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https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-20 15:41:33 +00:00
Added Player death animations, improved spawning behavior to correct invisible players, fixed players getting stuck when dead, closes #2304
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@@ -111,6 +111,7 @@ abstract class Entity extends Location implements Metadatable{
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public $positionChanged;
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public $motionChanged;
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public $dead;
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public $deadTicks = 0;
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protected $age = 0;
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public $height;
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@@ -527,12 +528,16 @@ abstract class Entity extends Location implements Metadatable{
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$isPlayer = $this instanceof Player;
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if($this->dead === true){
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$this->despawnFromAll();
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if(!$isPlayer){
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$this->close();
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++$this->deadTicks;
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if($this->deadTicks >= 10){
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$this->despawnFromAll();
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if(!$isPlayer){
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$this->close();
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}
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}
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Timings::$tickEntityTimer->stopTiming();
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return $isPlayer;
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return $this->deadTicks < 10;
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}
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$hasUpdate = false;
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@@ -1107,12 +1112,14 @@ abstract class Entity extends Location implements Metadatable{
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$this->boundingBox->setBounds($pos->x - $radius, $pos->y + $this->ySize, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height + $this->ySize, $pos->z + $radius);
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if($this->chunk === null or ($this->chunk->getX() !== ($this->x >> 4) and $this->chunk->getZ() !== ($this->z >> 4))){
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if($this->chunk === null or ($this->chunkX !== ($this->x >> 4) and $this->chunkZ !== ($this->z >> 4))){
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if($this->chunk instanceof FullChunk){
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$this->chunk->removeEntity($this);
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}
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$this->level->loadChunk($this->x >> 4, $this->z >> 4);
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$this->chunk = $this->level->getChunk($this->x >> 4, $this->z >> 4);
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$this->chunkX = $this->chunk->getX();
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$this->chunkZ = $this->chunk->getZ();
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if(!$this->justCreated){
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$newChunk = $this->level->getUsingChunk($this->x >> 4, $this->z >> 4);
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@@ -1221,8 +1228,8 @@ abstract class Entity extends Location implements Metadatable{
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}
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public function spawnToAll(){
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foreach($this->level->getUsingChunk($this->x >> 4, $this->z >> 4) as $player){
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if(isset($player->id) and $player->spawned === true){
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foreach($this->level->getUsingChunk($this->chunkX, $this->chunkZ) as $player){
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if($player->loggedIn === true){
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$this->spawnTo($player);
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}
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}
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@@ -93,10 +93,6 @@ abstract class Living extends Entity implements Damageable{
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}
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}
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$pk = new EntityEventPacket();
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$pk->eid = $this->getId();
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$pk->event = 2; //Ouch!
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Server::broadcastPacket($this->hasSpawned, $pk);
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$this->setLastDamageCause($source);
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if($source instanceof EntityDamageByEntityEvent){
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@@ -109,6 +105,11 @@ abstract class Living extends Entity implements Damageable{
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$this->setHealth($this->getHealth() - $damage);
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$pk = new EntityEventPacket();
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$pk->eid = $this->getId();
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$pk->event = $this->getHealth() <= 0 ? 3 : 2; //Ouch!
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Server::broadcastPacket($this->hasSpawned, $pk);
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$this->attackTime = 10; //0.5 seconds cooldown
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}
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