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https://github.com/pmmp/PocketMine-MP.git
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First look at ItemStackRequest usage (very unstable)
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288
src/network/mcpe/handler/ItemStackRequestExecutor.php
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288
src/network/mcpe/handler/ItemStackRequestExecutor.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\block\inventory\CraftingTableInventory;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\transaction\action\DestroyItemAction;
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use pocketmine\inventory\transaction\action\DropItemAction;
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use pocketmine\inventory\transaction\CraftingTransaction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\inventory\transaction\TransactionBuilder;
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use pocketmine\inventory\transaction\TransactionBuilderInventory;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
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use pocketmine\network\mcpe\protocol\types\inventory\ContainerUIIds;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingConsumeInputStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftingMarkSecondaryResultStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftRecipeAutoStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\CraftRecipeStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DeprecatedCraftingResultsStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DestroyStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\DropStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequest;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\ItemStackRequestSlotInfo;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\PlaceStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\SwapStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackrequest\TakeStackRequestAction;
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use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponse;
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use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponseContainerInfo;
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use pocketmine\network\mcpe\protocol\types\inventory\stackresponse\ItemStackResponseSlotInfo;
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use pocketmine\network\PacketHandlingException;
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use pocketmine\player\Player;
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use function get_class;
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use function var_dump;
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final class ItemStackRequestExecutor{
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private TransactionBuilder $builder;
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/** @var ItemStackRequestSlotInfo[] */
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private array $requestSlotInfos = [];
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private bool $crafting = false;
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public function __construct(
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private Player $player,
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private InventoryManager $inventoryManager,
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private ItemStackRequest $request
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){
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$this->builder = new TransactionBuilder();
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}
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private function translateContainerId(int $containerInterfaceId) : int{
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return match($containerInterfaceId){
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ContainerUIIds::ARMOR => ContainerIds::ARMOR,
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ContainerUIIds::HOTBAR,
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ContainerUIIds::INVENTORY,
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ContainerUIIds::COMBINED_HOTBAR_AND_INVENTORY => ContainerIds::INVENTORY,
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ContainerUIIds::OFFHAND => ContainerIds::OFFHAND,
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ContainerUIIds::ANVIL_INPUT,
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ContainerUIIds::ANVIL_MATERIAL,
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ContainerUIIds::BEACON_PAYMENT,
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ContainerUIIds::CARTOGRAPHY_ADDITIONAL,
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ContainerUIIds::CARTOGRAPHY_INPUT,
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ContainerUIIds::COMPOUND_CREATOR_INPUT,
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ContainerUIIds::CRAFTING_INPUT,
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ContainerUIIds::CREATED_OUTPUT,
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ContainerUIIds::CURSOR,
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ContainerUIIds::ENCHANTING_INPUT,
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ContainerUIIds::ENCHANTING_MATERIAL,
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ContainerUIIds::GRINDSTONE_ADDITIONAL,
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ContainerUIIds::GRINDSTONE_INPUT,
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ContainerUIIds::LAB_TABLE_INPUT,
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ContainerUIIds::LOOM_DYE,
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ContainerUIIds::LOOM_INPUT,
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ContainerUIIds::LOOM_MATERIAL,
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ContainerUIIds::MATERIAL_REDUCER_INPUT,
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ContainerUIIds::MATERIAL_REDUCER_OUTPUT,
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ContainerUIIds::SMITHING_TABLE_INPUT,
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ContainerUIIds::SMITHING_TABLE_MATERIAL,
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ContainerUIIds::STONECUTTER_INPUT,
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ContainerUIIds::TRADE2_INGREDIENT1,
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ContainerUIIds::TRADE2_INGREDIENT2,
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ContainerUIIds::TRADE_INGREDIENT1,
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ContainerUIIds::TRADE_INGREDIENT2 => ContainerIds::UI,
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ContainerUIIds::BARREL,
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ContainerUIIds::BLAST_FURNACE_INGREDIENT,
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ContainerUIIds::BREWING_STAND_FUEL,
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ContainerUIIds::BREWING_STAND_INPUT,
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ContainerUIIds::BREWING_STAND_RESULT,
