mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 00:07:30 +00:00
Correct block breaking
This commit is contained in:
parent
30d2b41264
commit
067147f750
@ -33,175 +33,235 @@ class BlockAPI{
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public function init(){
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$this->server->addHandler("world.block.update", array($this, "handle"));
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$this->server->addHandler("player.block.action", array($this, "handle"));
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$this->server->addHandler("player.block.break", array($this, "blockBreak"));
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$this->server->addHandler("player.block.action", array($this, "blockAction"));
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}
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public function handle($data, $event){
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switch($event){
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case "player.block.action":
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$target = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
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$cancelPlace = false;
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if(isset(Material::$activable[$target[0]])){
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switch($target[0]){
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case 2:
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case 3:
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case 6:
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break;
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default:
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$cancelPlace = true;
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break;
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}
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}
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if($cancelPlace === true or $data["face"] < 0 or $data["face"] > 5){
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return;
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}
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//if(!isset(Material::$replaceable[$target[0]])){
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switch($data["face"]){
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case 0:
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--$data["y"];
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break;
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case 1:
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++$data["y"];
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break;
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case 2:
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--$data["z"];
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break;
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case 3:
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++$data["z"];
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break;
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case 4:
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--$data["x"];
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break;
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case 5:
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++$data["x"];
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break;
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}
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//}
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if($data["y"] >= 127){
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return;
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}
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$block = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
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if(!isset(Material::$replaceable[$block[0]])){
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return;
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}
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if(isset(Material::$placeable[$data["block"]])){
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$data["block"] = Material::$placeable[$data["block"]] === true ? $data["block"]:Material::$placeable[$data["block"]];
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}else{
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return;
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}
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$direction = $this->server->api->entity->get($data["eid"])->getDirection();
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switch($data["block"]){
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case 50: //Torch
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if(isset(Material::$transparent[$target[0]])){
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return;
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}
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$faces = array(
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0 => 6,
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1 => 5,
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2 => 4,
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3 => 3,
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4 => 2,
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5 => 1,
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);
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if(!isset($faces[$data["face"]])){
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return false;
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}
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$data["meta"] = $faces[$data["face"]];
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break;
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case 53://Stairs
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case 67:
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case 108:
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$faces = array(
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0 => 0,
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1 => 2,
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2 => 1,
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3 => 3,
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);
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$data["meta"] = $faces[$direction] & 0x03;
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break;
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case 96: //trapdoor
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if(isset(Material::$transparent[$target[0]])){
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return;
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}
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$faces = array(
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2 => 0,
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3 => 1,
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4 => 2,
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5 => 3,
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);
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if(!isset($faces[$data["face"]])){
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return false;
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}
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$data["meta"] = $faces[$data["face"]] & 0x03;
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break;
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case 107: //Fence gate
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$faces = array(
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0 => 3,
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1 => 0,
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2 => 1,
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3 => 2,
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);
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$data["meta"] = $faces[$direction] & 0x03;
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break;
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case 64://Door placing
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$blockUp = $this->server->api->level->getBlock($data["x"], $data["y"] + 1, $data["z"]);
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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if(!isset(Material::$replaceable[$blockUp[0]]) or isset(Material::$transparent[$blockDown[0]])){
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return;
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}else{
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$data2 = $data;
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$data2["meta"] = 0x08;
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$data["meta"] = $direction & 0x03;
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++$data2["y"];
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$this->server->handle("player.block.place", $data2);
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}
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break;
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case 65: //Ladder
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if(isset(Material::$transparent[$target[0]])){
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return;
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}
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$faces = array(
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2 => 2,
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3 => 3,
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4 => 4,
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5 => 5,
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);
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if(!isset($faces[$data["face"]])){
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return false;
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}
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$data["meta"] = $faces[$data["face"]];
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break;
