FallingBlock: fix endless falling on top of fences

this is a shitty fix, but I don't think there's a better way to do it on 3.x. This also fixes dropping on cactus.
close #2449, close #2895
This commit is contained in:
Dylan K. Taylor 2019-08-16 17:27:41 +01:00
parent 25ff90b2c6
commit 2ba8eac27f

View File

@ -33,6 +33,8 @@ use pocketmine\item\ItemFactory;
use pocketmine\level\Position;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\IntTag;
use function abs;
use function floor;
use function get_class;
class FallingBlock extends Entity{
@ -110,7 +112,7 @@ class FallingBlock extends Entity{
$this->flagForDespawn();
$block = $this->level->getBlock($pos);
if($block->isTransparent() and !$block->canBeReplaced()){
if(($block->isTransparent() and !$block->canBeReplaced()) or abs($this->y - $this->getFloorY()) > 0.001){
//FIXME: anvils are supposed to destroy torches
$this->getLevel()->dropItem($this, ItemFactory::get($this->getBlock(), $this->getDamage()));
}else{