Improved trees, improved inventory transactions, improved snowball/bow usage

This commit is contained in:
Shoghi Cervantes
2015-03-28 16:59:15 +01:00
parent 47de616ac5
commit 0a85ad0d1f
22 changed files with 363 additions and 360 deletions

View File

@ -45,11 +45,11 @@ class Perlin extends Noise{
}
for($i = 0; $i < 256; ++$i){
$this->perm[$i] = $random->nextRange(0, 255);
$this->perm[$i] = $random->nextBoundedInt(256);
}
for($i = 0; $i < 256; ++$i){
$pos = $random->nextRange(0, 255 - $i) + $i;
$pos = $random->nextBoundedInt(256 - $i) + $i;
$old = $this->perm[$i];
$this->perm[$i] = $this->perm[$pos];

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@ -0,0 +1,47 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;
use pocketmine\block\Wood;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
class BirchTree extends Tree{
protected $superBirch = false;
public function __construct($superBirch = false){
$this->trunkBlock = Block::LOG;
$this->leafBlock = Block::LEAVES;
$this->type = Wood::BIRCH;
$this->superBirch = (bool) $superBirch;
}
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){
$this->treeHeight = $random->nextBoundedInt(3) + 5;
if($this->superBirch){
$this->treeHeight += 5;
}
parent::placeObject($level, $x, $y, $z, $random);
}
}

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@ -0,0 +1,35 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;
use pocketmine\block\Wood;
class JungleTree extends Tree{
public function __construct(){
$this->trunkBlock = Block::LOG;
$this->leafBlock = Block::LEAVES;
$this->type = Wood::JUNGLE;
$this->treeHeight = 8;
}
}

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@ -0,0 +1,41 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;
use pocketmine\block\Wood;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
class OakTree extends Tree{
public function __construct(){
$this->trunkBlock = Block::LOG;
$this->leafBlock = Block::LEAVES;
$this->type = Wood::OAK;
}
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){
$this->treeHeight = $random->nextBoundedInt(3) + 4;
parent::placeObject($level, $x, $y, $z, $random);
}
}

View File

@ -50,8 +50,8 @@ class Ore{
$x2 = $x + 8 - $offset->x;
$z1 = $z + 8 + $offset->y;
$z2 = $z + 8 - $offset->y;
$y1 = $y + $this->random->nextRange(0, 3) + 2;
$y2 = $y + $this->random->nextRange(0, 3) + 2;
$y1 = $y + $this->random->nextBoundedInt(3) + 2;
$y2 = $y + $this->random->nextBoundedInt(3) + 2;
for($count = 0; $count <= $clusterSize; ++$count){
$seedX = $x1 + ($x2 - $x1) * $count / $clusterSize;
$seedY = $y1 + ($y2 - $y1) * $count / $clusterSize;

