mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
Skins, protocol changes, handle split packets
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@ -22,53 +22,9 @@
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namespace pocketmine\network;
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use pocketmine\event\player\PlayerCreationEvent;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\AddItemEntityPacket;
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use pocketmine\network\protocol\AddMobPacket;
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use pocketmine\network\protocol\AddPaintingPacket;
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use pocketmine\network\protocol\AddPlayerPacket;
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use pocketmine\network\protocol\AdventureSettingsPacket;
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use pocketmine\network\protocol\AnimatePacket;
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use pocketmine\network\protocol\BatchPacket;
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use pocketmine\network\protocol\ContainerClosePacket;
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use pocketmine\network\protocol\ContainerOpenPacket;
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use pocketmine\network\protocol\ContainerSetContentPacket;
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use pocketmine\network\protocol\ContainerSetDataPacket;
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use pocketmine\network\protocol\ContainerSetSlotPacket;
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use pocketmine\network\protocol\DataPacket;
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use pocketmine\network\protocol\DropItemPacket;
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use pocketmine\network\protocol\TileEntityDataPacket;
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use pocketmine\network\protocol\EntityEventPacket;
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use pocketmine\network\protocol\ExplodePacket;
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use pocketmine\network\protocol\HurtArmorPacket;
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use pocketmine\network\protocol\Info as ProtocolInfo;
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use pocketmine\network\protocol\InteractPacket;
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use pocketmine\network\protocol\LevelEventPacket;
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use pocketmine\network\protocol\DisconnectPacket;
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use pocketmine\network\protocol\LoginPacket;
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use pocketmine\network\protocol\PlayStatusPacket;
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use pocketmine\network\protocol\TextPacket;
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use pocketmine\network\protocol\MoveEntityPacket;
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use pocketmine\network\protocol\MovePlayerPacket;
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use pocketmine\network\protocol\PlayerActionPacket;
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use pocketmine\network\protocol\PlayerArmorEquipmentPacket;
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use pocketmine\network\protocol\PlayerEquipmentPacket;
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use pocketmine\network\protocol\RemoveBlockPacket;
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use pocketmine\network\protocol\RemoveEntityPacket;
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use pocketmine\network\protocol\RemovePlayerPacket;
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use pocketmine\network\protocol\RespawnPacket;
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use pocketmine\network\protocol\SetDifficultyPacket;
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use pocketmine\network\protocol\SetEntityDataPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\network\protocol\SetHealthPacket;
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use pocketmine\network\protocol\SetSpawnPositionPacket;
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use pocketmine\network\protocol\SetTimePacket;
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use pocketmine\network\protocol\StartGamePacket;
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use pocketmine\network\protocol\TakeItemEntityPacket;
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use pocketmine\network\protocol\TileEventPacket;
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use pocketmine\network\protocol\UnknownPacket;
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use pocketmine\network\protocol\UpdateBlockPacket;
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use pocketmine\network\protocol\UseItemPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\utils\MainLogger;
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@ -269,7 +225,7 @@ class RakLibInterface implements ServerInstance, AdvancedSourceInterface{
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and Network::$BATCH_THRESHOLD >= 0
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and strlen($packet->buffer) >= Network::$BATCH_THRESHOLD){
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$this->batchedPackets[$this->identifiers[$player]] .= $packet->buffer;
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return;
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return null;
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}
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if($pk === null){
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