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Implemented Splash Potions
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@ -219,7 +219,7 @@ class ItemFactory{
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self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
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//TODO: DRAGON_BREATH
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//TODO: SPLASH_POTION
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self::registerItem(new SplashPotion());
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//TODO: LINGERING_POTION
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@ -28,6 +28,7 @@ use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\Player;
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abstract class ProjectileItem extends Item{
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@ -36,8 +37,18 @@ abstract class ProjectileItem extends Item{
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abstract public function getThrowForce() : float;
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/**
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* Helper function to apply extra NBT tags to pass to the created projectile.
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*
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* @param CompoundTag $tag
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*/
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protected function addExtraTags(CompoundTag $tag) : void{
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}
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public function onClickAir(Player $player, Vector3 $directionVector) : bool{
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$nbt = Entity::createBaseNBT($player->add(0, $player->getEyeHeight(), 0), $directionVector, $player->yaw, $player->pitch);
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$this->addExtraTags($nbt);
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$projectile = Entity::createEntity($this->getProjectileEntityType(), $player->getLevel(), $nbt, $player);
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if($projectile !== null){
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45
src/pocketmine/item/SplashPotion.php
Normal file
45
src/pocketmine/item/SplashPotion.php
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@ -0,0 +1,45 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\nbt\tag\CompoundTag;
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class SplashPotion extends ProjectileItem{
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public function __construct(int $meta = 0){
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parent::__construct(self::SPLASH_POTION, $meta, "Splash Potion");
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}
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public function getProjectileEntityType() : string{
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return "ThrownPotion";
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}
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public function getThrowForce() : float{
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return 0.5;
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}
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protected function addExtraTags(CompoundTag $tag) : void{
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$tag->setShort("PotionId", $this->meta);
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}
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}
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