Use SplFixedArrays in inventory, added more typehints and cleaned up some duplicated code

This commit is contained in:
Dylan K. Taylor 2017-08-09 13:12:07 +01:00
parent 75644b5df2
commit 260179197b
9 changed files with 152 additions and 175 deletions

View File

@ -49,6 +49,7 @@ class AnvilInventory extends ContainerInventory{
} }
/** /**
* This override is here for documentation and code completion purposes only.
* @return FakeBlockMenu * @return FakeBlockMenu
*/ */
public function getHolder(){ public function getHolder(){

View File

@ -36,13 +36,11 @@ abstract class BaseInventory implements Inventory{
/** @var int */ /** @var int */
protected $maxStackSize = Inventory::MAX_STACK; protected $maxStackSize = Inventory::MAX_STACK;
/** @var int */
protected $size;
/** @var string */ /** @var string */
protected $name; protected $name;
/** @var string */ /** @var string */
protected $title; protected $title;
/** @var Item[] */ /** @var \SplFixedArray<Item> */
protected $slots = []; protected $slots = [];
/** @var Player[] */ /** @var Player[] */
protected $viewers = []; protected $viewers = [];
@ -58,7 +56,7 @@ abstract class BaseInventory implements Inventory{
public function __construct(InventoryHolder $holder, array $items = [], int $size = null, string $title = null){ public function __construct(InventoryHolder $holder, array $items = [], int $size = null, string $title = null){
$this->holder = $holder; $this->holder = $holder;
$this->size = $size ?? $this->getDefaultSize(); $this->slots = new \SplFixedArray($size ?? $this->getDefaultSize());
$this->title = $title ?? $this->getName(); $this->title = $title ?? $this->getName();
$this->setContents($items); $this->setContents($items);
@ -76,12 +74,22 @@ abstract class BaseInventory implements Inventory{
*/ */
abstract public function getNetworkType() : int; abstract public function getNetworkType() : int;
/**
* Returns the size of the inventory.
* @return int
*/
public function getSize() : int{ public function getSize() : int{
return $this->size; return $this->slots->getSize();
} }
/**
* Sets the new size of the inventory.
* WARNING: If the size is smaller, any items past the new size will be lost.
*
* @param int $size
*/
public function setSize(int $size){ public function setSize(int $size){
$this->size = $size; $this->slots->setSize($size);
} }
abstract public function getDefaultSize() : int; abstract public function getDefaultSize() : int;
@ -91,41 +99,41 @@ abstract class BaseInventory implements Inventory{
} }
public function getItem(int $index) : Item{ public function getItem(int $index) : Item{
assert($index >= 0, "Inventory slot should not be negative"); return $this->slots[$index] !== null ? clone $this->slots[$index] : Item::get(Item::AIR, 0, 0);
return isset($this->slots[$index]) ? clone $this->slots[$index] : Item::get(Item::AIR, 0, 0);
} }
public function getContents() : array{ public function getContents() : array{
return $this->slots; return $this->slots->toArray();
} }
/** /**
* @param Item[] $items * @param Item[] $items
*/ */
public function setContents(array $items){ public function setContents(array $items){
if(count($items) > $this->size){ if(count($items) > $this->getSize()){
$items = array_slice($items, 0, $this->size, true); $items = array_slice($items, 0, $this->getSize(), true);
} }