View File

@ -1,96 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
class PineTree extends Tree{
var $type = 1;
private $totalHeight = 8;
private $leavesSizeY = -1;
private $leavesAbsoluteMaxRadius = -1;
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random){
$this->findRandomLeavesSize($random);
$checkRadius = 0;
for($yy = 0; $yy < $this->totalHeight; ++$yy){
if($yy === $this->leavesSizeY){
$checkRadius = $this->leavesAbsoluteMaxRadius;
}
for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
if(!isset($this->overridable[$level->getBlockIdAt($x + $xx, $y + $yy, $z + $zz)])){
return false;
}
}
}
}
return true;
}
private function findRandomLeavesSize(Random $random){
$this->totalHeight += $random->nextRange(-1, 2);
$this->leavesSizeY = 1 + $random->nextRange(0, 2);
$this->leavesAbsoluteMaxRadius = 2 + $random->nextRange(0, 1);
}
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){
if($this->leavesSizeY === -1 or $this->leavesAbsoluteMaxRadius === -1){
$this->findRandomLeavesSize($random);
}
$level->setBlockIdAt($x, $y - 1, $z, Block::DIRT);
$leavesRadius = 0;
$leavesMaxRadius = 1;
$leavesBottomY = $this->totalHeight - $this->leavesSizeY;
$firstMaxedRadius = false;
for($leavesY = 0; $leavesY <= $leavesBottomY; ++$leavesY){
$yy = $this->totalHeight - $leavesY;
for($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx){
for($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz){
if(abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0){
$level->setBlockIdAt($x + $xx, $y + $yy, $z + $zz, Block::LEAVES);
$level->setBlockDataAt($x + $xx, $y + $yy, $z + $zz, $this->type);
}
}
}
if($leavesRadius >= $leavesMaxRadius){
$leavesRadius = $firstMaxedRadius ? 1 : 0;
$firstMaxedRadius = true;
if(++$leavesMaxRadius > $this->leavesAbsoluteMaxRadius){
$leavesMaxRadius = $this->leavesAbsoluteMaxRadius;
}
}else{
++$leavesRadius;
}
}
$trunkHeightReducer = $random->nextRange(0, 3);
for($yy = 0; $yy < ($this->totalHeight - $trunkHeightReducer); ++$yy){
$level->setBlockIdAt($x, $y + $yy, $z, Block::TRUNK);
$level->setBlockDataAt($x, $y + $yy, $z, $this->type);
}
}
}

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@ -1,98 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
class SmallTree extends Tree{
public $type = 0;
private $trunkHeight = 5;
private static $leavesHeight = 4; // All trees appear to be 4 tall
private static $leafRadii = [1, 1.41, 2.83, 2.24];
private $addLeavesVines = false;
private $addLogVines = false;
private $addCocoaPlants = false;
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random){
$radiusToCheck = 0;
for($yy = 0; $yy < $this->trunkHeight + 3; ++$yy){
if($yy == 1 or $yy === $this->trunkHeight){
++$radiusToCheck;
}
for($xx = -$radiusToCheck; $xx < ($radiusToCheck + 1); ++$xx){
for($zz = -$radiusToCheck; $zz < ($radiusToCheck + 1); ++$zz){
if(!isset($this->overridable[$level->getBlockIdAt($x + $xx, $y + $yy, $z + $zz)])){
return false;
}
}
}
}
return true;
}
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){
// The base dirt block
$level->setBlockIdAt($x, $y, $z, Block::DIRT);
// Adjust the tree trunk's height randomly
// plot [-14:11] int( x / 8 ) + 5
// - min=4 (all leaves are 4 tall, some trunk must show)
// - max=6 (top leaves are within ground-level whacking range
// on all small trees)
$heightPre = $random->nextRange(-14, 11);
$this->trunkHeight = intval($heightPre / 8) + 5;
// Adjust the starting leaf density using the trunk height as a
// starting position (tall trees with skimpy leaves don't look
// too good)
$leafPre = $random->nextRange($this->trunkHeight, 10) / 20; // (TODO: seed may apply)
// Now build the tree (from the top down)
$leaflevel = 0;
for($yy = ($this->trunkHeight + 1); $yy >= 0; --$yy){
if($leaflevel < self::$leavesHeight){
// The size is a slight variation on the trunkheight
$radius = self::$leafRadii[$leaflevel] + $leafPre;
$bRadius = 3;
for($xx = -$bRadius; $xx <= $bRadius; ++$xx){
for($zz = -$bRadius; $zz <= $bRadius; ++$zz){
if(sqrt($xx ** 2 + $zz ** 2) <= $radius){
$level->setBlockIdAt($x + $xx, $y + $yy, $z + $zz, Block::LEAVES);
$level->setBlockDataAt($x + $xx, $y + $yy, $z + $zz, $this->type);
}
}
}
$leaflevel++;
}
// Place the trunk last
if($leaflevel > 1){
$level->setBlockIdAt($x, $y + $yy, $z, Block::TRUNK);
$level->setBlockDataAt($x, $y + $yy, $z, $this->type);
}
}
}
}

