Implemented Splash Potions

This commit is contained in:
Dylan K. Taylor
2018-03-05 20:10:58 +00:00
parent dbcc69c2de
commit 2e9bf7e93b
6 changed files with 225 additions and 4 deletions

View File

@ -219,7 +219,7 @@ class ItemFactory{
self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
//TODO: DRAGON_BREATH
//TODO: SPLASH_POTION
self::registerItem(new SplashPotion());
//TODO: LINGERING_POTION

View File

@ -28,6 +28,7 @@ use pocketmine\entity\projectile\Projectile;
use pocketmine\event\entity\ProjectileLaunchEvent;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\Player;
abstract class ProjectileItem extends Item{
@ -36,8 +37,18 @@ abstract class ProjectileItem extends Item{
abstract public function getThrowForce() : float;
/**
* Helper function to apply extra NBT tags to pass to the created projectile.
*
* @param CompoundTag $tag
*/
protected function addExtraTags(CompoundTag $tag) : void{
}
public function onClickAir(Player $player, Vector3 $directionVector) : bool{
$nbt = Entity::createBaseNBT($player->add(0, $player->getEyeHeight(), 0), $directionVector, $player->yaw, $player->pitch);
$this->addExtraTags($nbt);
$projectile = Entity::createEntity($this->getProjectileEntityType(), $player->getLevel(), $nbt, $player);
if($projectile !== null){

View File

@ -0,0 +1,45 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\nbt\tag\CompoundTag;
class SplashPotion extends ProjectileItem{
public function __construct(int $meta = 0){
parent::__construct(self::SPLASH_POTION, $meta, "Splash Potion");
}
public function getProjectileEntityType() : string{
return "ThrownPotion";
}
public function getThrowForce() : float{
return 0.5;
}
protected function addExtraTags(CompoundTag $tag) : void{
$tag->setShort("PotionId", $this->meta);
}
}