Set a world spawnpoint using /spawnpoint w:WORLD x y z

This commit is contained in:
Shoghi Cervantes 2014-02-13 09:47:30 +01:00
parent 4d1adb98a8
commit 1bbf211a37

View File

@ -20,301 +20,319 @@
*/
class PlayerAPI{
private $server;
function __construct(){
$this->server = ServerAPI::request();
}
private $server;
function __construct(){
$this->server = ServerAPI::request();
}
public function init(){
$this->server->schedule(20 * 15, array($this, "handle"), 1, true, "server.regeneration");
$this->server->addHandler("player.death", array($this, "handle"), 1);
$this->server->api->console->register("list", "", array($this, "commandHandler"));
$this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
$this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler"));
$this->server->api->console->register("tp", "[target player] <destination player|w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler"));
$this->server->api->console->register("spawnpoint", "[player] [x] [y] [z]", array($this, "commandHandler"));
$this->server->api->console->register("spawn", "", array($this, "commandHandler"));
$this->server->api->console->register("ping", "", array($this, "commandHandler"));
$this->server->api->console->alias("lag", "ping");
$this->server->api->console->alias("suicide", "kill");
$this->server->api->console->alias("tppos", "tp");
$this->server->api->ban->cmdWhitelist("list");
$this->server->api->ban->cmdWhitelist("ping");
$this->server->api->ban->cmdWhitelist("spawn");
$this->server->preparedSQL->selectPlayersToHeal = $this->server->database->prepare("SELECT EID FROM entities WHERE class = ".ENTITY_PLAYER." AND health < 20;");
}
public function init(){
$this->server->schedule(20 * 15, array($this, "handle"), 1, true, "server.regeneration");
$this->server->addHandler("player.death", array($this, "handle"), 1);
$this->server->api->console->register("list", "", array($this, "commandHandler"));
$this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
$this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler"));
$this->server->api->console->register("tp", "[target player] <destination player | w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler"));
$this->server->api->console->register("spawnpoint", "[player | w:world] [x] [y] [z]", array($this, "commandHandler"));
$this->server->api->console->register("spawn", "", array($this, "commandHandler"));
$this->server->api->console->register("ping", "", array($this, "commandHandler"));
$this->server->api->console->alias("lag", "ping");
$this->server->api->console->alias("suicide", "kill");
$this->server->api->console->alias("tppos", "tp");
$this->server->api->ban->cmdWhitelist("list");
$this->server->api->ban->cmdWhitelist("ping");
$this->server->api->ban->cmdWhitelist("spawn");
$this->server->preparedSQL->selectPlayersToHeal = $this->server->database->prepare("SELECT EID FROM entities WHERE class = ".ENTITY_PLAYER." AND health < 20;");
}
public function handle($data, $event){
switch($event){
case "server.regeneration":
if($this->server->difficulty === 0){
$result = $this->server->preparedSQL->selectPlayersToHeal->execute();
if($result !== false){
while(($player = $result->fetchArray()) !== false){
if(($player = $this->server->api->entity->get($player["EID"])) !== false){
if($player->getHealth() <= 0){
continue;
}
$player->setHealth(min(20, $player->getHealth() + $data), "regeneration");
}
}
return true;
}
}
break;
case "player.death":
if(is_numeric($data["cause"])){
$e = $this->server->api->entity->get($data["cause"]);
if($e instanceof Entity){
switch($e->class){
case ENTITY_PLAYER:
$message = " was killed by ".$e->name;
break;
default:
$message = " was killed";
break;
}
}
}else{
switch($data["cause"]){
case "cactus":
$message = " was pricked to death";
break;
case "lava":
$message = " tried to swim in lava";
break;
case "fire":
$message = " went up in flames";
break;
case "burning":
$message = " burned to death";
break;
case "suffocation":
$message = " suffocated in a wall";
break;
case "water":
$message = " drowned";
break;
case "void":
$message = " fell out of the world";
break;
case "fall":
