23,6 +23,7 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\convert;
use pocketmine\block\tile\Container;
use pocketmine\block\VanillaBlocks;
use pocketmine\crafting\ExactRecipeIngredient;
use pocketmine\crafting\MetaWildcardRecipeIngredient;
@ -31,10 +32,16 @@ use pocketmine\crafting\TagWildcardRecipeIngredient;
use pocketmine\data\bedrock\BedrockDataFiles;
use pocketmine\data\bedrock\item\BlockItemIdMap;
use pocketmine\data\bedrock\item\ItemTypeNames;
use pocketmine\data\SavedDataLoadingException;
use pocketmine\item\Item;
use pocketmine\item\VanillaItems;
use pocketmine\nbt\LittleEndianNbtSerializer;
use pocketmine\nbt\NBT;
use pocketmine\nbt\NbtException;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\Tag;
use pocketmine\nbt\TreeRoot;
use pocketmine\network\mcpe\protocol\serializer\ItemTypeDictionary;
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
use pocketmine\network\mcpe\protocol\types\GameMode as ProtocolGameMode;
@ -52,11 +59,13 @@ use pocketmine\utils\SingletonTrait;
use pocketmine\world\format\io\GlobalBlockStateHandlers;
use pocketmine\world\format\io\GlobalItemDataHandlers;
use function get_class;
use function hash;
class TypeConverter{
use SingletonTrait;
private const PM_ID_TAG = "___Id___";
private const PM_FULL_NBT_HASH_TAG = "___FullNbtHash___";
private const RECIPE_INPUT_WILDCARD_META = 0x7fff;
@ -197,6 +206,85 @@ class TypeConverter{
return new ExactRecipeIngredient($result);
}
/**
* Strips unnecessary block actor NBT from items that have it.
* This tag can potentially be extremely large, and is not read by the client anyway.
*/
protected function stripBlockEntityNBT(CompoundTag $tag) : bool{
if(($tag->getTag(Item::TAG_BLOCK_ENTITY_TAG)) !== null){
//client doesn't use this tag, so it's fine to delete completely
$tag->removeTag(Item::TAG_BLOCK_ENTITY_TAG);
return true;
}
return false;
}
/**
* Strips non-viewable data from shulker boxes and similar blocks
* The lore for shulker boxes only requires knowing the type & count of items and possibly custom name
* We don't need to, and should not allow, sending nested inventories across the network.
*/
protected function stripContainedItemNonVisualNBT(CompoundTag $tag) : bool{
if(
($blockEntityInventoryTag = $tag->getTag(Container::TAG_ITEMS)) !== null &&
$blockEntityInventoryTag instanceof ListTag &&
$blockEntityInventoryTag->getTagType() === NBT::TAG_Compound &&
$blockEntityInventoryTag->count() > 0
){
$stripped = new ListTag();
/** @var CompoundTag $itemTag */
foreach($blockEntityInventoryTag as $itemTag){
try{
$containedItem = Item::nbtDeserialize($itemTag);
$customName = $containedItem->getCustomName();
$containedItem->clearNamedTag();
$containedItem->setCustomName($customName);
$stripped->push($containedItem->nbtSerialize());
}catch(SavedDataLoadingException){
continue;
}
}
$tag->setTag(Container::TAG_ITEMS, $stripped);
return true;
}
return false;
}
/**
* Computes a hash of an item's server-side NBT.
* This is baked into an item's network NBT to make sure the client doesn't try to stack items with the same network
* NBT but different server-side NBT.
*/
protected function hashNBT(Tag $tag) : string{
$encoded = (new LittleEndianNbtSerializer())->write(new TreeRoot($tag));
return hash('sha256', $encoded, binary: true);
}
/**
* TODO: HACK!
* Creates a copy of an item's NBT with non-viewable data stripped.
* This is a pretty yucky hack that's mainly needed because of inventories inside blockitems containing blockentity
* data. There isn't really a good way to deal with this due to the way tiles currently require a position,
* otherwise we could just keep a copy of the tile context and ask it for persistent vs network NBT as needed.
* Unfortunately, making this nice will require significant BC breaks, so this will have to do for now.
*/
protected function cleanupUnnecessaryItemNBT(CompoundTag $original) : CompoundTag{
$tag = clone $original;
$anythingStripped = false;
foreach([
$this->stripContainedItemNonVisualNBT($tag),
$this->stripBlockEntityNBT($tag)
] as $stripped){
$anythingStripped = $anythingStripped || $stripped;
}
if($anythingStripped){
$tag->setByteArray(self::PM_FULL_NBT_HASH_TAG, $this->hashNBT($original));
}
return $tag;
}
public function coreItemStackToNet(Item $itemStack) : ItemStack{
if($itemStack->isNull()){
return ItemStack::null();
@ -205,7 +293,7 @@ class TypeConverter{
if($nbt->count() === 0){
$nbt = null;
}else{
$nbt = clone $nbt;
$nbt = $this->cleanupUnnecessaryItemNBT($nbt);
}
$idMeta = $this->itemTranslator->toNetworkIdQuiet($itemStack);