Item frames can now be placed on the up or down faces of blocks

This commit is contained in:
Dylan K. Taylor
2022-06-25 16:10:39 +01:00
parent db8bf672f0
commit 27d7672273
3 changed files with 7 additions and 8 deletions

View File

@ -24,9 +24,9 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\ItemFrame as TileItemFrame;
use pocketmine\block\utils\AnyFacingTrait;
use pocketmine\block\utils\BlockDataReader;
use pocketmine\block\utils\BlockDataWriter;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
@ -37,7 +37,7 @@ use function is_nan;
use function lcg_value;
class ItemFrame extends Flowable{
use HorizontalFacingTrait;
use AnyFacingTrait;
public const ROTATIONS = 8;
@ -48,12 +48,12 @@ class ItemFrame extends Flowable{
protected float $itemDropChance = 1.0;
protected function decodeState(BlockDataReader $r) : void{
$this->facing = $r->readHorizontalFacing();
$this->facing = $r->readFacing();
$this->hasMap = $r->readBool();
}
protected function encodeState(BlockDataWriter $w) : void{
$w->writeHorizontalFacing($this->facing);
$w->writeFacing($this->facing);
$w->writeBool($this->hasMap);
}
@ -164,7 +164,7 @@ class ItemFrame extends Flowable{
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($face === Facing::DOWN || $face === Facing::UP || !$blockClicked->isSolid()){
if(!$blockClicked->isSolid()){
return false;
}