$message = " hit the ground too hard";
break;
case "explosion":
$message = " blew up";
break;
default:
$message = " died";
break;
}
}
$this->server->api->chat->broadcast($data["player"]->username . $message);
return true;
break;
}
}
public function handle($data, $event){
switch($event){
case "server.regeneration":
if($this->server->difficulty === 0){
$result = $this->server->preparedSQL->selectPlayersToHeal->execute();
if($result !== false){
while(($player = $result->fetchArray()) !== false){
if(($player = $this->server->api->entity->get($player["EID"])) !== false){
if($player->getHealth() <= 0){
continue;
}
$player->setHealth(min(20, $player->getHealth() + $data), "regeneration");
}
}
return true;
}
}
break;
case "player.death":
if(is_numeric($data["cause"])){
$e = $this->server->api->entity->get($data["cause"]);
if($e instanceof Entity){
switch($e->class){
case ENTITY_PLAYER:
$message = " was killed by ".$e->name;
break;
default:
$message = " was killed";
break;
}
}
}else{
switch($data["cause"]){
case "cactus":
$message = " was pricked to death";
break;
case "lava":
$message = " tried to swim in lava";
break;
case "fire":
$message = " went up in flames";
break;
case "burning":
$message = " burned to death";
break;
case "suffocation":
$message = " suffocated in a wall";
break;
case "water":
$message = " drowned";
break;
case "void":
$message = " fell out of the world";
break;
case "fall":
$message = " hit the ground too hard";
break;
case "explosion":
$message = " blew up";
break;
default:
$message = " died";
break;
}
}
$this->server->api->chat->broadcast($data["player"]->username . $message);
return true;
break;
}
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "spawnpoint":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "spawnpoint":
if(count($params) === 0){
$output .= "Usage: /$cmd [player | w:world] [x] [y] [z]\n";
break;
}
if(!($issuer instanceof Player) and count($params) < 4){
$output .= "Please run this command in-game.\n";
break;
}
if(count($params) === 1 or count($params) === 4){
$target = $this->server->api->player->get(array_shift($params));
}else{
$target = $issuer;
}
if(count($params) === 1 or count($params) === 4){
$tg = array_shift($params);
if(count($params) === 3 and substr($tg, 0, 2) === "w:"){
$target = $this->server->api->level->get(substr($tg, 2));
}else{
$target = $this->server->api->player->get($tg);
}
}else{
$target = $issuer;
}
if(!($target instanceof Player)){
$output .= "That player cannot be found.\n";
break;
}
if(!($target instanceof Player) and !($target instanceof Level)){
$output .= "That player cannot be found.\n";
break;
}
if(count($params) === 3){
$spawn = new Position(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)), $issuer->level);
}else{
$spawn = new Position($issuer->entity->x, $issuer->entity->y, $issuer->entity->z, $issuer->entity->level);
}
if(count($params) === 3){
if($target instanceof Level){
$spawn = new Vector3(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)));
}else{
$spawn = new Position(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)), $issuer->level);
}
}else{
$spawn = new Position($issuer->entity->x, $issuer->entity->y, $issuer->entity->z, $issuer->entity->level);
}
$target->setSpawn($spawn);
$target->setSpawn($spawn);
if($target instanceof Level){
$output .= "Spawnpoint of world ".$target->getName()." set correctly!\n";
}elseif($target !== $issuer){
$output .= "Spawnpoint of ".$target->username." set correctly!\n";
}else{
$output .= "Spawnpoint set correctly!\n";
}
break;
case "spawn":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$issuer->teleport($this->server->spawn);
break;
case "ping":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$output .= "ping ".round($issuer->getLag(), 2)."ms, packet loss ".round($issuer->getPacketLoss() * 100, 2)."%, ".round($issuer->getBandwidth() / 1024, 2)." KB/s\n";
break;
case "gamemode":
$player = false;
$setgm = false;
$gms = array(
"0" => SURVIVAL,
"survival" => SURVIVAL,
"s" => SURVIVAL,
"1" => CREATIVE,
"creative" => CREATIVE,
"c" => CREATIVE,
"2" => ADVENTURE,
"adventure" => ADVENTURE,
"a" => ADVENTURE,