for($i = 0; $i < $this->size; ++$i){ for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
if(!isset($items[$i])){ if(!isset($items[$i])){
if(isset($this->slots[$i])){ if($this->slots[$i] !== null){
$this->clear($i); $this->clear($i, false);
} }
}else{ }else{
if(!$this->setItem($i, $items[$i])){ if(!$this->setItem($i, $items[$i], false)){
$this->clear($i); $this->clear($i, false);
} }
} }
} }
$this->sendContents($this->getViewers());
} }
public function setItem(int $index, Item $item) : bool{ public function setItem(int $index, Item $item, bool $send = true) : bool{
$item = clone $item; if($item->isNull()){
if($index < 0 or $index >= $this->size){ $item = Item::get(Item::AIR, 0, 0);
return false; }else{
}elseif($item->getId() === 0 or $item->getCount() <= 0){ $item = clone $item;
return $this->clear($index);
} }
$holder = $this->getHolder(); $holder = $this->getHolder();
@ -139,8 +147,8 @@ abstract class BaseInventory implements Inventory{
} }
$old = $this->getItem($index); $old = $this->getItem($index);
$this->slots[$index] = clone $item; $this->slots[$index] = $item->isNull() ? null : $item;
$this->onSlotChange($index, $old); $this->onSlotChange($index, $old, $send);
return true; return true;
} }
@ -200,8 +208,8 @@ abstract class BaseInventory implements Inventory{
} }
public function firstEmpty() : int{ public function firstEmpty() : int{
for($i = 0; $i < $this->size; ++$i){ foreach($this->slots as $i => $slot){
if($this->getItem($i)->getId() === Item::AIR){ if($slot === null or $slot->isNull()){
return $i; return $i;
} }
} }
@ -324,35 +332,16 @@ abstract class BaseInventory implements Inventory{
return $itemSlots; return $itemSlots;
} }
public function clear(int $index) : bool{ public function clear(int $index, bool $send = true) : bool{
if(isset($this->slots[$index])){ return $this->setItem($index, Item::get(Item::AIR, 0, 0), $send);
$item = Item::get(Item::AIR, 0, 0);
$old = $this->slots[$index];
$holder = $this->getHolder();
if($holder instanceof Entity){
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($holder, $old, $item, $index));
if($ev->isCancelled()){
$this->sendSlot($index, $this->getViewers());
return false;
}
$item = $ev->getNewItem();
}
if($item->getId() !== Item::AIR){
$this->slots[$index] = clone $item;
}else{
unset($this->slots[$index]);
}
$this->onSlotChange($index, $old);
}
return true;
} }
public function clearAll(){ public function clearAll(){
foreach($this->getContents() as $index => $i){ for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$this->clear($index); $this->clear($i, false);
} }
$this->sendContents($this->getViewers());
} }
/** /**
@ -392,8 +381,10 @@ abstract class BaseInventory implements Inventory{
unset($this->viewers[spl_object_hash($who)]); unset($this->viewers[spl_object_hash($who)]);
} }
public function onSlotChange($index, $before){ public function onSlotChange(int $index, Item $before, bool $send){
$this->sendSlot($index, $this->getViewers()); if($send){
$this->sendSlot($index, $this->getViewers());
}
} }
@ -424,7 +415,7 @@ abstract class BaseInventory implements Inventory{
* @param int $index * @param int $index
* @param Player|Player[] $target * @param Player|Player[] $target
*/ */
public function sendSlot($index, $target){ public function sendSlot(int $index, $target){
if($target instanceof Player){ if($target instanceof Player){
$target = [$target]; $target = [$target];
} }

