mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 09:56:06 +00:00
Hotbar/inventory bugfixes (#399)
- Fixed most issues with item equipment in creative - Added save and restore of currently-held item - Reset hotbar on death, added API method PlayerInventory->resetHotbar() - Creative players now have more leeway to get items, alleviates issues with item equipment in desktop GUI - Fixed creative players wearing armour - Found unknown field in ContainerSetSlotPacket - Removed outdated/redundant constants - Use a case statement in ContainerSetSlotPacket handler, added handling for 0x7a hotbar slot link update
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@ -40,7 +40,7 @@ class PlayerInventory extends BaseInventory{
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protected $hotbar;
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public function __construct(Human $player){
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$this->hotbar = range(0, $this->getHotbarSize() - 1, 1);
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$this->resetHotbar(false);
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parent::__construct($player, InventoryType::get(InventoryType::PLAYER));
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}
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@ -53,20 +53,93 @@ class PlayerInventory extends BaseInventory{
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$this->sendContents($this->getViewers());
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}
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public function getHotbarSlotIndex($index){
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return ($index >= 0 and $index < $this->getHotbarSize()) ? $this->hotbar[$index] : -1;
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/**
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* Called when a client equips a hotbar slot. This method should not be used by plugins.
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* This method will call PlayerItemHeldEvent.
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*
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* @param int $hotbarSlot Number of the hotbar slot to equip.
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* @param int|null $inventorySlot Inventory slot to map to the specified hotbar slot. Supply null to make no change to the link.
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*
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* @return bool if the equipment change was successful, false if not.
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*/
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public function equipItem(int $hotbarSlot, $inventorySlot = null) : bool{
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if($inventorySlot === null){
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$inventorySlot = $this->getHotbarSlotIndex($this->getHeldItemIndex());
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}
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if($hotbarSlot < 0 or $hotbarSlot >= $this->getHotbarSize() or $inventorySlot < -1 or $inventorySlot >= $this->getSize()){
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$this->sendContents($this->getHolder());
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return false;
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}
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$this->getHolder()->getLevel()->getServer()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $this->getItem($inventorySlot), $inventorySlot, $hotbarSlot));
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if($ev->isCancelled()){
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$this->sendContents($this->getHolder());
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return false;
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}
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$this->setHotbarSlotIndex($hotbarSlot, $inventorySlot);
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$this->setHeldItemIndex($hotbarSlot, false);
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return true;
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}
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public function setHotbarSlotIndex($index, $slot){
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if($index >= 0 and $index < $this->getHotbarSize() and $slot >= -1 and $slot < $this->getSize()){
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$this->hotbar[$index] = $slot;
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/**
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* Returns the index of the inventory slot mapped to the specified hotbar slot, or -1 if the hotbar slot does not exist.
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* @param int $index
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*
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* @return int
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*/
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public function getHotbarSlotIndex($index){
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return $this->hotbar[$index] ?? -1;
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}
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/**
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* @internal This method is intended for use in network interaction with clients only.
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* @deprecated Do not change hotbar slot mapping with plugins, this will cause myriad client-sided bugs, especially with desktop GUI clients.
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*
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* @param int $hotbarSlot
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* @param int $inventorySlot
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*/
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public function setHotbarSlotIndex($hotbarSlot, $inventorySlot){
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if($hotbarSlot >= 0 and $hotbarSlot < $this->getHotbarSize() and $inventorySlot >= -1 and $inventorySlot < $this->getSize()){
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if($inventorySlot !== -1 and ($alreadyEquippedIndex = array_search($inventorySlot, $this->hotbar)) !== false){
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/* Swap the slots
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* This assumes that the equipped slot can only be equipped in one other slot
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* it will not account for ancient bugs where the same slot ended up linked to several hotbar slots.
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* Such bugs will require a hotbar reset to default.
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*/
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$this->hotbar[$alreadyEquippedIndex] = $this->hotbar[$hotbarSlot];
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}
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$this->hotbar[$hotbarSlot] = $inventorySlot;
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}
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}
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/**
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* Resets hotbar links to their original defaults.
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* @param bool $send Whether to send changes to the holder.
