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synced 2025-06-12 22:45:28 +00:00
Added Level->dropExperience() and API for splitting XP into orb sizes
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@ -41,6 +41,48 @@ class ExperienceOrb extends Entity{
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*/
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public const MAX_TARGET_DISTANCE = 8.0;
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/**
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* Split sizes used for dropping experience orbs.
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*/
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public const ORB_SPLIT_SIZES = [2477, 1237, 617, 307, 149, 73, 37, 17, 7, 3, 1]; //This is indexed biggest to smallest so that we can return as soon as we found the biggest value.
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/**
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* Returns the largest size of normal XP orb that will be spawned for the specified amount of XP. Used to split XP
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* up into multiple orbs when an amount of XP is dropped.
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*
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* @param int $amount
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*
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* @return int
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*/
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public static function getMaxOrbSize(int $amount) : int{
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foreach(self::ORB_SPLIT_SIZES as $split){
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if($amount >= $split){
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return $split;
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}
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}
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return 1;
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}
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/**
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* Splits the specified amount of XP into an array of acceptable XP orb sizes.
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*
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* @param int $amount
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*
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* @return int[]
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*/
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public static function splitIntoOrbSizes(int $amount) : array{
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$result = [];
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while($amount > 0){
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$size = self::getMaxOrbSize($amount);
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$result[] = $size;
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$amount -= $size;
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}
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return $result;
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}
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public $height = 0.25;
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public $width = 0.25;
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@ -31,6 +31,7 @@ use pocketmine\block\BlockFactory;
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use pocketmine\entity\Effect;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Item as DroppedItem;
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use pocketmine\entity\object\ExperienceOrb;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\block\BlockPlaceEvent;
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@ -1699,6 +1700,41 @@ class Level implements ChunkManager, Metadatable{
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return null;
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}
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/**
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* Drops XP orbs into the world for the specified amount, splitting the amount into several orbs if necessary.
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*
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* @param Vector3 $pos
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* @param int $amount
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*
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* @return ExperienceOrb[]
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*/
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public function dropExperience(Vector3 $pos, int $amount) : array{
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/** @var ExperienceOrb[] $orbs */
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$orbs = [];
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foreach(ExperienceOrb::splitIntoOrbSizes($amount) as $split){
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$nbt = Entity::createBaseNBT(
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$pos,
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$this->temporalVector->setComponents((lcg_value() * 0.2 - 0.1) * 2, lcg_value() * 0.4, (lcg_value() * 0.2 - 0.1) * 2),
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lcg_value() * 360,
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0
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);
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$nbt->setShort(ExperienceOrb::TAG_VALUE_PC, $split);
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$orb = Entity::createEntity("XPOrb", $this, $nbt);
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if($orb === null){
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continue;
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}
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$orb->spawnToAll();
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if($orb instanceof ExperienceOrb){
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$orbs[] = $orb;
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}
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}
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return $orbs;
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}
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/**
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* Checks if the level spawn protection radius will prevent the player from using items or building at the specified
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* Vector3 position.
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