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ContainerUIIds::FURNACE_FUEL,
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ContainerUIIds::FURNACE_INGREDIENT,
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ContainerUIIds::FURNACE_RESULT,
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ContainerUIIds::LEVEL_ENTITY, //chest
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ContainerUIIds::SHULKER_BOX,
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ContainerUIIds::SMOKER_INGREDIENT => $this->inventoryManager->getCurrentWindowId(),
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//all preview slots are ignored, since the client shouldn't be modifying those directly
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default => throw new PacketHandlingException("Unexpected container UI ID $containerInterfaceId")
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};
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}
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/**
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* @phpstan-return array{Inventory, int}
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*/
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private function getInventoryAndSlot(ItemStackRequestSlotInfo $info) : array{
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$windowId = $this->translateContainerId($info->getContainerId());
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$info = $this->inventoryManager->locateWindowAndSlot($windowId, $info->getSlotId());
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if($info === null){
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throw new PacketHandlingException("Stack request action cannot target an inventory that is not open");
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}
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[$inventory, $slot] = $info;
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if(!$inventory->slotExists($slot)){
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throw new PacketHandlingException("Stack request action cannot target an inventory slot that does not exist");
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}
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return [$inventory, $slot];
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}
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/**
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* @phpstan-return array{TransactionBuilderInventory, int}
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*/
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private function getBuilderInventoryAndSlot(ItemStackRequestSlotInfo $info) : array{
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[$inventory, $slot] = $this->getInventoryAndSlot($info);
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if(
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$info->getStackId() !== $this->request->getRequestId() && //using TransactionBuilderInventory enables this to work
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!$this->inventoryManager->matchItemStack($inventory, $slot, $info->getStackId())
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){
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throw new PacketHandlingException("Inventory " . $info->getContainerId() . ", slot " . $slot . ": server-side item does not match expected");
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}
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return [$this->builder->getInventory($inventory), $slot];
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}
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private function transferItems(ItemStackRequestSlotInfo $source, ItemStackRequestSlotInfo $destination, int $count) : void{
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[$sourceInventory, $sourceSlot] = $this->getBuilderInventoryAndSlot($source);
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[$targetInventory, $targetSlot] = $this->getBuilderInventoryAndSlot($destination);
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$oldSourceItem = $sourceInventory->getItem($sourceSlot);
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$oldTargetItem = $targetInventory->getItem($targetSlot);
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if(!$targetInventory->isSlotEmpty($targetSlot) && !$oldTargetItem->canStackWith($oldSourceItem)){
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throw new PacketHandlingException("Can only transfer items into an empty slot, or a slot containing the same item");
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}
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[$newSourceItem, $newTargetItem] = $this->splitStack($oldSourceItem, $count, $oldTargetItem->getCount());
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$sourceInventory->setItem($sourceSlot, $newSourceItem);
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$targetInventory->setItem($targetSlot, $newTargetItem);
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}
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/**
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* @phpstan-return array{Item, Item}
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*/
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private function splitStack(Item $item, int $transferredCount, int $targetCount) : array{
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if($item->getCount() < $transferredCount){
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throw new PacketHandlingException("Cannot take $transferredCount items from a stack of " . $item->getCount());
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}
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$leftover = clone $item;
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$removed = $leftover->pop($transferredCount);
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$removed->setCount($removed->getCount() + $targetCount);
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if($leftover->isNull()){
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$leftover = VanillaItems::AIR();
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}
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return [$leftover, $removed];
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}
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private function processItemStackRequestAction(ItemStackRequestAction $action) : void{
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if(
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$action instanceof TakeStackRequestAction ||
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$action instanceof PlaceStackRequestAction
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){
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$this->requestSlotInfos[] = $action->getSource();
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$this->requestSlotInfos[] = $action->getDestination();
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$this->transferItems($action->getSource(), $action->getDestination(), $action->getCount());