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case 59://Seeds
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case 105:
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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if($blockDown[0] !== 60){
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return;
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}
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$data["meta"] = 0;
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break;
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case 81: //Cactus
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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$block0 = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"] + 1);
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$block1 = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"] - 1);
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$block2 = $this->server->api->level->getBlock($data["x"] + 1, $data["y"], $data["z"]);
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$block3 = $this->server->api->level->getBlock($data["x"] - 1, $data["y"], $data["z"]);
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if($blockDown[0] !== 12 or $block0[0] !== 0 or $block1[0] !== 0 or $block2[0] !== 0 or $block3[0] !== 0){
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return;
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}
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break;
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}
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$this->server->handle("player.block.place", $data);
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$this->updateBlocksAround($data["x"], $data["x"], $data["z"]);
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public function blockBreak($data, $event){
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if($event !== "player.block.break"){
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return;
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}
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$target = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
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if(isset(Material::$unbreakable[$target[0]])){
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return;
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}
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$drop = array(
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$target[0], //Block
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$target[1], //Meta
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1, //Count
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);
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switch($target[0]){
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case 64: //Door
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$drop = array(324, 0, 1);
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if(($target[1] & 0x08) === 0x08){
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$down = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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if($down[0] === 64){
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$data2 = $data;
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--$data2["y"];
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$this->server->trigger("player.block.break", $data2);
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}
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}else{
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$up = $this->server->api->level->getBlock($data["x"], $data["y"] + 1, $data["z"]);
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if($up[0] === 64){
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$data2 = $data;
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++$data2["y"];
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$this->server->trigger("player.block.break", $data2);
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}
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}
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break;
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}
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if($drop !== false and $drop[0] !== 0 and $drop[2] > 0){
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$this->drop($data["x"], $data["y"], $data["z"], $drop[0], $drop[1] & 0x0F, $drop[2] & 0xFF);
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}
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$this->server->trigger("player.block.break", $data);
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$this->updateBlocksAround($data["x"], $data["x"], $data["z"]);
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}
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public function drop($x, $y, $z, $block, $meta, $stack = 1){
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if($block === 0 or $stack <= 0){
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return;
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}
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$data = array(
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"x" => $x,
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"y" => $y,
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"z" => $z,
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"meta" => $meta,
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"stack" => $stack,
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);
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$data["x"] += mt_rand(2, 8) / 10;
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$data["y"] += mt_rand(2, 8) / 10;
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$data["z"] += mt_rand(2, 8) / 10;
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$e = $this->server->api->entity->add(ENTITY_ITEM, $block, $data);
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$this->server->api->entity->spawnToAll($e->eid);
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}
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public function blockAction($data, $event){
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if($event !== "player.block.action"){
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return;
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}
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$target = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
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$cancelPlace = false;
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if(isset(Material::$activable[$target[0]])){
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switch($target[0]){
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case 2:
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case 3:
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case 6:
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break;
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default:
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$cancelPlace = true;
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break;
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}
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}
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if($cancelPlace === true or $data["face"] < 0 or $data["face"] > 5){
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return;
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}
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//if(!isset(Material::$replaceable[$target[0]])){
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switch($data["face"]){
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case 0:
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--$data["y"];
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break;
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case 1:
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++$data["y"];
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break;
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case 2:
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--$data["z"];
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break;
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case 3:
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++$data["z"];
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break;
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case 4:
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--$data["x"];
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break;
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case 5:
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++$data["x"];
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break;
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}
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//}
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if($data["y"] >= 127){
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return;
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}
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$block = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"]);
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if(!isset(Material::$replaceable[$block[0]])){
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return;
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}
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if(isset(Material::$placeable[$data["block"]])){
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$data["block"] = Material::$placeable[$data["block"]] === true ? $data["block"]:Material::$placeable[$data["block"]];
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}else{
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return;
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}
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$direction = $this->server->api->entity->get($data["eid"])->getDirection();
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switch($data["block"]){
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case 50: //Torch
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if(isset(Material::$transparent[$target[0]])){
