WorldManager: do not calculate safe spawn if there are no players in the unloaded world

This commit is contained in:
Dylan K. Taylor 2022-02-04 19:24:51 +00:00
parent 712ffb3e31
commit 1dc0d5f96a
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@ -153,6 +153,7 @@ class WorldManager{
}
$this->server->getLogger()->info($this->server->getLanguage()->translate(KnownTranslationFactory::pocketmine_level_unloading($world->getDisplayName())));
if(count($world->getPlayers()) !== 0){
try{
$safeSpawn = $this->defaultWorld !== null && $this->defaultWorld !== $world ? $this->defaultWorld->getSafeSpawn() : null;
}catch(WorldException $e){
@ -165,6 +166,7 @@ class WorldManager{
$player->teleport($safeSpawn);
}
}
}
if($world === $this->defaultWorld){
$this->defaultWorld = null;