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Implement furnace sound (#4755)
closes #4363 The following classes have been added: - BlastFurnaceSound - SmokerSound - FurnaceSound
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@ -26,9 +26,15 @@ namespace pocketmine\block;
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use pocketmine\block\tile\Furnace as TileFurnace;
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use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
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use pocketmine\block\utils\NormalHorizontalFacingInMetadataTrait;
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use pocketmine\crafting\FurnaceType;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\world\sound\BlastFurnaceSound;
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use pocketmine\world\sound\FurnaceSound;
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use pocketmine\world\sound\SmokerSound;
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use function mt_rand;
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class Furnace extends Opaque{
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use FacesOppositePlacingPlayerTrait;
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@ -84,6 +90,14 @@ class Furnace extends Opaque{
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public function onScheduledUpdate() : void{
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$furnace = $this->position->getWorld()->getTile($this->position);
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if($furnace instanceof TileFurnace && $furnace->onUpdate()){
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if(mt_rand(1, 60) === 1){ //in vanilla this is between 1 and 5 seconds; try to average about 3
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$this->position->getWorld()->addSound($this->position, match($furnace->getFurnaceType()->id()){
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FurnaceType::FURNACE()->id() => new FurnaceSound(),
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FurnaceType::BLAST_FURNACE()->id() => new BlastFurnaceSound(),
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FurnaceType::SMOKER()->id() => new SmokerSound(),
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default => throw new AssumptionFailedError("Unreachable")
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});
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}
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$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, 1); //TODO: check this
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}
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}
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