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FallingBlock: fix endless falling on top of fences
this is a shitty fix, but I don't think there's a better way to do it on 3.x. This also fixes dropping on cactus. close #2449, close #2895
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@ -33,6 +33,8 @@ use pocketmine\item\ItemFactory;
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use pocketmine\level\Position;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\IntTag;
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use function abs;
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use function floor;
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use function get_class;
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class FallingBlock extends Entity{
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@ -110,7 +112,7 @@ class FallingBlock extends Entity{
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$this->flagForDespawn();
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$block = $this->level->getBlock($pos);
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if($block->isTransparent() and !$block->canBeReplaced()){
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if(($block->isTransparent() and !$block->canBeReplaced()) or abs($this->y - $this->getFloorY()) > 0.001){
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//FIXME: anvils are supposed to destroy torches
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$this->getLevel()->dropItem($this, ItemFactory::get($this->getBlock(), $this->getDamage()));
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}else{
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