Make use of isInLoadedTerrain()

This commit is contained in:
Dylan K. Taylor
2018-10-20 19:13:34 +01:00
parent 8ac1b18b17
commit 2a40c0d82c
2 changed files with 5 additions and 9 deletions

View File

@ -26,6 +26,7 @@ namespace pocketmine\tile;
use pocketmine\inventory\ChestInventory;
use pocketmine\inventory\DoubleChestInventory;
use pocketmine\inventory\InventoryHolder;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
@ -103,7 +104,7 @@ class Chest extends Spawnable implements InventoryHolder, Container, Nameable{
}
protected function checkPairing(){
if($this->isPaired() and !$this->getLevel()->isChunkLoaded($this->pairX >> 4, $this->pairZ >> 4)){
if($this->isPaired() and !$this->getLevel()->isInLoadedTerrain(new Vector3($this->pairX, $this->y, $this->pairZ))){
//paired to a tile in an unloaded chunk
$this->doubleInventory = null;