View File

@ -55,6 +55,7 @@ class ChestInventory extends ContainerInventory{
} }
/** /**
* This override is here for documentation and code completion purposes only.
* @return Chest * @return Chest
*/ */
public function getHolder(){ public function getHolder(){

View File

@ -54,6 +54,9 @@ class DoubleChestInventory extends ChestInventory implements InventoryHolder{
return $this; return $this;
} }
/**
* @return Chest
*/
public function getHolder(){ public function getHolder(){
return $this->left->getHolder(); return $this->left->getHolder();
} }
@ -62,17 +65,17 @@ class DoubleChestInventory extends ChestInventory implements InventoryHolder{
return $index < $this->left->getSize() ? $this->left->getItem($index) : $this->right->getItem($index - $this->right->getSize()); return $index < $this->left->getSize() ? $this->left->getItem($index) : $this->right->getItem($index - $this->right->getSize());
} }
public function setItem(int $index, Item $item) : bool{ public function setItem(int $index, Item $item, bool $send = true) : bool{
return $index < $this->left->getSize() ? $this->left->setItem($index, $item) : $this->right->setItem($index - $this->right->getSize(), $item); return $index < $this->left->getSize() ? $this->left->setItem($index, $item, $send) : $this->right->setItem($index - $this->right->getSize(), $item, $send);
} }
public function clear(int $index) : bool{ public function clear(int $index, bool $send = true) : bool{
return $index < $this->left->getSize() ? $this->left->clear($index) : $this->right->clear($index - $this->right->getSize()); return $index < $this->left->getSize() ? $this->left->clear($index, $send) : $this->right->clear($index - $this->right->getSize(), $send);
} }
public function getContents() : array{ public function getContents() : array{
$contents = []; $contents = [];
for($i = 0; $i < $this->getSize(); ++$i){ for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$contents[$i] = $this->getItem($i); $contents[$i] = $this->getItem($i);
} }
@ -83,24 +86,24 @@ class DoubleChestInventory extends ChestInventory implements InventoryHolder{
* @param Item[] $items * @param Item[] $items
*/ */
public function setContents(array $items){ public function setContents(array $items){
if(count($items) > $this->size){ $size = $this->getSize();
$items = array_slice($items, 0, $this->size, true); if(count($items) > $size){
$items = array_slice($items, 0, $size, true);
} }
$leftSize = $this->left->getSize();
for($i = 0; $i < $this->size; ++$i){ for($i = 0; $i < $size; ++$i){
if(!isset($items[$i])){ if(!isset($items[$i])){
if($i < $this->left->size){ if(($i < $leftSize and isset($this->left->slots[$i])) or isset($this->right->slots[$i - $leftSize])){
if(isset($this->left->slots[$i])){ $this->clear($i, false);
$this->clear($i);
}
}elseif(isset($this->right->slots[$i - $this->left->size])){
$this->clear($i);
} }
}elseif(!$this->setItem($i, $items[$i])){ }elseif(!$this->setItem($i, $items[$i], false)){
$this->clear($i); $this->clear($i, false);
} }
} }
$this->sendContents($this->getViewers());
} }
public function onOpen(Player $who){ public function onOpen(Player $who){

View File

@ -49,6 +49,7 @@ class EnchantInventory extends ContainerInventory{
} }
/** /**
* This override is here for documentation and code completion purposes only.
* @return FakeBlockMenu * @return FakeBlockMenu
*/ */
public function getHolder(){ public function getHolder(){

View File

@ -48,6 +48,7 @@ class FurnaceInventory extends ContainerInventory{
} }
/** /**
* This override is here for documentation and code completion purposes only.
* @return Furnace * @return Furnace
*/ */
public function getHolder(){ public function getHolder(){
@ -102,8 +103,8 @@ class FurnaceInventory extends ContainerInventory{
return $this->setItem(0, $item); return $this->setItem(0, $item);
} }
public function onSlotChange($index, $before){ public function onSlotChange(int $index, Item $before, bool $send){
parent::onSlotChange($index, $before); parent::onSlotChange($index, $before, $send);
$this->getHolder()->scheduleUpdate(); $this->getHolder()->scheduleUpdate();
} }

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@ -70,10 +70,11 @@ interface Inventory{
* *
* @param int $index * @param int $index
* @param Item $item * @param Item $item
* @param bool $send
* *
* @return bool * @return bool
*/ */
public function setItem(int $index, Item $item) : bool; public function setItem(int $index, Item $item, bool $send = true) : bool;
/** /**
* Stores the given Items in the inventory. This will try to fill * Stores the given Items in the inventory. This will try to fill
@ -125,7 +126,7 @@ interface Inventory{
* @param int $index * @param int $index
* @param Player|Player[] $target * @param Player|Player[] $target
*/ */
public function sendSlot($index, $target); public function sendSlot(int $index, $target);
/** /**
* Checks if the inventory contains any Item with the same material data. * Checks if the inventory contains any Item with the same material data.
@ -174,11 +175,12 @@ interface Inventory{
/** /**
* Will clear a specific slot * Will clear a specific slot
* *
* @param int $index * @param int $index
* @param bool $send
* *
* @return bool * @return bool
*/ */
public function clear(int $index) : bool; public function clear(int $index, bool $send = true) : bool;
/** /**
* Clears all the slots * Clears all the slots
@ -222,6 +224,7 @@ interface Inventory{
/** /**
* @param int $index * @param int $index
* @param Item $before * @param Item $before
* @param bool $send
*/ */
public function onSlotChange($index, $before); public function onSlotChange(int $index, Item $before, bool $send);
} }

