Cleaned up muddled varint/varlong mess, added separate methods for entity unique and runtime ids, moved some MCPE-protocol-specific methods out of BinaryStream

This commit is contained in:
Dylan K. Taylor
2017-03-08 19:34:12 +00:00
parent 3a044f0154
commit 295d9bc80b
36 changed files with 177 additions and 110 deletions

View File

@ -44,7 +44,7 @@ class MovePlayerPacket extends DataPacket{
public $onGround;
public function decode(){
$this->eid = $this->getEntityId(); //EntityRuntimeID
$this->eid = $this->getEntityRuntimeId();
$this->getVector3f($this->x, $this->y, $this->z);
$this->pitch = $this->getLFloat();
$this->yaw = $this->getLFloat();
@ -55,7 +55,7 @@ class MovePlayerPacket extends DataPacket{
public function encode(){
$this->reset();
$this->putEntityId($this->eid); //EntityRuntimeID
$this->putEntityRuntimeId($this->eid);
$this->putVector3f($this->x, $this->y, $this->z);
$this->putLFloat($this->pitch);
$this->putLFloat($this->yaw);