"3" => VIEW,
"view" => VIEW,
"viewer" => VIEW,
"spectator" => VIEW,
"v" => VIEW,
);
if($issuer instanceof Player){
$player = $issuer;
}
if(isset($params[1])){
if($this->server->api->player->get($params[1]) instanceof Player){
$player = $this->server->api->player->get($params[1]);
$setgm = $params[0];
}elseif($this->server->api->player->get($params[0]) instanceof Player){
$player = $this->server->api->player->get($params[0]);
$setgm = $params[1];
}else{
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
}
if(!($player instanceof Player) or !isset($gms[strtolower($setgm)])){
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
if($player->setGamemode($gms[strtolower($setgm)])){
$output .= "Gamemode of ".$player->username." changed to ".$player->getGamemode()."\n";
}
break;
case "tp":
if(count($params) <= 2 or substr($params[0], 0, 2) === "w:" or substr($params[1], 0, 2) === "w:"){
if((!isset($params[1]) or substr($params[0], 0, 2) === "w:") and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$target = implode(" ", $params);
}elseif(isset($params[1]) and isset($params[0])){
$name = array_shift($params);
$target = implode(" ", $params);
}else{
$output .= "Usage: /$cmd [target player] <destination player | w:world>\n";
break;
}
if($this->teleport($name, $target) !== false){
$output .= "\"$name\" teleported to \"$target\"\n";
}else{
$output .= "Couldn't teleport.\n";
}
}else{
if(!isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$x = $params[0];
$y = $params[1];
$z = $params[2];
}elseif(isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0])){
$name = $params[0];
$x = $params[1];
$y = $params[2];
$z = $params[3];
}else{
$output .= "Usage: /$cmd [player] <x> <y> <z>\n";
break;
}
if($this->tppos($name, $x, $y, $z)){
$output .= "\"$name\" teleported to ($x, $y, $z)\n";
}else{
$output .= "Couldn't teleport.\n";
}
}
break;
case "kill":
case "suicide":
if(!isset($params[0]) and ($issuer instanceof Player)){
$player = $issuer;
}else{
$player = $this->get($params[0]);
}
if($player instanceof Player){
$player->entity->harm(1000, "console", true);
$player->sendChat("Ouch. That looks like it hurt.\n");
}else{
$output .= "Usage: /$cmd [player]\n";
}
break;
case "list":
$output .= "There are ".count($this->server->clients)."/".$this->server->maxClients." players online:\n";
if(count($this->server->clients) == 0){
break;
}
foreach($this->server->clients as $c){
$output .= $c->username.", ";
}
$output = substr($output, 0, -2)."\n";
break;
}
return $output;
}
$output .= "Spawnpoint set correctly!\n";
break;
case "spawn":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$issuer->teleport($this->server->spawn);
break;
case "ping":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$output .= "ping ".round($issuer->getLag(), 2)."ms, packet loss ".round($issuer->getPacketLoss() * 100, 2)."%, ".round($issuer->getBandwidth() / 1024, 2)." KB/s\n";
break;
case "gamemode":
$player = false;
$setgm = false;
$gms = array(
"0" => SURVIVAL,
"survival" => SURVIVAL,
"s" => SURVIVAL,
"1" => CREATIVE,
"creative" => CREATIVE,
"c" => CREATIVE,
"2" => ADVENTURE,
"adventure" => ADVENTURE,
"a" => ADVENTURE,
"3" => VIEW,
"view" => VIEW,
"viewer" => VIEW,
"spectator" => VIEW,
"v" => VIEW,
);
if($issuer instanceof Player){
$player = $issuer;
}
if(isset($params[1])){
if($this->server->api->player->get($params[1]) instanceof Player){
$player = $this->server->api->player->get($params[1]);
$setgm = $params[0];
}elseif($this->server->api->player->get($params[0]) instanceof Player){
$player = $this->server->api->player->get($params[0]);
$setgm = $params[1];
}else{
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
}
if(!($player instanceof Player) or !isset($gms[strtolower($setgm)])){
$output .= "Usage: /$cmd <mode> [player] or /$cmd [player] <mode>\n";
break;
}
if($player->setGamemode($gms[strtolower($setgm)])){
$output .= "Gamemode of ".$player->username." changed to ".$player->getGamemode()."\n";
}
break;
case "tp":
if(count($params) <= 2 or substr($params[0], 0, 2) === "w:" or substr($params[1], 0, 2) === "w:"){