View File

@ -40,8 +40,11 @@ use pocketmine\Server;
class PlayerInventory extends BaseInventory{ class PlayerInventory extends BaseInventory{
/** @var Human */
protected $holder;
protected $itemInHandIndex = 0; protected $itemInHandIndex = 0;
/** @var int[] */ /** @var \SplFixedArray<int> */
protected $hotbar; protected $hotbar;
public function __construct(Human $player){ public function __construct(Human $player){
@ -74,12 +77,12 @@ class PlayerInventory extends BaseInventory{
* Called when a client equips a hotbar slot. This method should not be used by plugins. * Called when a client equips a hotbar slot. This method should not be used by plugins.
* This method will call PlayerItemHeldEvent. * This method will call PlayerItemHeldEvent.
* *
* @param int $hotbarSlot Number of the hotbar slot to equip. * @param int $hotbarSlot Number of the hotbar slot to equip.
* @param int|null $inventorySlot Inventory slot to map to the specified hotbar slot. Supply null to make no change to the link. * @param int|null $inventorySlot Inventory slot to map to the specified hotbar slot. Supply null to make no change to the link.
* *
* @return bool if the equipment change was successful, false if not. * @return bool if the equipment change was successful, false if not.
*/ */
public function equipItem(int $hotbarSlot, $inventorySlot = null) : bool{ public function equipItem(int $hotbarSlot, int $inventorySlot = null) : bool{
if($inventorySlot === null){ if($inventorySlot === null){
$inventorySlot = $this->getHotbarSlotIndex($hotbarSlot); $inventorySlot = $this->getHotbarSlotIndex($hotbarSlot);
} }
@ -110,11 +113,12 @@ class PlayerInventory extends BaseInventory{
/** /**
* Returns the index of the inventory slot mapped to the specified hotbar slot, or -1 if the hotbar slot does not exist. * Returns the index of the inventory slot mapped to the specified hotbar slot, or -1 if the hotbar slot does not exist.
*
* @param int $index * @param int $index
* *
* @return int * @return int
*/ */
public function getHotbarSlotIndex($index){ public function getHotbarSlotIndex(int $index) : int{
return $this->hotbar[$index] ?? -1; return $this->hotbar[$index] ?? -1;
} }
@ -126,15 +130,16 @@ class PlayerInventory extends BaseInventory{
* *
* @param int $hotbarSlot * @param int $hotbarSlot
* @param int $inventorySlot * @param int $inventorySlot
*
* @throws \RuntimeException if the hotbar slot is out of range
* @throws \InvalidArgumentException if the inventory slot is out of range
*/ */
public function setHotbarSlotIndex($hotbarSlot, $inventorySlot){ public function setHotbarSlotIndex(int $hotbarSlot, int $inventorySlot){
if($hotbarSlot < 0 or $hotbarSlot >= $this->getHotbarSize()){ if($inventorySlot < -1 or $inventorySlot >= $this->getSize()){
throw new \InvalidArgumentException("Hotbar slot index \"$hotbarSlot\" is out of range");
}elseif($inventorySlot < -1 or $inventorySlot >= $this->getSize()){
throw new \InvalidArgumentException("Inventory slot index \"$inventorySlot\" is out of range"); throw new \InvalidArgumentException("Inventory slot index \"$inventorySlot\" is out of range");
} }
if($inventorySlot !== -1 and ($alreadyEquippedIndex = array_search($inventorySlot, $this->hotbar)) !== false){ if($inventorySlot !== -1 and ($alreadyEquippedIndex = array_search($inventorySlot, $this->getHotbar(), true)) !== false){
/* Swap the slots /* Swap the slots
* This assumes that the equipped slot can only be equipped in one other slot * This assumes that the equipped slot can only be equipped in one other slot
* it will not account for ancient bugs where the same slot ended up linked to several hotbar slots. * it will not account for ancient bugs where the same slot ended up linked to several hotbar slots.
@ -161,35 +166,49 @@ class PlayerInventory extends BaseInventory{
} }
} }
public function getHotbar() : array{
return $this->hotbar->toArray();
}
/** /**
* Resets hotbar links to their original defaults. * Resets hotbar links to their original defaults.
