72 lines
1.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class MovePlayerPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::MOVE_PLAYER_PACKET;
const MODE_NORMAL = 0;
const MODE_RESET = 1;
const MODE_ROTATION = 2;
public $eid;
public $x;
public $y;
public $z;
public $yaw;
public $bodyYaw;
public $pitch;
public $mode = self::MODE_NORMAL;
public $onGround;
public function decode(){
$this->eid = $this->getEntityRuntimeId();
$this->getVector3f($this->x, $this->y, $this->z);
$this->pitch = $this->getLFloat();
$this->yaw = $this->getLFloat();
$this->bodyYaw = $this->getLFloat();
$this->mode = $this->getByte();
$this->onGround = $this->getBool();
}
public function encode(){
$this->reset();
$this->putEntityRuntimeId($this->eid);
$this->putVector3f($this->x, $this->y, $this->z);
$this->putLFloat($this->pitch);
$this->putLFloat($this->yaw);
$this->putLFloat($this->bodyYaw); //TODO
$this->putByte($this->mode);
$this->putBool($this->onGround);
}
public function handle(NetworkSession $session) : bool{
return $session->handleMovePlayer($this);
}
}