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Release 3.8.6
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@ -55,3 +55,11 @@ This changelog **does not account for protocol changes**. If your plugin uses th
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- Fixed sluggish playercount updating on MOTD.
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- Added new MultiRecipe UUIDs.
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- Added an extra field to `StartGamePacket` to resolve minor incompatibility issues on different 1.11.x patch versions.
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# 3.8.6
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- Fixed `Entity->isNameTagAlwaysVisible()` not working.
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- Log messages are now cleaned of invalid UTF-8 sequences before emitting them.
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- Fixed negative integers being considered as strings for world seeds.
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- Fixed out-of-bounds access on invalid inventory data in player data saves.
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- Fixed crash when custom liquids have flow decays which aren't factors of 4.
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- Fixed `Entity->noDamageTicks` not working when the entity had no previous damage cause.
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