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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 17:29:44 +00:00
added missing DaylightSensor tile
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commit
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@ -31,6 +31,7 @@ use pocketmine\block\tile\Banner as TileBanner;
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use pocketmine\block\tile\Bed as TileBed;
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use pocketmine\block\tile\Bed as TileBed;
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use pocketmine\block\tile\Chest as TileChest;
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use pocketmine\block\tile\Chest as TileChest;
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use pocketmine\block\tile\Comparator as TileComparator;
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use pocketmine\block\tile\Comparator as TileComparator;
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use pocketmine\block\tile\DaylightSensor as TileDaylightSensor;
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use pocketmine\block\tile\EnchantTable as TileEnchantingTable;
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use pocketmine\block\tile\EnchantTable as TileEnchantingTable;
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use pocketmine\block\tile\EnderChest as TileEnderChest;
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use pocketmine\block\tile\EnderChest as TileEnderChest;
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use pocketmine\block\tile\FlowerPot as TileFlowerPot;
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use pocketmine\block\tile\FlowerPot as TileFlowerPot;
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@ -120,7 +121,7 @@ class BlockFactory{
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self::register(new Cobweb(new BID(Ids::COBWEB), "Cobweb"));
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self::register(new Cobweb(new BID(Ids::COBWEB), "Cobweb"));
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self::register(new CocoaBlock(new BID(Ids::COCOA), "Cocoa Block"));
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self::register(new CocoaBlock(new BID(Ids::COCOA), "Cocoa Block"));
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self::register(new CraftingTable(new BID(Ids::CRAFTING_TABLE), "Crafting Table"));
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self::register(new CraftingTable(new BID(Ids::CRAFTING_TABLE), "Crafting Table"));
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self::register(new DaylightSensor(new BIDFlattened(Ids::DAYLIGHT_DETECTOR, Ids::DAYLIGHT_DETECTOR_INVERTED), "Daylight Sensor"));
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self::register(new DaylightSensor(new BIDFlattened(Ids::DAYLIGHT_DETECTOR, Ids::DAYLIGHT_DETECTOR_INVERTED, 0, null, TileDaylightSensor::class), "Daylight Sensor"));
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self::register(new DeadBush(new BID(Ids::DEADBUSH), "Dead Bush"));
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self::register(new DeadBush(new BID(Ids::DEADBUSH), "Dead Bush"));
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self::register(new DetectorRail(new BID(Ids::DETECTOR_RAIL), "Detector Rail"));
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self::register(new DetectorRail(new BID(Ids::DETECTOR_RAIL), "Detector Rail"));
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48
src/pocketmine/block/tile/DaylightSensor.php
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48
src/pocketmine/block/tile/DaylightSensor.php
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@ -0,0 +1,48 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\tile;
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use pocketmine\nbt\tag\CompoundTag;
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/**
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* @deprecated
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* As per the wiki, this is an old hack to force daylight sensors to get updated every game tick. This is necessary to
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* ensure that the daylight sensor's power output is always up to date with the current world time.
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* It's theoretically possible to implement this without a blockentity, but this is here to ensure that vanilla can
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* understand daylight sensors in worlds created by PM.
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*/
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class DaylightSensor extends Tile{
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public function readSaveData(CompoundTag $nbt) : void{
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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}
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public function onUpdate() : bool{
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return false; //TODO: we'll need this for implementing daylight sensor until https://github.com/pmmp/PocketMine-MP/issues/2099 is fixed
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}
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}
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@ -50,6 +50,7 @@ final class TileFactory{
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self::register(Bed::class, ["Bed", "minecraft:bed"]);
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self::register(Bed::class, ["Bed", "minecraft:bed"]);
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self::register(Chest::class, ["Chest", "minecraft:chest"]);
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self::register(Chest::class, ["Chest", "minecraft:chest"]);
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self::register(Comparator::class, ["Comparator", "minecraft:comparator"]);
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self::register(Comparator::class, ["Comparator", "minecraft:comparator"]);
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self::register(DaylightSensor::class, ["DaylightDetector", "minecraft:daylight_detector"]);
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self::register(EnchantTable::class, ["EnchantTable", "minecraft:enchanting_table"]);
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self::register(EnchantTable::class, ["EnchantTable", "minecraft:enchanting_table"]);
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self::register(EnderChest::class, ["EnderChest", "minecraft:ender_chest"]);
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self::register(EnderChest::class, ["EnderChest", "minecraft:ender_chest"]);
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self::register(FlowerPot::class, ["FlowerPot", "minecraft:flower_pot"]);
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self::register(FlowerPot::class, ["FlowerPot", "minecraft:flower_pot"]);
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@ -70,7 +71,6 @@ final class TileFactory{
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//TODO: ChemistryTable
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//TODO: ChemistryTable
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//TODO: CommandBlock
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//TODO: CommandBlock
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//TODO: Conduit
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//TODO: Conduit
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//TODO: DaylightDetector
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//TODO: Dispenser
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//TODO: Dispenser
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//TODO: Dropper
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//TODO: Dropper
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//TODO: EndGateway
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//TODO: EndGateway
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