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*/
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public function resetHotbar(bool $send = true){
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$this->hotbar = range(0, $this->getHotbarSize() - 1, 1);
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if($send){
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$this->sendContents($this->getHolder());
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}
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}
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/**
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* Returns the hotbar slot number the holder is currently holding.
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* @return int
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*/
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public function getHeldItemIndex(){
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return $this->itemInHandIndex;
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}
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/**
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* Sets which hotbar slot the player is currently loading.
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*
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* @param int $index 0-8 index of the hotbar slot to hold
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* @param bool $send Whether to send updates back to the inventory holder. This should usually be true for plugin calls.
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* It should only be false to prevent feedback loops of equipment packets between client and server.
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*/
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public function setHeldItemIndex($index, $send = true){
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if($index >= 0 and $index < $this->getHotbarSize()){
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$this->itemInHandIndex = $index;
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@ -79,6 +152,11 @@ class PlayerInventory extends BaseInventory{
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}
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}
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/**
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* Returns the currently-held item.
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*
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* @return Item
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*/
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public function getItemInHand(){
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$item = $this->getItem($this->getHeldItemSlot());
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if($item instanceof Item){
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@ -89,6 +167,7 @@ class PlayerInventory extends BaseInventory{
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}
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/**
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* Sets the item in the currently-held slot to the specified item.
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* @param Item $item
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*
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* @return bool
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@ -97,29 +176,29 @@ class PlayerInventory extends BaseInventory{
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return $this->setItem($this->getHeldItemSlot(), $item);
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}
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/**
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* Returns the hotbar slot number currently held.
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*
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* @return int
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*/
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public function getHeldItemSlot(){
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return $this->getHotbarSlotIndex($this->itemInHandIndex);
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}
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/**
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* Sets the hotbar slot link of the currently-held hotbar slot.
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* @deprecated Do not change hotbar slot mapping with plugins, this will cause myriad client-sided bugs, especially with desktop GUI clients.
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*
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* @param int $slot
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*/
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public function setHeldItemSlot($slot){
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if($slot >= -1 and $slot < $this->getSize()){
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$item = $this->getItem($slot);
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$itemIndex = $this->getHeldItemIndex();
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if($this->getHolder() instanceof Player){
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Server::getInstance()->getPluginManager()->callEvent($ev = new PlayerItemHeldEvent($this->getHolder(), $item, $slot, $itemIndex));
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if($ev->isCancelled()){
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$this->sendContents($this->getHolder());
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return;
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}
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}
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$this->setHotbarSlotIndex($itemIndex, $slot);
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$this->setHotbarSlotIndex($this->getHeldItemIndex(), $slot);
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}
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}
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/**
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* Sends the currently-held item to specified targets.
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* @param Player|Player[] $target
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*/
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public function sendHeldItem($target){
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@ -128,8 +207,8 @@ class PlayerInventory extends BaseInventory{
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$pk = new MobEquipmentPacket();
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$pk->eid = $this->getHolder()->getId();
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$pk->item = $item;
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$pk->slot = $this->getHeldItemSlot();
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$pk->selectedSlot = $this->getHeldItemIndex();
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$pk->inventorySlot = $this->getHeldItemSlot();
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$pk->hotbarSlot = $this->getHeldItemIndex();
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if(!is_array($target)){
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$target->dataPacket($pk);
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@ -161,6 +240,10 @@ class PlayerInventory extends BaseInventory{
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}
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}
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/**
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* Returns the number of slots in the hotbar.
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* @return int
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*/
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public function getHotbarSize(){
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return 9;
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}
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@ -130,7 +130,21 @@ class SimpleTransactionGroup implements TransactionGroup{
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$haveItems = [];
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$needItems = [];
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return $this->matchItems($haveItems, $needItems) and count($haveItems) === 0 and count($needItems) === 0 and count($this->transactions) > 0;
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if($this->matchItems($needItems, $haveItems) and count($this->transactions) > 0){
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if(count($haveItems) === 0 and count($needItems) === 0){
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return true;
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}elseif($this->source->isCreative(true) and count($needItems) > 0){ //Added items from creative inventory
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foreach($needItems as $item){
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if(Item::getCreativeItemIndex($item) === -1 and $item->getId() !== Item::AIR){
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return false;
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}
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}
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return true;
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}
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}
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return false;
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}
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public function execute(){
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