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Implemented Splash Potions
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154
src/pocketmine/entity/projectile/SplashPotion.php
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154
src/pocketmine/entity/projectile/SplashPotion.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\entity\EffectInstance;
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use pocketmine\entity\Living;
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use pocketmine\event\entity\ProjectileHitEntityEvent;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\item\Potion;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\utils\Color;
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class SplashPotion extends Throwable{
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public const NETWORK_ID = self::SPLASH_POTION;
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protected $gravity = 0.05;
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protected $drag = 0.01;
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protected function initEntity(){
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parent::initEntity();
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$this->setPotionId($this->namedtag->getShort("PotionId", 0));
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->setShort("PotionId", $this->getPotionId());
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}
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public function getResultDamage() : int{
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return -1; //no damage
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}
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protected function onHit(ProjectileHitEvent $event) : void{
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$effects = $this->getPotionEffects();
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$hasEffects = true;
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if(empty($effects)){
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$colors = [
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new Color(0x38, 0x5d, 0xc6) //Default colour for splash water bottle and similar with no effects.
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];
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$hasEffects = false;
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}else{
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$colors = [];
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foreach($effects as $effect){
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$level = $effect->getEffectLevel();
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for($j = 0; $j < $level; ++$j){
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$colors[] = $effect->getColor();
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}
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}
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}
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$this->level->broadcastLevelEvent($this, LevelEventPacket::EVENT_PARTICLE_SPLASH, Color::mix(...$colors)->toARGB());
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$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_GLASS);
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if($hasEffects){
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if(!$this->willLinger()){
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foreach($this->level->getNearbyEntities($this->boundingBox->grow(4.125, 2.125, 4.125), $this) as $entity){
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if($entity instanceof Living){
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$distanceSquared = $entity->distanceSquared($this);
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if($distanceSquared > 16){ //4 blocks
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continue;
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}
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$distanceMultiplier = 1 - (sqrt($distanceSquared) / 4);
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if($event instanceof ProjectileHitEntityEvent and $entity === $event->getEntityHit()){
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$distanceMultiplier = 1.0;
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}
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foreach($this->getPotionEffects() as $effect){
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//getPotionEffects() is used to get COPIES to avoid accidentally modifying the same effect instance already applied to another entity
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if(!$effect->getType()->isInstantEffect()){
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$newDuration = (int) round($effect->getDuration() * 0.75 * $distanceMultiplier);
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if($newDuration < 20){
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continue;
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}
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$effect->setDuration($newDuration);
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$entity->addEffect($effect);
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}else{
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$effect->getType()->applyEffect($entity, $effect, $distanceMultiplier);
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}
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}
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}
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}
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}else{
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//TODO: lingering potions
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}
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}
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$this->flagForDespawn();
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}
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/**
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* Returns the meta value of the potion item that this splash potion corresponds to. This decides what effects will be applied to the entity when it collides with its target.
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* @return int
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*/
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public function getPotionId() : int{
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return $this->propertyManager->getShort(self::DATA_POTION_AUX_VALUE) ?? 0;
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}
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/**
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* @param int $id
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*/
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public function setPotionId(int $id) : void{
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$this->propertyManager->setShort(self::DATA_POTION_AUX_VALUE, $id);
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}
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/**
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* Returns whether this splash potion will create an area-effect cloud when it lands.
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* @return bool
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*/
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public function willLinger() : bool{
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return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_LINGER);
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}
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/**
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* Sets whether this splash potion will create an area-effect-cloud when it lands.
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* @param bool $value
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*/
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public function setLinger(bool $value = true) : void{
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$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_LINGER, $value);
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}
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/**
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* @return EffectInstance[]
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*/
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public function getPotionEffects() : array{
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return Potion::getPotionEffectsById($this->getPotionId());
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}
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}
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