* @param bool $send Whether to send changes to the holder. * @param bool $send Whether to send changes to the holder.
*/ */
public function resetHotbar(bool $send = true){ public function resetHotbar(bool $send = true){
$this->hotbar = range(0, $this->getHotbarSize() - 1, 1); $this->hotbar = \SplFixedArray::fromArray(range(0, $this->getHotbarSize() - 1, 1));
if($send){ if($send){
$this->sendContents($this->getHolder()); $this->sendContents($this->getHolder());
} }
} }
public function sendHotbar(){
$pk = new PlayerHotbarPacket();
$pk->windowId = ContainerIds::INVENTORY;
$pk->selectedSlot = $this->getHeldItemIndex();
$pk->slots = array_map(function(int $link){ return $link + $this->getHotbarSize(); }, $this->getHotbar());
$this->getHolder()->dataPacket($pk);
}
/** /**
* Returns the hotbar slot number the holder is currently holding. * Returns the hotbar slot number the holder is currently holding.
* @return int * @return int
*/ */
public function getHeldItemIndex(){ public function getHeldItemIndex() : int{
return $this->itemInHandIndex; return $this->itemInHandIndex;
} }
/** /**
* Sets which hotbar slot the player is currently loading. * Sets which hotbar slot the player is currently loading.
* *
* @param int $index 0-8 index of the hotbar slot to hold * @param int $hotbarSlot 0-8 index of the hotbar slot to hold
* @param bool $send Whether to send updates back to the inventory holder. This should usually be true for plugin calls. * @param bool $send Whether to send updates back to the inventory holder. This should usually be true for plugin calls.
* It should only be false to prevent feedback loops of equipment packets between client and server. * It should only be false to prevent feedback loops of equipment packets between client and server.
*
* @throws \InvalidArgumentException if the hotbar slot is out of range
*/ */
public function setHeldItemIndex($index, $send = true){ public function setHeldItemIndex(int $hotbarSlot, bool $send = true){
if($index >= 0 and $index < $this->getHotbarSize()){ if($hotbarSlot >= 0 and $hotbarSlot < $this->getHotbarSize()){
$this->itemInHandIndex = $index; $this->itemInHandIndex = $hotbarSlot;
if($this->getHolder() instanceof Player and $send){ if($this->getHolder() instanceof Player and $send){
$this->sendHeldItem($this->getHolder()); $this->sendHeldItem($this->getHolder());
@ -197,7 +216,7 @@ class PlayerInventory extends BaseInventory{
$this->sendHeldItem($this->getHolder()->getViewers()); $this->sendHeldItem($this->getHolder()->getViewers());
}else{ }else{
throw new \InvalidArgumentException("Hotbar slot index \"$index\" is out of range"); throw new \InvalidArgumentException("Hotbar slot index \"$hotbarSlot\" is out of range");
} }
} }
@ -206,26 +225,26 @@ class PlayerInventory extends BaseInventory{
* *
* @return Item * @return Item
*/ */
public function getItemInHand(){ public function getItemInHand() : Item{
return $this->getHotbarSlotItem($this->itemInHandIndex); return $this->getHotbarSlotItem($this->itemInHandIndex);
} }
/** /**
* Sets the item in the currently-held slot to the specified item. * Sets the item in the currently-held slot to the specified item.
*
* @param Item $item * @param Item $item
* *
* @return bool * @return bool
*/ */
public function setItemInHand(Item $item){ public function setItemInHand(Item $item) : bool{
return $this->setItem($this->getHeldItemSlot(), $item); return $this->setItem($this->getHeldItemSlot(), $item);
} }
/** /**
* Returns the hotbar slot number currently held. * Returns the hotbar slot number currently held.
*
* @return int * @return int
*/ */
public function getHeldItemSlot(){ public function getHeldItemSlot() : int{
return $this->getHotbarSlotIndex($this->itemInHandIndex); return $this->getHotbarSlotIndex($this->itemInHandIndex);
} }
@ -235,7 +254,7 @@ class PlayerInventory extends BaseInventory{
* *
* @param int $slot * @param int $slot
*/ */
public function setHeldItemSlot($slot){ public function setHeldItemSlot(int $slot){
if($slot >= -1 and $slot < $this->getSize()){ if($slot >= -1 and $slot < $this->getSize()){
