Added Player death animations, improved spawning behavior to correct invisible players, fixed players getting stuck when dead, closes #2304

This commit is contained in:
Shoghi Cervantes
2014-12-09 01:36:46 +01:00
parent 5e5f8bf33d
commit 306f492fc0
4 changed files with 36 additions and 28 deletions

View File

@@ -251,20 +251,11 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
* @param Player $player
*/
public function spawnTo(Player $player){
if($this->spawned === true and $this->dead !== true and $this !== $player and $player->getLevel() === $this->level and $player->canSee($this)){
if($this->spawned === true and $this->dead !== true and $player->dead !== true and $player->getLevel() === $this->level and $player->canSee($this)){
parent::spawnTo($player);
}
}
/**
* @param Player $player
*/
public function despawnFrom(Player $player){
if($this->spawned === true and $this->dead !== true){
parent::despawnFrom($player);
}
}
/**
* @return Server
*/
@@ -1198,8 +1189,12 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
}
public function onUpdate($currentTick){
if($this->dead === true){
return true;
if($this->dead === true and $this->spawned){
++$this->deadTicks;
if($this->deadTicks >= 10){
$this->despawnFromAll();
}
return $this->deadTicks < 10;
}
$this->timings->startTiming();
@@ -2001,11 +1996,14 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn()));
$this->teleport($ev->getRespawnPosition());
$this->fireTicks = 0;
$this->airTicks = 300;
$this->deadTicks = 0;
$this->setHealth(20);
$this->dead = false;
$this->sendMetadata($this->getViewers());
$this->sendMetadata($this);
@@ -2013,9 +2011,10 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
$this->inventory->sendContents($this);
$this->inventory->sendArmorContents($this);
$this->spawnToAll();
$this->blocked = false;
$this->spawnToAll();
$this->scheduleUpdate();
break;
case ProtocolInfo::SET_HEALTH_PACKET: //Not used
break;
@@ -2565,9 +2564,6 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
if($ev->getDeathMessage() != ""){
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
$this->despawnFromAll();
}
public function setHealth($amount){