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@ -22,64 +22,56 @@
namespace pocketmine\level\generator\object;
use pocketmine\block\Block;
use pocketmine\block\Wood;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
class SpruceTree extends Tree{
var $type = 1;
private $totalHeight = 8;
private $leavesBottomY = -1;
private $leavesMaxRadius = -1;
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random){
$this->findRandomLeavesSize($random);
$checkRadius = 0;
for($yy = 0; $yy < $this->totalHeight + 2; ++$yy){
if($yy === $this->leavesBottomY){
$checkRadius = $this->leavesMaxRadius;
}
for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
if(!isset($this->overridable[$level->getBlockIdAt($x + $xx, $y + $yy, $z + $zz)])){
return false;
}
}
}
}
return true;
}
private function findRandomLeavesSize(Random $random){
$this->totalHeight += $random->nextRange(-1, 2);
$this->leavesBottomY = (int) ($this->totalHeight - $random->nextRange(1, 2) - 3);
$this->leavesMaxRadius = 1 + $random->nextRange(0, 1);
public function __construct(){
$this->trunkBlock = Block::LOG;
$this->leafBlock = Block::LEAVES;
$this->type = Wood::SPRUCE;
$this->treeHeight = 10;
}
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){
if($this->leavesBottomY === -1 or $this->leavesMaxRadius === -1){
$this->findRandomLeavesSize($random);
}
$level->setBlockIdAt($x, $y - 1, $z, Block::DIRT);
$leavesRadius = 0;
for($yy = $this->totalHeight; $yy >= $this->leavesBottomY; --$yy){
for($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx){
for($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz){
if(abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0){
$level->setBlockIdAt($x + $xx, $y + $yy, $z + $zz, Block::LEAVES);
$level->setBlockDataAt($x + $xx, $y + $yy, $z + $zz, $this->type);
$this->treeHeight = $random->nextBoundedInt(4) + 6;
$topSize = $this->treeHeight - (1 + $random->nextBoundedInt(2));
$lRadius = 2 + $random->nextBoundedInt(2);
$this->placeTrunk($level, $x, $y, $z, $random, $this->treeHeight - $random->nextBoundedInt(3));
$radius = $random->nextBoundedInt(2);
$maxR = 1;
$minR = 0;
for($yy = 0; $yy <= $topSize; ++$yy){
$yyy = $y + $this->treeHeight - $yy;
for($xx = $x - $radius; $xx <= $x + $radius; ++$xx){
$xOff = $xx - $x;
for($zz = $z - $radius; $zz <= $z + $radius; ++$zz){
$zOff = $zz - $z;
if(abs($xOff) === $radius and abs($zOff) === $radius and $radius > 0){
continue;
}
$level->setBlockIdAt($xx, $yyy, $zz, $this->leafBlock);
$level->setBlockDataAt($xx, $yyy, $zz, $this->type);
}
}
if($radius >= $maxR){
$radius = $minR;
$minR = 1;
if(++$maxR > $lRadius){
$maxR = $lRadius;
}
}else{
++$radius;
}
if($leavesRadius > 0 and $yy === ($y + $this->leavesBottomY + 1)){
--$leavesRadius;
}elseif($leavesRadius < $this->leavesMaxRadius){
++$leavesRadius;
}
}
for($yy = 0; $yy < ($this->totalHeight - 1); ++$yy){
$level->setBlockIdAt($x, $y + $yy, $z, Block::TRUNK);
$level->setBlockDataAt($x, $y + $yy, $z, $this->type);
}
}