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}elseif($action instanceof SwapStackRequestAction){
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$this->requestSlotInfos[] = $action->getSlot1();
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$this->requestSlotInfos[] = $action->getSlot2();
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[$inventory1, $slot1] = $this->getBuilderInventoryAndSlot($action->getSlot1());
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[$inventory2, $slot2] = $this->getBuilderInventoryAndSlot($action->getSlot2());
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$item1 = $inventory1->getItem($slot1);
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$item2 = $inventory2->getItem($slot2);
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$inventory1->setItem($slot1, $item2);
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$inventory2->setItem($slot2, $item1);
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}elseif($action instanceof DropStackRequestAction){
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$this->requestSlotInfos[] = $action->getSource();
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[$inventory, $slot] = $this->getBuilderInventoryAndSlot($action->getSource());
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$oldItem = $inventory->getItem($slot);
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[$leftover, $dropped] = $this->splitStack($oldItem, $action->getCount(), 0);
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//TODO: this action has a "randomly" field, I have no idea what it's used for
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$inventory->setItem($slot, $leftover);
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$this->builder->addAction(new DropItemAction($dropped));
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}elseif($action instanceof DestroyStackRequestAction){
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$this->requestSlotInfos[] = $action->getSource();
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[$inventory, $slot] = $this->getBuilderInventoryAndSlot($action->getSource());
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$oldItem = $inventory->getItem($slot);
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[$leftover, $destroyed] = $this->splitStack($oldItem, $action->getCount(), 0);
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$inventory->setItem($slot, $leftover);
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$this->builder->addAction(new DestroyItemAction($destroyed));
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}elseif($action instanceof CraftingConsumeInputStackRequestAction){
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//we don't need this for the PM system
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$this->requestSlotInfos[] = $action->getSource();
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$this->crafting = true;
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}elseif(
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$action instanceof CraftRecipeStackRequestAction || //TODO
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$action instanceof CraftRecipeAutoStackRequestAction || //TODO
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$action instanceof CraftingMarkSecondaryResultStackRequestAction || //no obvious use
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$action instanceof DeprecatedCraftingResultsStackRequestAction //no obvious use
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){
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$this->crafting = true;
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}else{
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throw new PacketHandlingException("Unhandled item stack request action: " . get_class($action));
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}
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}
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public function generateInventoryTransaction() : InventoryTransaction{
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foreach($this->request->getActions() as $action){
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$this->processItemStackRequestAction($action);
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}
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$inventoryActions = $this->builder->generateActions();
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return $this->crafting ?
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new CraftingTransaction($this->player, $this->player->getServer()->getCraftingManager(), $inventoryActions) :
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new InventoryTransaction($this->player, $inventoryActions);
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}
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public function buildItemStackResponse(bool $success) : ItemStackResponse{
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$responseInfosByContainer = [];
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foreach($this->requestSlotInfos as $requestInfo){
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[$inventory, $slot] = $this->getInventoryAndSlot($requestInfo);
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$item = $inventory->getItem($slot);
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$info = $this->inventoryManager->trackItemStack($inventory, $slot, $item, $this->request->getRequestId());
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$responseInfosByContainer[$requestInfo->getContainerId()][] = new ItemStackResponseSlotInfo(
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$requestInfo->getSlotId(),
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$requestInfo->getSlotId(),
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$info->getItemStack()->getCount(),
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$info->getStackId(),
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$item->hasCustomName() ? $item->getCustomName() : "",
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0
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);
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}
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$responseContainerInfos = [];
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foreach($responseInfosByContainer as $containerId => $responseInfos){
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$responseContainerInfos[] = new ItemStackResponseContainerInfo($containerId, $responseInfos);
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}
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return new ItemStackResponse($success ? ItemStackResponse::RESULT_OK : ItemStackResponse::RESULT_ERROR, $this->request->getRequestId(), $responseContainerInfos);
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}
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}
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