$this->setHotbarSlotIndex($this->getHeldItemIndex(), $slot); $this->setHotbarSlotIndex($this->getHeldItemIndex(), $slot);
} }
@ -268,7 +287,7 @@ class PlayerInventory extends BaseInventory{
} }
} }
public function onSlotChange($index, $before){ public function onSlotChange(int $index, Item $before, bool $send){
$holder = $this->getHolder(); $holder = $this->getHolder();
if($holder instanceof Player and !$holder->spawned){ if($holder instanceof Player and !$holder->spawned){
return; return;
@ -279,7 +298,7 @@ class PlayerInventory extends BaseInventory{
$this->sendArmorSlot($index, $this->getHolder()->getViewers()); $this->sendArmorSlot($index, $this->getHolder()->getViewers());
}else{ }else{
//Do not send armor by accident here. //Do not send armor by accident here.
parent::onSlotChange($index, $before); parent::onSlotChange($index, $before, $send);
} }
} }
@ -287,57 +306,51 @@ class PlayerInventory extends BaseInventory{
* Returns the number of slots in the hotbar. * Returns the number of slots in the hotbar.
* @return int * @return int
*/ */
public function getHotbarSize(){ public function getHotbarSize() : int{
return 9; return 9;
} }
public function getArmorItem($index){ public function getArmorItem(int $index) : Item{
return $this->getItem($this->getSize() + $index); return $this->getItem($this->getSize() + $index);
} }
public function setArmorItem($index, Item $item){ public function setArmorItem(int $index, Item $item) : bool{
return $this->setItem($this->getSize() + $index, $item); return $this->setItem($this->getSize() + $index, $item);
} }
public function getHelmet(){ public function getHelmet() : Item{
return $this->getItem($this->getSize()); return $this->getItem($this->getSize());
} }
public function getChestplate(){ public function getChestplate() : Item{
return $this->getItem($this->getSize() + 1); return $this->getItem($this->getSize() + 1);
} }
public function getLeggings(){ public function getLeggings() : Item{
return $this->getItem($this->getSize() + 2); return $this->getItem($this->getSize() + 2);
} }
public function getBoots(){ public function getBoots() : Item{
return $this->getItem($this->getSize() + 3); return $this->getItem($this->getSize() + 3);
} }
public function setHelmet(Item $helmet){ public function setHelmet(Item $helmet) : bool{
return $this->setItem($this->getSize(), $helmet); return $this->setItem($this->getSize(), $helmet);
} }
public function setChestplate(Item $chestplate){ public function setChestplate(Item $chestplate) : bool{
return $this->setItem($this->getSize() + 1, $chestplate); return $this->setItem($this->getSize() + 1, $chestplate);
} }
public function setLeggings(Item $leggings){ public function setLeggings(Item $leggings) : bool{
return $this->setItem($this->getSize() + 2, $leggings); return $this->setItem($this->getSize() + 2, $leggings);
} }
public function setBoots(Item $boots){ public function setBoots(Item $boots) : bool{
return $this->setItem($this->getSize() + 3, $boots); return $this->setItem($this->getSize() + 3, $boots);
} }
public function setItem(int $index, Item $item) : bool{ public function setItem(int $index, Item $item, bool $send = true) : bool{
if($index < 0 or $index >= $this->size){
return false;
}elseif($item->getId() === 0 or $item->getCount() <= 0){
return $this->clear($index);
}
if($index >= $this->getSize()){ //Armor change if($index >= $this->getSize()){ //Armor change
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $item, $index)); Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $item, $index));
if($ev->isCancelled() and $this->getHolder() instanceof Human){ if($ev->isCancelled() and $this->getHolder() instanceof Human){
@ -357,54 +370,25 @@ class PlayerInventory extends BaseInventory{
$old = $this->getItem($index); $old = $this->getItem($index);
$this->slots[$index] = clone $item; $this->slots[$index] = clone $item;
$this->onSlotChange($index, $old); $this->onSlotChange($index, $old, $send);
return true; return true;
} }