View File

@ -26,11 +26,9 @@ use pocketmine\block\Sapling;
use pocketmine\level\ChunkManager;
use pocketmine\utils\Random;
class Tree{
abstract class Tree{
public $overridable = [
0 => true,
2 => true,
3 => true,
Block::AIR => true,
6 => true,
17 => true,
18 => true,
@ -39,29 +37,33 @@ class Tree{
Block::LEAVES2 => true
];
public $type = 0;
public $trunkBlock = Block::LOG;
public $leafBlock = Block::LEAVES;
public $treeHeight = 7;
public static function growTree(ChunkManager $level, $x, $y, $z, Random $random, $type = 0){
switch($type & 0x03){
switch($type){
case Sapling::SPRUCE:
if($random->nextRange(0, 1) === 1){
$tree = new SpruceTree();
}else{
$tree = new PineTree();
}
$tree = new SpruceTree();
break;
case Sapling::BIRCH:
$tree = new SmallTree();
$tree->type = Sapling::BIRCH;
if($random->nextBoundedInt(39) === 0){
$tree = new BirchTree(true);
}else{
$tree = new BirchTree();
}
break;
case Sapling::JUNGLE:
$tree = new SmallTree();
$tree->type = Sapling::JUNGLE;
$tree = new JungleTree();
break;
case Sapling::OAK:
default:
$tree = new OakTree();
/*if($random->nextRange(0, 9) === 0){
$tree = new BigTree();
}else{*/
$tree = new SmallTree();
//}
break;
}
@ -69,4 +71,57 @@ class Tree{
$tree->placeObject($level, $x, $y, $z, $random);
}
}
public function canPlaceObject(ChunkManager $level, $x, $y, $z, Random $random){
$radiusToCheck = 0;
for($yy = 0; $yy < $this->treeHeight + 3; ++$yy){
if($yy == 1 or $yy === $this->treeHeight){
++$radiusToCheck;
}
for($xx = -$radiusToCheck; $xx < ($radiusToCheck + 1); ++$xx){
for($zz = -$radiusToCheck; $zz < ($radiusToCheck + 1); ++$zz){
if(!isset($this->overridable[$level->getBlockIdAt($x + $xx, $y + $yy, $z + $zz)])){
return false;
}
}
}
}
return true;
}
public function placeObject(ChunkManager $level, $x, $y, $z, Random $random){
$this->placeTrunk($level, $x, $y, $z, $random, $this->treeHeight - 1);
for($yy = $y - 3 + $this->treeHeight; $yy <= $y + $this->treeHeight; ++$yy){
$yOff = $yy - ($y + $this->treeHeight);
$mid = (int) (1 - $yOff / 2);
for($xx = $x - $mid; $xx <= $x + $mid; ++$xx){
$xOff = $xx - $x;
for($zz = $z - $mid; $zz <= $z + $mid; ++$zz){
$zOff = $zz - $z;
if(abs($xOff) === $mid and abs($zOff) === $mid and ($yOff === 0 or $random->nextBoundedInt(2) === 0)){
continue;
}
$level->setBlockIdAt($xx, $yy, $zz, $this->leafBlock);
$level->setBlockDataAt($xx, $yy, $zz, $this->type);
}
}
}
}
protected function placeTrunk(ChunkManager $level, $x, $y, $z, Random $random, $trunkHeight){
// The base dirt block
$level->setBlockIdAt($x, $y - 1, $z, Block::DIRT);
for($yy = 0; $yy <= $trunkHeight; ++$yy){
$blockId = $level->getBlockIdAt($x, $y + $yy, $z);
if(isset($this->overridable[$blockId])){
$level->setBlockIdAt($x, $y + $yy, $z, $this->trunkBlock);
$level->setBlockDataAt($x, $y + $yy, $z, $this->type);
}
}
}
}

View File

@ -33,7 +33,7 @@ class Pond extends Populator{
public function populate(ChunkManager $level, $chunkX, $chunkZ, Random $random){
if($random->nextRange(0, $this->waterOdd) === 0){
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 16);
$y = $random->nextRange(0, 128);
$y = $random->nextBoundedInt(128);
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 16);
$pond = new \pocketmine\level\generator\object\Pond($random, new Water());
if($pond->canPlaceObject($level, $x, $y, $z)){