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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-05 01:16:15 +00:00
Added Level->dropExperience() and API for splitting XP into orb sizes
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@ -31,6 +31,7 @@ use pocketmine\block\BlockFactory;
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use pocketmine\entity\Effect;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Item as DroppedItem;
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use pocketmine\entity\object\ExperienceOrb;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\block\BlockPlaceEvent;
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@ -1699,6 +1700,41 @@ class Level implements ChunkManager, Metadatable{
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return null;
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}
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/**
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* Drops XP orbs into the world for the specified amount, splitting the amount into several orbs if necessary.
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*
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* @param Vector3 $pos
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* @param int $amount
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*
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* @return ExperienceOrb[]
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*/
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public function dropExperience(Vector3 $pos, int $amount) : array{
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/** @var ExperienceOrb[] $orbs */
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$orbs = [];
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foreach(ExperienceOrb::splitIntoOrbSizes($amount) as $split){
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$nbt = Entity::createBaseNBT(
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$pos,
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$this->temporalVector->setComponents((lcg_value() * 0.2 - 0.1) * 2, lcg_value() * 0.4, (lcg_value() * 0.2 - 0.1) * 2),
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lcg_value() * 360,
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0
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);
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$nbt->setShort(ExperienceOrb::TAG_VALUE_PC, $split);
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$orb = Entity::createEntity("XPOrb", $this, $nbt);
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if($orb === null){
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continue;
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}
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$orb->spawnToAll();
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if($orb instanceof ExperienceOrb){
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$orbs[] = $orb;
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}
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}
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return $orbs;
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}
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/**
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* Checks if the level spawn protection radius will prevent the player from using items or building at the specified
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* Vector3 position.
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