public function clear(int $index) : bool{ public function clearAll(){
if(isset($this->slots[$index])){ parent::clearAll();
$item = Item::get(Item::AIR, 0, 0);
$old = $this->slots[$index];
if($index >= $this->getSize() and $index < $this->size){ //Armor change
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $old, $item, $index));
if($ev->isCancelled()){
if($index >= $this->size){
$this->sendArmorSlot($index, $this->getViewers());
}else{
$this->sendSlot($index, $this->getViewers());
}
return false;
}
$item = $ev->getNewItem();
}else{
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityInventoryChangeEvent($this->getHolder(), $old, $item, $index));
if($ev->isCancelled()){
if($index >= $this->size){
$this->sendArmorSlot($index, $this->getViewers());
}else{
$this->sendSlot($index, $this->getViewers());
}
return false;
}
$item = $ev->getNewItem();
}
if($item->getId() !== Item::AIR){
$this->slots[$index] = clone $item;
}else{
unset($this->slots[$index]);
}
$this->onSlotChange($index, $old); for($i = $this->getSize(), $m = $i + 4; $i < $m; ++$i){
$this->clear($i, false);
} }
return true; $this->sendArmorContents($this->getViewers());
} }
/** /**
* @return Item[] * @return Item[]
*/ */
public function getArmorContents(){ public function getArmorContents() : array{
$armor = []; $armor = [];
for($i = 0; $i < 4; ++$i){ for($i = 0; $i < 4; ++$i){
@ -414,13 +398,6 @@ class PlayerInventory extends BaseInventory{
return $armor; return $armor;
} }
public function clearAll(){
$limit = $this->getSize() + 4;
for($index = 0; $index < $limit; ++$index){
$this->clear($index);
}
}
/** /**
* @param Player|Player[] $target * @param Player|Player[] $target
*/ */
@ -457,12 +434,10 @@ class PlayerInventory extends BaseInventory{
$items[$i] = Item::get(Item::AIR, 0, 0); $items[$i] = Item::get(Item::AIR, 0, 0);
} }
if($items[$i]->getId() === Item::AIR){ $this->setItem($this->getSize() + $i, $items[$i], false);
$this->clear($this->getSize() + $i);
}else{
$this->setItem($this->getSize() + $i, $items[$i]);
}
} }
$this->sendArmorContents($this->getViewers());
} }
@ -470,7 +445,7 @@ class PlayerInventory extends BaseInventory{
* @param int $index * @param int $index
* @param Player|Player[] $target * @param Player|Player[] $target
*/ */
public function sendArmorSlot($index, $target){ public function sendArmorSlot(int $index, $target){
if($target instanceof Player){ if($target instanceof Player){
$target = [$target]; $target = [$target];
} }
@ -520,11 +495,7 @@ class PlayerInventory extends BaseInventory{
$player->dataPacket(clone $pk); $player->dataPacket(clone $pk);
if($player === $this->getHolder()){ if($player === $this->getHolder()){
$pk = new PlayerHotbarPacket(); $this->sendHotbar();
$pk->slots = array_map(function(int $i){ return $i + $this->getHotbarSize(); }, $this->hotbar);
$pk->selectedSlot = $this->getHeldItemIndex();
$pk->windowId = ContainerIds::INVENTORY;
$player->dataPacket($pk);
} }
} }
} }
@ -545,7 +516,7 @@ class PlayerInventory extends BaseInventory{
* @param int $index * @param int $index
* @param Player|Player[] $target * @param Player|Player[] $target
*/ */
public function sendSlot($index, $target){ public function sendSlot(int $index, $target){
if($target instanceof Player){ if($target instanceof Player){
$target = [$target]; $target = [$target];
} }
@ -571,10 +542,11 @@ class PlayerInventory extends BaseInventory{
} }
/** /**
* This override is here for documentation and code completion purposes only.
* @return Human|Player * @return Human|Player
*/ */
public function getHolder(){ public function getHolder(){
return parent::getHolder(); return $this->holder;
} }
} }

View File

@ -828,6 +828,10 @@ class Item implements ItemIds, \JsonSerializable{
$this->count = $count; $this->count = $count;
} }
public function isNull() : bool{
return $this->count <= 0 or $this->id === Item::AIR;
}
/** /**
* Returns the name of the item, or the custom name if it is set. * Returns the name of the item, or the custom name if it is set.
* @return string * @return string