Added simple Matrices

This commit is contained in:
Shoghi Cervantes 2013-06-16 14:34:06 +02:00
parent 02721c09a4
commit 19d0c70669
2 changed files with 195 additions and 4 deletions

View File

@ -1367,7 +1367,7 @@ class Player{
}
break;
case MC_INTERACT:
if($this->spawned === false or $this->blocked === true){
if($this->spawned === false){
break;
}
$this->craftingItems = array();
@ -1376,9 +1376,7 @@ class Player{
if($this->gamemode !== VIEW and $this->blocked === false and ($target instanceof Entity) and $this->entity->distance($target) <= 8){
$data["targetentity"] = $target;
$data["entity"] = $this->entity;
if(!($target instanceof Entity)){
break;
}elseif($target->class === ENTITY_PLAYER and ($this->server->api->getProperty("pvp") == false or $this->server->difficulty <= 0 or ($target->player->gamemode & 0x01) === 0x01)){
if($target->class === ENTITY_PLAYER and ($this->server->api->getProperty("pvp") == false or $this->server->difficulty <= 0 or ($target->player->gamemode & 0x01) === 0x01)){
break;
}elseif($this->server->handle("player.interact", $data) !== false){
$slot = $this->getSlot($this->slot);

193
src/math/Matrix.php Normal file
View File

@ -0,0 +1,193 @@
<?php
/*
-
/ \
/ \
/ PocketMine \
/ MP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
class Matrix implements ArrayAccess{
private $matrix = array();
private $rows = 0;
private $columns = 0;
public function offsetExists($offset){
return isset($this->matrix[(int) $offset]);
}
public function offsetGet($offset){
return $this->matrix[(int) $offset];
}
public function offsetSet($offset, $value){
$this->matrix[(int) $offset] = $value;
}
public function offsetUnset($offset){
unset($this->matrix[(int) $offset]);
}
public function __construct($rows, $columns, array $set = array()){
$this->rows = max(1, (int) $rows);
$this->columns = max(1, (int) $columns);
$this->set($set);
}
public function set(array $m){
for($r = 0; $r < $this->rows; ++$r){
$this->matrix[$r] = array();
for($c = 0; $c < $this->columns; ++$c){
$this->matrix[$r][$c] = isset($m[$r][$c]) ? $m[$r][$c] : 0;
}
}
}
public function getRows(){
return ($this->rows);
}
public function getColumns(){
return ($this->columns);
}
public function setElement($row, $column, $value){
if($row > $this->rows or $row < 0 or $column > $this->columns or $column < 0){
return false;
}
$this->matrix[(int) $row][(int) $column] = $value;
return true;
}
public function getElement($row, $column){
if($row > $this->rows or $row < 0 or $column > $this->columns or $column < 0){
return false;
}
return $this->matrix[(int) $row][(int) $column];
}
public function isSquare(){
return $this->rows === $this->columns;
}
public function add(Matrix $matrix){
if($this->rows !== $matrix->getRows() or $this->columns !== $matrix->getColumns()){
return false;
}
$result = new Matrix($this->rows, $this->columns);
for($r = 0; $r < $this->rows; ++$r){
for($c = 0; $c < $this->columns; ++$c){
$result->setElement($r, $c, $this->matrix[$r][$c] + $matrix->getElement($r, $c));
}
}
return $result;
}
public function substract(Matrix $matrix){
if($this->rows !== $matrix->getRows() or $this->columns !== $matrix->getColumns()){
return false;
}
$result = clone $this;
for($r = 0; $r < $this->rows; ++$r){
for($c = 0; $c < $this->columns; ++$c){
$result->setElement($r, $c, $this->matrix[$r][$c] - $matrix->getElement($r, $c));
}
}
return $result;
}
public function multiplyScalar($number){
$result = clone $this;
for($r = 0; $r < $this->rows; ++$r){
for($c = 0; $c < $this->columns; ++$c){
$result->setElement($r, $c, $this->matrix[$r][$c] * $number);
}
}
return $result;
}
public function divideScalar($number){
$result = clone $this;
for($r = 0; $r < $this->rows; ++$r){
for($c = 0; $c < $this->columns; ++$c){
$result->setElement($r, $c, $this->matrix[$r][$c] / $number);
}
}
return $result;
}
public function transpose(){
$result = new Matrix($this->columns, $this->rows);
for($r = 0; $r < $this->rows; ++$r){
for($c = 0; $c < $this->columns; ++$c){
$result->setElement($c, $r, $this->matrix[$r][$c]);
}
}
return $result;
}
//Naive Matrix product, O(n^3)
public function product(Matrix $matrix){
if($this->columns !== $matrix->getRows()){
return false;
}
$c = $matrix->getColumns();
$result = new Matrix($this->rows, $c);
for($i = 0; $i < $this->rows; ++$i){
for($j = 0; $j < $c; ++$j){
$sum = 0;
for($k = 0; $k < $this->columns; ++$k){
$sum += $this->matrix[$i][$k] * $matrix->getElement($k, $j);
}
$result->setElement($i, $j, $sum);
}
}
return $result;
}
//Computation of the determinant of 2x2 and 3x3 matrices
public function determinant(){
if($this->isSquare() !== true){
return false;
}
switch($this->rows){
case 1:
return 0;
case 2:
return $this->matrix[0][0] * $this->matrix[1][1] - $this->matrix[0][1] * $this->matrix[1][0];
case 3:
return $this->matrix[0][0] * $this->matrix[1][1] * $this->matrix[2][2] + $this->matrix[0][1] * $this->matrix[1][2] * $this->matrix[2][0] + $this->matrix[0][2] * $this->matrix[1][0] * $this->matrix[2][1] - $this->matrix[2][0] * $this->matrix[1][1] * $this->matrix[0][2] - $this->matrix[2][1] * $this->matrix[1][2] * $this->matrix[0][0] - $this->matrix[2][2] * $this->matrix[1][0] * $this->matrix[0][1];
}
return false;
}
public function __toString(){
$s = "";
for($r = 0; $r < $this->rows; ++$r){
$s .= implode(",", $this->matrix[$r]).";";
}
return "Matrix({$this->rows}x{$this->columns};".substr($s, 0, -1).")";
}
}