Implement armor damage protection enchantments (#1839)

This commit is contained in:
Dylan K. Taylor
2018-01-24 10:13:24 +00:00
committed by GitHub
parent 6543d96910
commit 0df2064802
5 changed files with 162 additions and 4 deletions

View File

@ -23,6 +23,8 @@ declare(strict_types=1);
namespace pocketmine\item\enchantment;
use pocketmine\event\entity\EntityDamageEvent;
/**
* Manages enchantment type data.
*/
@ -88,9 +90,23 @@ class Enchantment{
public static function init(){
self::$enchantments = new \SplFixedArray(256);
self::registerEnchantment(new Enchantment(self::PROTECTION, "%enchantment.protect.all", self::RARITY_COMMON, self::SLOT_ARMOR, 4));
self::registerEnchantment(new Enchantment(self::FIRE_PROTECTION, "%enchantment.protect.fire", self::RARITY_UNCOMMON, self::SLOT_ARMOR, 4));
self::registerEnchantment(new Enchantment(self::FEATHER_FALLING, "%enchantment.protect.fall", self::RARITY_UNCOMMON, self::SLOT_FEET, 4));
self::registerEnchantment(new ProtectionEnchantment(self::PROTECTION, "%enchant.protect.all", self::RARITY_COMMON, self::SLOT_ARMOR, 4, 0.75, null));
self::registerEnchantment(new ProtectionEnchantment(self::FIRE_PROTECTION, "%enchantment.protect.fire", self::RARITY_UNCOMMON, self::SLOT_ARMOR, 4, 1.25, [
EntityDamageEvent::CAUSE_FIRE,
EntityDamageEvent::CAUSE_FIRE_TICK,
EntityDamageEvent::CAUSE_LAVA
//TODO: check fireballs
]));
self::registerEnchantment(new ProtectionEnchantment(self::FEATHER_FALLING, "%enchantment.protect.fall", self::RARITY_UNCOMMON, self::SLOT_FEET, 4, 2.5, [
EntityDamageEvent::CAUSE_FALL
]));
self::registerEnchantment(new ProtectionEnchantment(self::BLAST_PROTECTION, "%enchantment.protect.explosion", self::RARITY_RARE, self::SLOT_ARMOR, 4, 1.5, [
EntityDamageEvent::CAUSE_BLOCK_EXPLOSION,
EntityDamageEvent::CAUSE_ENTITY_EXPLOSION
]));
self::registerEnchantment(new ProtectionEnchantment(self::PROJECTILE_PROTECTION, "%enchantment.protect.projectile", self::RARITY_UNCOMMON, self::SLOT_ARMOR, 4, 1.5, [
EntityDamageEvent::CAUSE_PROJECTILE
]));
self::registerEnchantment(new Enchantment(self::RESPIRATION, "%enchantment.oxygen", self::RARITY_RARE, self::SLOT_HEAD, 3));

View File

@ -0,0 +1,81 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
use pocketmine\event\entity\EntityDamageEvent;
class ProtectionEnchantment extends Enchantment{
/** @var float */
protected $typeModifier;
/** @var int[]|null */
protected $applicableDamageTypes = null;
/**
* ProtectionEnchantment constructor.
*
* @param int $id
* @param string $name
* @param int $rarity
* @param int $slot
* @param int $maxLevel
* @param float $typeModifier
* @param int[]|null $applicableDamageTypes EntityDamageEvent::CAUSE_* constants which this enchantment type applies to, or null if it applies to all types of damage.
*/
public function __construct(int $id, string $name, int $rarity, int $slot, int $maxLevel, float $typeModifier, ?array $applicableDamageTypes){
parent::__construct($id, $name, $rarity, $slot, $maxLevel);
$this->typeModifier = $typeModifier;
if($applicableDamageTypes !== null){
$this->applicableDamageTypes = array_flip($applicableDamageTypes);
}
}
/**
* Returns the multiplier by which this enchantment type's EPF increases with each enchantment level.
* @return float
*/
public function getTypeModifier() : float{
return $this->typeModifier;
}
/**
* Returns the base EPF this enchantment type offers for the given enchantment level.
* @param int $level
*
* @return int
*/
public function getProtectionFactor(int $level) : int{
return (int) floor((6 + $level ** 2) * $this->typeModifier / 3);
}
/**
* Returns whether this enchantment type offers protection from the specified damage source's cause.
* @param EntityDamageEvent $event
*
* @return bool
*/
public function isApplicable(EntityDamageEvent $event) : bool{
return $this->applicableDamageTypes === null or isset($this->applicableDamageTypes[$event->getCause()]);
}
}