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synced 2025-05-10 15:59:39 +00:00
ProjectileItem: get NBT as far away as possible
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@ -23,7 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Location;
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use pocketmine\entity\projectile\Egg as EggEntity;
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use pocketmine\entity\projectile\Throwable;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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class Egg extends ProjectileItem{
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@ -31,8 +36,15 @@ class Egg extends ProjectileItem{
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return 16;
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}
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public function getProjectileEntityClass() : string{
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return EggEntity::class;
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protected function createEntity(EntityFactory $factory, Location $location, Vector3 $velocity, Player $thrower) : Throwable{
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/** @var EggEntity $projectile */
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$projectile = $factory->create(
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EggEntity::class,
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$location->getWorldNonNull(),
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EntityFactory::createBaseNBT($location, $velocity, $location->yaw, $location->pitch),
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$thrower
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);
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return $projectile;
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}
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public function getThrowForce() : float{
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@ -23,7 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Location;
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use pocketmine\entity\projectile\EnderPearl as EnderPearlEntity;
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use pocketmine\entity\projectile\Throwable;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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class EnderPearl extends ProjectileItem{
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@ -31,8 +36,15 @@ class EnderPearl extends ProjectileItem{
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return 16;
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}
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public function getProjectileEntityClass() : string{
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return EnderPearlEntity::class;
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protected function createEntity(EntityFactory $factory, Location $location, Vector3 $velocity, Player $thrower) : Throwable{
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/** @var EnderPearlEntity $projectile */
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$projectile = $factory->create(
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EnderPearlEntity::class,
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$location->getWorldNonNull(),
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EntityFactory::createBaseNBT($location, $velocity, $location->yaw, $location->pitch),
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$thrower
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);
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return $projectile;
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}
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public function getThrowForce() : float{
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@ -23,12 +23,24 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Location;
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use pocketmine\entity\projectile\ExperienceBottle as ExperienceBottleEntity;
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use pocketmine\entity\projectile\Throwable;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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class ExperienceBottle extends ProjectileItem{
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public function getProjectileEntityClass() : string{
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return ExperienceBottleEntity::class;
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protected function createEntity(EntityFactory $factory, Location $location, Vector3 $velocity, Player $thrower) : Throwable{
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/** @var ExperienceBottleEntity $projectile */
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$projectile = $factory->create(
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ExperienceBottleEntity::class,
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$location->getWorldNonNull(),
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EntityFactory::createBaseNBT($location, $velocity, $location->yaw, $location->pitch),
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$thrower
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);
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return $projectile;
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}
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public function getThrowForce() : float{
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@ -24,43 +24,23 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Location;
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use pocketmine\entity\projectile\Throwable;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\player\Player;
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use pocketmine\utils\Utils;
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use pocketmine\world\sound\ThrowSound;
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abstract class ProjectileItem extends Item{
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/**
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* Returns the entity type that this projectile creates. This should return a ::class extending Throwable.
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*
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* @return string class extends Throwable
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* @phpstan-return class-string<Throwable>
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*/
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abstract public function getProjectileEntityClass() : string;
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abstract public function getThrowForce() : float;
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/**
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* Helper function to apply extra NBT tags to pass to the created projectile.
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*/
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protected function addExtraTags(CompoundTag $tag) : void{
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}
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abstract protected function createEntity(EntityFactory $factory, Location $location, Vector3 $velocity, Player $thrower) : Throwable;
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public function onClickAir(Player $player, Vector3 $directionVector) : ItemUseResult{
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$location = $player->getLocation();
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$nbt = EntityFactory::createBaseNBT($player->getEyePos(), $directionVector, $location->yaw, $location->pitch);
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$this->addExtraTags($nbt);
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$class = $this->getProjectileEntityClass();
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Utils::testValidInstance($class, Throwable::class);
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/** @var Throwable $projectile */
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$projectile = EntityFactory::getInstance()->create($class, $location->getWorldNonNull(), $nbt, $player);
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$projectile = $this->createEntity(EntityFactory::getInstance(), Location::fromObject($player->getEyePos(), $player->getWorld(), $location->yaw, $location->pitch), $directionVector, $player);
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$projectile->setMotion($projectile->getMotion()->multiply($this->getThrowForce()));
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$projectileEv = new ProjectileLaunchEvent($projectile);
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@ -23,7 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Location;
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use pocketmine\entity\projectile\Snowball as SnowballEntity;
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use pocketmine\entity\projectile\Throwable;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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class Snowball extends ProjectileItem{
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@ -31,8 +36,15 @@ class Snowball extends ProjectileItem{
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return 16;
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}
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public function getProjectileEntityClass() : string{
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return SnowballEntity::class;
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protected function createEntity(EntityFactory $factory, Location $location, Vector3 $velocity, Player $thrower) : Throwable{
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/** @var SnowballEntity $projectile */
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$projectile = $factory->create(
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SnowballEntity::class,
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$location->getWorldNonNull(),
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EntityFactory::createBaseNBT($location, $velocity, $location->yaw, $location->pitch),
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$thrower
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);
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return $projectile;
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}
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public function getThrowForce() : float{
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@ -23,8 +23,12 @@ declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Location;
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use pocketmine\entity\projectile\SplashPotion as SplashPotionEntity;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\entity\projectile\Throwable;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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class SplashPotion extends ProjectileItem{
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@ -32,15 +36,20 @@ class SplashPotion extends ProjectileItem{
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return 1;
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}
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public function getProjectileEntityClass() : string{
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return SplashPotionEntity::class;
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protected function createEntity(EntityFactory $factory, Location $location, Vector3 $velocity, Player $thrower) : Throwable{
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/** @var SplashPotionEntity $projectile */
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$projectile = $factory->create(
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SplashPotionEntity::class,
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$location->getWorldNonNull(),
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EntityFactory::createBaseNBT($location, $velocity, $location->yaw, $location->pitch),
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$thrower
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);
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$projectile->setPotionId($this->meta);
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return $projectile;
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}
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public function getThrowForce() : float{
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return 0.5;
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}
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protected function addExtraTags(CompoundTag $tag) : void{
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$tag->setShort("PotionId", $this->meta);
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}
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}
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