if((!isset($params[1]) or substr($params[0], 0, 2) === "w:") and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$target = implode(" ", $params);
}elseif(isset($params[1]) and isset($params[0])){
$name = array_shift($params);
$target = implode(" ", $params);
}else{
$output .= "Usage: /$cmd [target player] <destination player>\n";
break;
}
if($this->teleport($name, $target) !== false){
$output .= "\"$name\" teleported to \"$target\"\n";
}else{
$output .= "Couldn't teleport.\n";
}
}else{
if(!isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$x = $params[0];
$y = $params[1];
$z = $params[2];
}elseif(isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0])){
$name = $params[0];
$x = $params[1];
$y = $params[2];
$z = $params[3];
}else{
$output .= "Usage: /$cmd [player] <x> <y> <z>\n";
break;
}
if($this->tppos($name, $x, $y, $z)){
$output .= "\"$name\" teleported to ($x, $y, $z)\n";
}else{
$output .= "Couldn't teleport.\n";
}
}
break;
case "kill":
case "suicide":
if(!isset($params[0]) and ($issuer instanceof Player)){
$player = $issuer;
}else{
$player = $this->get($params[0]);
}
if($player instanceof Player){
$player->entity->harm(1000, "console", true);
$player->sendChat("Ouch. That looks like it hurt.\n");
}else{
$output .= "Usage: /$cmd [player]\n";
}
break;
case "list":
$output .= "There are ".count($this->server->clients)."/".$this->server->maxClients." players online:\n";
if(count($this->server->clients) == 0){
break;
}
foreach($this->server->clients as $c){
$output .= $c->username.", ";
}
$output = substr($output, 0, -2)."\n";
break;
}
return $output;
}
public function teleport(&$name, &$target){
if(substr($target, 0, 2) === "w:"){
$lv = $this->server->api->level->get(substr($target, 2));
if($lv instanceof Level){
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($lv->getSafeSpawn());
}
}else{
return false;
}
}
$player = $this->get($target);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$target = $player->username;
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($player->entity);
}
}
return false;
}
public function teleport(&$name, &$target){
if(substr($target, 0, 2) === "w:"){
$lv = $this->server->api->level->get(substr($target, 2));
if($lv instanceof Level){
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($lv->getSafeSpawn());
}
}else{
return false;
}
}
$player = $this->get($target);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$target = $player->username;
$origin = $this->get($name);
if($origin instanceof Player){
$name = $origin->username;
return $origin->teleport($player->entity);
}
}
return false;
}
public function tppos(&$name, &$x, &$y, &$z){
$player = $this->get($name);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$name = $player->username;
$x = $x{0} === "~" ? $player->entity->x + floatval(substr($x, 1)):floatval($x);
$y = $y{0} === "~" ? $player->entity->y + floatval(substr($y, 1)):floatval($y);
$z = $z{0} === "~" ? $player->entity->z + floatval(substr($z, 1)):floatval($z);
$player->teleport(new Vector3($x, $y, $z));
return true;
}
return false;
}
public function tppos(&$name, &$x, &$y, &$z){
$player = $this->get($name);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$name = $player->username;
$x = $x{0} === "~" ? $player->entity->x + floatval(substr($x, 1)):floatval($x);
$y = $y{0} === "~" ? $player->entity->y + floatval(substr($y, 1)):floatval($y);
$z = $z{0} === "~" ? $player->entity->z + floatval(substr($z, 1)):floatval($z);
$player->teleport(new Vector3($x, $y, $z));
return true;
}
return false;
}
public function get($name, $alike = true, $multiple = false){
$name = trim(strtolower($name));
if($name === ""){
return false;
}
$query = $this->server->query("SELECT ip,port,name FROM players WHERE name ".($alike === true ? "LIKE '%".$name."%'":"= '".$name."'").";");
public function get($name, $alike = true, $multiple = false){
$name = trim(strtolower($name));
if($name === ""){
return false;
}
$query = $this->server->query("SELECT ip,port,name FROM players WHERE name ".($alike === true ? "LIKE '%".$name."%'":"= '".$name."'").";");
$players = array();
if($query !== false and $query !== true){
while(($d = $query->fetchArray(SQLITE3_ASSOC)) !== false){
