Untether LightUpdate and children from BlockFactory

This commit is contained in:
Dylan K. Taylor
2020-09-08 18:14:06 +01:00
parent 0fd3d91038
commit 205617f29e
5 changed files with 65 additions and 10 deletions

View File

@ -23,11 +23,29 @@ declare(strict_types=1);
namespace pocketmine\world\light;
use pocketmine\block\BlockFactory;
use pocketmine\world\ChunkManager;
use pocketmine\world\World;
use function max;
class SkyLightUpdate extends LightUpdate{
/**
* @var \SplFixedArray|bool[]
* @phpstan-var \SplFixedArray<bool>
*/
private $lightDiffusers;
/**
* @param \SplFixedArray|int[] $lightFilters
* @param \SplFixedArray|bool[] $lightDiffusers
* @phpstan-param \SplFixedArray<int> $lightFilters
* @phpstan-param \SplFixedArray<bool> $lightDiffusers
*/
public function __construct(ChunkManager $world, \SplFixedArray $lightFilters, \SplFixedArray $lightDiffusers){
parent::__construct($world, $lightFilters);
$this->lightDiffusers = $lightDiffusers;
}
protected function updateLightArrayRef() : void{
$this->currentLightArray = $this->subChunkHandler->currentSubChunk->getBlockSkyLightArray();
}
@ -51,7 +69,7 @@ class SkyLightUpdate extends LightUpdate{
$yPlusOne = $y + 1;
if($yPlusOne === $oldHeightMap){ //Block changed directly beneath the heightmap. Check if a block was removed or changed to a different light-filter.
$newHeightMap = $chunk->recalculateHeightMapColumn($x & 0x0f, $z & 0x0f, BlockFactory::getInstance()->lightFilter, BlockFactory::getInstance()->diffusesSkyLight);
$newHeightMap = $chunk->recalculateHeightMapColumn($x & 0x0f, $z & 0x0f, $this->lightFilters, $this->lightDiffusers);
}elseif($yPlusOne > $oldHeightMap){ //Block changed above the heightmap.
if($source->getLightFilter() > 0 or $source->diffusesSkyLight()){
$chunk->setHeightMap($x & 0xf, $z & 0xf, $yPlusOne);
@ -72,7 +90,7 @@ class SkyLightUpdate extends LightUpdate{
$this->setAndUpdateLight($x, $i, $z, 15);
}
}else{ //No heightmap change, block changed "underground"
$this->setAndUpdateLight($x, $y, $z, max(0, $this->getHighestAdjacentLight($x, $y, $z) - BlockFactory::getInstance()->lightFilter[$source->getFullId()]));
$this->setAndUpdateLight($x, $y, $z, max(0, $this->getHighestAdjacentLight($x, $y, $z) - $this->lightFilters[$source->getFullId()]));
}
}
}