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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-25 12:54:03 +00:00
Make state setters fluent, clean up some BlockFactory noise
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ceef3110d7
commit
2014ebccd8
@ -101,13 +101,9 @@ class BlockFactory{
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self::registerBlock(new Bedrock());
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self::registerBlock(new Water());
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$b = new Water();
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$b->setStill();
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self::registerBlock($b); //flattening hack
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self::registerBlock((new Water())->setStill()); //flattening hack
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self::registerBlock(new Lava());
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$b = new Lava();
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$b->setStill();
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self::registerBlock($b); //flattening hack
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self::registerBlock((new Lava())->setStill()); //flattening hack
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self::registerBlock(new Sand(Block::SAND, 0, "Sand"));
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self::registerBlock(new Sand(Block::SAND, 1, "Red Sand"));
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@ -214,10 +210,7 @@ class BlockFactory{
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self::registerBlock(new Farmland());
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self::registerBlock(new Furnace());
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$furnace = new Furnace();
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$furnace->setLit();
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self::registerBlock($furnace); //flattening hack
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self::registerBlock((new Furnace())->setLit()); //flattening hack
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self::registerBlock(new SignPost());
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self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
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@ -230,16 +223,9 @@ class BlockFactory{
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self::registerBlock(new IronDoor());
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self::registerBlock(new WoodenPressurePlate());
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self::registerBlock(new RedstoneOre());
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$litRedstone = new RedstoneOre();
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$litRedstone->setLit();
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self::registerBlock($litRedstone); //flattening hack
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self::registerBlock((new RedstoneOre())->setLit()); //flattening hack
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self::registerBlock(new RedstoneTorch());
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$unlitRedstoneTorch = new RedstoneTorch();
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$unlitRedstoneTorch->setLit(false);
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self::registerBlock($unlitRedstoneTorch); //flattening hack
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self::registerBlock((new RedstoneTorch())->setLit()); //flattening hack
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self::registerBlock(new StoneButton());
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self::registerBlock(new SnowLayer());
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self::registerBlock(new Ice());
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@ -292,10 +278,7 @@ class BlockFactory{
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self::registerBlock(new EndStone());
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//TODO: DRAGON_EGG
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self::registerBlock(new RedstoneLamp());
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$litLamp = new RedstoneLamp();
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$litLamp->setLit();
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self::registerBlock($litLamp); //flattening hack
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self::registerBlock((new RedstoneLamp())->setLit()); //flattening hack
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//TODO: DROPPER
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self::registerBlock(new ActivatorRail());
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self::registerBlock(new CocoaBlock());
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@ -330,9 +313,7 @@ class BlockFactory{
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//TODO: COMPARATOR_BLOCK
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//TODO: POWERED_COMPARATOR
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self::registerBlock(new DaylightSensor());
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$invertedSensor = new DaylightSensor();
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$invertedSensor->setInverted();
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self::registerBlock($invertedSensor); //flattening hack
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self::registerBlock((new DaylightSensor())->setInverted()); //flattening hack
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self::registerBlock(new Redstone());
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self::registerBlock(new NetherQuartzOre());
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@ -62,8 +62,14 @@ class DaylightSensor extends Transparent{
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return $this->inverted;
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}
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public function setInverted(bool $inverted = true) : void{
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/**
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* @param bool $inverted
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*
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* @return $this
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*/
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public function setInverted(bool $inverted = true) : self{
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$this->inverted = $inverted;
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return $this;
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}
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public function getName() : string{
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@ -85,8 +85,14 @@ class Furnace extends Solid{
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return $this->lit;
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}
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public function setLit(bool $lit = true) : void{
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/**
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* @param bool $lit
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*
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* @return $this
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*/
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public function setLit(bool $lit = true) : self{
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$this->lit = $lit;
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return $this;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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@ -137,8 +137,14 @@ abstract class Liquid extends Transparent{
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return $this->still;
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}
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public function setStill(bool $still = true) : void{
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/**
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* @param bool $still
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*
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* @return $this
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*/
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public function setStill(bool $still = true) : self{
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$this->still = $still;
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return $this;
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}
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protected function getEffectiveFlowDecay(Block $block) : int{
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@ -42,8 +42,14 @@ class RedstoneLamp extends Solid{
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return $this->lit;
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}
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public function setLit(bool $lit = true) : void{
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/**
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* @param bool $lit
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*
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* @return $this
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*/
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public function setLit(bool $lit = true) : self{
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$this->lit = $lit;
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return $this;
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}
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public function getLightLevel() : int{
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@ -56,8 +56,14 @@ class RedstoneOre extends Solid{
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return $this->lit;
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}
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public function setLit(bool $lit = true) : void{
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/**
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* @param bool $lit
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*
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* @return $this
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*/
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public function setLit(bool $lit = true) : self{
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$this->lit = $lit;
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return $this;
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}
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public function getLightLevel() : int{
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@ -42,8 +42,14 @@ class RedstoneTorch extends Torch{
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return $this->lit;
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}
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public function setLit(bool $lit = true) : void{
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/**
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* @param bool $lit
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*
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* @return $this
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*/
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public function setLit(bool $lit = true) : self{
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$this->lit = $lit;
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return $this;
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}
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public function getLightLevel() : int{
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