if($query !== false and $query !== true){
while(($d = $query->fetchArray(SQLITE3_ASSOC)) !== false){
$CID = PocketMinecraftServer::clientID($d["ip"], $d["port"]);
if(isset($this->server->clients[$CID])){
$players[$CID] = $this->server->clients[$CID];
@ -322,7 +340,7 @@ class PlayerAPI{
return $players[$CID];
}
}
}
}
}
if($multiple === false){
@ -334,74 +352,74 @@ class PlayerAPI{
}else{
return $players;
}
}
}
public function getAll($level = null){
if($level instanceof Level){
$clients = array();
$l = $this->server->query("SELECT EID FROM entities WHERE level = '".$level->getName()."' AND class = '".ENTITY_PLAYER."';");
if($l !== false and $l !== true){
while(($e = $l->fetchArray(SQLITE3_ASSOC)) !== false){
$e = $this->getByEID($e["EID"]);
if($e instanceof Player){
$clients[$e->CID] = $e;
}
}
}
return $clients;
}
return $this->server->clients;
}
public function getAll($level = null){
if($level instanceof Level){
$clients = array();
$l = $this->server->query("SELECT EID FROM entities WHERE level = '".$level->getName()."' AND class = '".ENTITY_PLAYER."';");
if($l !== false and $l !== true){
while(($e = $l->fetchArray(SQLITE3_ASSOC)) !== false){
$e = $this->getByEID($e["EID"]);
if($e instanceof Player){
$clients[$e->CID] = $e;
}
}
}
return $clients;
}
return $this->server->clients;
}
public function broadcastPacket(array $players, RakNetDataPacket $packet){
foreach($players as $p){
$p->dataPacket(clone $packet);
}
}
public function broadcastPacket(array $players, RakNetDataPacket $packet){
foreach($players as $p){
$p->dataPacket(clone $packet);
}
}
public function getByEID($eid){
$eid = (int) $eid;
$CID = $this->server->query("SELECT ip,port FROM players WHERE EID = '".$eid."';", true);
$CID = PocketMinecraftServer::clientID($CID["ip"], $CID["port"]);
if(isset($this->server->clients[$CID])){
return $this->server->clients[$CID];
}
return false;
}
public function getByEID($eid){
$eid = (int) $eid;
$CID = $this->server->query("SELECT ip,port FROM players WHERE EID = '".$eid."';", true);
$CID = PocketMinecraftServer::clientID($CID["ip"], $CID["port"]);
if(isset($this->server->clients[$CID])){
return $this->server->clients[$CID];
}
return false;
}
public function online(){
$o = array();
foreach($this->server->clients as $p){
if($p->auth === true){
$o[] = $p->username;
}
}
return $o;
}
public function online(){
$o = array();
foreach($this->server->clients as $p){
if($p->auth === true){
$o[] = $p->username;
}
}
return $o;
}
public function add($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
$player->data = $this->getOffline($player->username);
$player->gamemode = $player->data->get("gamemode");
if(($player->level = $this->server->api->level->get($player->data->get("position")["level"])) === false){
$player->level = $this->server->api->level->getDefault();
$player->data->set("position", array(
"level" => $player->level->getName(),
"x" => $player->level->getSpawn()->x,
"y" => $player->level->getSpawn()->y,
"z" => $player->level->getSpawn()->z,
));
}
$this->server->query("INSERT OR REPLACE INTO players (CID, ip, port, name) VALUES (".$player->CID.", '".$player->ip."', ".$player->port.", '".strtolower($player->username)."');");
}
}
public function add($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
$player->data = $this->getOffline($player->username);
$player->gamemode = $player->data->get("gamemode");
if(($player->level = $this->server->api->level->get($player->data->get("position")["level"])) === false){
$player->level = $this->server->api->level->getDefault();
$player->data->set("position", array(
"level" => $player->level->getName(),
"x" => $player->level->getSpawn()->x,
"y" => $player->level->getSpawn()->y,
"z" => $player->level->getSpawn()->z,
));
}
$this->server->query("INSERT OR REPLACE INTO players (CID, ip, port, name) VALUES (".$player->CID.", '".$player->ip."', ".$player->port.", '".strtolower($player->username)."');");
}
}
public function spawnAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity)){
$p->entity->spawn($player);
if($p->level !== $player->level){
public function spawnAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity)){