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return;
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}
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$faces = array(
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0 => 6,
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1 => 5,
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2 => 4,
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3 => 3,
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4 => 2,
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5 => 1,
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);
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if(!isset($faces[$data["face"]])){
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return false;
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}
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$data["meta"] = $faces[$data["face"]];
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break;
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case 53://Stairs
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case 67:
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case 108:
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$faces = array(
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0 => 0,
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1 => 2,
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2 => 1,
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3 => 3,
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);
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$data["meta"] = $faces[$direction] & 0x03;
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break;
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case 96: //trapdoor
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if(isset(Material::$transparent[$target[0]])){
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return;
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}
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$faces = array(
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2 => 0,
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3 => 1,
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4 => 2,
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5 => 3,
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);
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if(!isset($faces[$data["face"]])){
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return false;
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}
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$data["meta"] = $faces[$data["face"]] & 0x03;
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break;
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case 107: //Fence gate
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$faces = array(
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0 => 3,
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1 => 0,
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2 => 1,
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3 => 2,
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);
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$data["meta"] = $faces[$direction] & 0x03;
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break;
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case 64://Door placing
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$blockUp = $this->server->api->level->getBlock($data["x"], $data["y"] + 1, $data["z"]);
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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if(!isset(Material::$replaceable[$blockUp[0]]) or isset(Material::$transparent[$blockDown[0]])){
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return;
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}else{
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$data2 = $data;
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$data2["meta"] = 0x08;
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$data["meta"] = $direction & 0x03;
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++$data2["y"];
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$this->server->trigger("player.block.place", $data2);
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$this->updateBlocksAround($data2["x"], $data2["y"], $data2["z"]);
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}
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break;
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case 65: //Ladder
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if(isset(Material::$transparent[$target[0]])){
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return;
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}
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$faces = array(
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2 => 2,
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3 => 3,
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4 => 4,
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5 => 5,
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);
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if(!isset($faces[$data["face"]])){
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return false;
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}
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$data["meta"] = $faces[$data["face"]];
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break;
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case 59://Seeds
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case 105:
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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if($blockDown[0] !== 60){
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return;
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}
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$data["meta"] = 0;
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break;
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case 81: //Cactus
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$blockDown = $this->server->api->level->getBlock($data["x"], $data["y"] - 1, $data["z"]);
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$block0 = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"] + 1);
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$block1 = $this->server->api->level->getBlock($data["x"], $data["y"], $data["z"] - 1);
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$block2 = $this->server->api->level->getBlock($data["x"] + 1, $data["y"], $data["z"]);
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$block3 = $this->server->api->level->getBlock($data["x"] - 1, $data["y"], $data["z"]);
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if($blockDown[0] !== 12 or $block0[0] !== 0 or $block1[0] !== 0 or $block2[0] !== 0 or $block3[0] !== 0){
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return;
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}
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break;
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}
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$this->server->trigger("player.block.place", $data);
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$this->updateBlocksAround($data["x"], $data["y"], $data["z"]);
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}
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public function updateBlocksAround($x, $y, $z){
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@ -36,8 +36,8 @@ class LevelAPI{
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}
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public function init(){
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$this->server->addHandler("player.block.break", array($this, "handle"));
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$this->server->addHandler("player.block.place", array($this, "handle"));
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$this->server->event("player.block.break", array($this, "handle"));
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$this->server->event("player.block.place", array($this, "handle"));
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}
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public function handle($data, $event){
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@ -54,14 +54,6 @@ class LevelAPI{
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break;
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}
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$this->setBlock($data["x"], $data["y"], $data["z"], 0, 0);
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$data["block"] = $block[0];
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$data["meta"] = $block[1];
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$data["stack"] = 1;
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$data["x"] += mt_rand(2, 8) / 10;
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$data["y"] += mt_rand(2, 8) / 10;
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$data["z"] += mt_rand(2, 8) / 10;
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$e = $this->server->api->entity->add(ENTITY_ITEM, $block[0], $data);
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$this->server->api->entity->spawnToAll($e->eid);
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break;
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}
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}
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|
@ -26,6 +26,10 @@ the Free Software Foundation, either version 3 of the License, or
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*/
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class Material{
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static $unbreakable = array(
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0,
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7,
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);
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static $transparent = array(
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0 => true,
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6 => true,
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