$p->entity->spawn($player);
if($p->level !== $player->level){
$pk = new MoveEntityPacket_PosRot;
$pk->eid = $p->entity->eid;
$pk->x = -256;
@ -409,17 +427,17 @@ class PlayerAPI{
$pk->z = -256;
$pk->yaw = 0;
$pk->pitch = 0;
$player->dataPacket($pk);
}
}
}
}
$player->dataPacket($pk);
}
}
}
}
public function spawnToAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity) and ($player->entity instanceof Entity)){
$player->entity->spawn($p);
if($p->level !== $player->level){
public function spawnToAllPlayers(Player $player){
foreach($this->getAll() as $p){
if($p !== $player and ($p->entity instanceof Entity) and ($player->entity instanceof Entity)){
$player->entity->spawn($p);
if($p->level !== $player->level){
$pk = new MoveEntityPacket_PosRot;
$pk->eid = $player->entity->eid;
$pk->x = -256;
@ -427,74 +445,74 @@ class PlayerAPI{
$pk->z = -256;
$pk->yaw = 0;
$pk->pitch = 0;
$p->dataPacket($pk);
}
}
}
}
$p->dataPacket($pk);
}
}
}
}
public function remove($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
unset($this->server->clients[$CID]);
$player->close();
if($player->username != "" and ($player->data instanceof Config)){
$this->saveOffline($player->data);
}
$this->server->query("DELETE FROM players WHERE name = '".$player->username."';");
if($player->entity instanceof Entity){
unset($player->entity->player);
//unset($player->entity);
}
$this->server->api->entity->remove($player->eid);
$player = null;
unset($player);
}
}
public function remove($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
unset($this->server->clients[$CID]);
$player->close();
if($player->username != "" and ($player->data instanceof Config)){
$this->saveOffline($player->data);
}
$this->server->query("DELETE FROM players WHERE name = '".$player->username."';");
if($player->entity instanceof Entity){
unset($player->entity->player);
//unset($player->entity);
}
$this->server->api->entity->remove($player->eid);
$player = null;
unset($player);
}
}
public function getOffline($name){
$iname = strtolower($name);
$default = array(
"caseusername" => $name,
"position" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"spawn" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"inventory" => array_fill(0, PLAYER_SURVIVAL_SLOTS, array(AIR, 0, 0)),
public function getOffline($name){
$iname = strtolower($name);
$default = array(
"caseusername" => $name,
"position" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"spawn" => array(
"level" => $this->server->spawn->level->getName(),
"x" => $this->server->spawn->x,
"y" => $this->server->spawn->y,
"z" => $this->server->spawn->z,
),
"inventory" => array_fill(0, PLAYER_SURVIVAL_SLOTS, array(AIR, 0, 0)),
"hotbar" => array(0, -1, -1, -1, -1, -1, -1, -1, -1),
"armor" => array_fill(0, 4, array(AIR, 0)),
"gamemode" => $this->server->gamemode,
"health" => 20,
"lastIP" => "",
"lastID" => 0,
"achievements" => array(),
);
"armor" => array_fill(0, 4, array(AIR, 0)),
"gamemode" => $this->server->gamemode,
"health" => 20,
"lastIP" => "",
"lastID" => 0,
"achievements" => array(),
);
if(!file_exists(DATA_PATH."players/".$iname.".yml")){
console("[NOTICE] Player data not found for \"".$iname."\", creating new profile");
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
$data->save();
}else{
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
}
if(!file_exists(DATA_PATH."players/".$iname.".yml")){
console("[NOTICE] Player data not found for \"".$iname."\", creating new profile");
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
$data->save();
}else{
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
}
if(($data->get("gamemode") & 0x01) === 1){
$data->set("health", 20);
}
$this->server->handle("player.offline.get", $data);
return $data;
}
if(($data->get("gamemode") & 0x01) === 1){
$data->set("health", 20);
}
$this->server->handle("player.offline.get", $data);
return $data;
}
public function saveOffline(Config $data){
$this->server->handle("player.offline.save", $data);
$data->save();
}
public function saveOffline(Config $data){
$this->server->handle("player.offline.save", $data);
$data->save();
}
}