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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'master' into scheduler-nuke
# Conflicts: # src/pocketmine/level/Level.php
This commit is contained in:
commit
05ef13b23a
@ -239,10 +239,8 @@ class Level implements ChunkManager, Metadatable{
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/** @var int */
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/** @var int */
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public $tickRateCounter = 0;
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public $tickRateCounter = 0;
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/** @var Generator */
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/** @var string|Generator */
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private $generator;
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private $generator;
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/** @var Generator */
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private $generatorInstance;
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/** @var bool */
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/** @var bool */
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private $closed = false;
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private $closed = false;
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@ -379,17 +377,14 @@ class Level implements ChunkManager, Metadatable{
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}
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}
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public function initLevel(){
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public function initLevel(){
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$generator = $this->generator;
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$this->generatorInstance = new $generator($this->provider->getGeneratorOptions());
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$this->generatorInstance->init($this, new Random($this->getSeed()));
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$this->registerGenerator();
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$this->registerGenerator();
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}
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}
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public function registerGenerator(){
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public function registerGenerator(){
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$pool = $this->server->getAsyncPool();
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$pool = $this->server->getAsyncPool();
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for($i = 0, $size = $pool->getSize(); $i < $size; ++$i){
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for($i = 0, $size = $pool->getSize(); $i < $size; ++$i){
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$pool->submitTaskToWorker(new GeneratorRegisterTask($this, $this->generatorInstance), $i);
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$pool->submitTaskToWorker(new GeneratorRegisterTask($this, $this->generator, $this->provider->getGeneratorOptions()), $i);
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}
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}
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}
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}
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@ -60,7 +60,7 @@ abstract class BaseLevelProvider implements LevelProvider{
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protected function fixLevelData() : void{
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protected function fixLevelData() : void{
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if(!$this->levelData->hasTag("generatorName", StringTag::class)){
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if(!$this->levelData->hasTag("generatorName", StringTag::class)){
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$this->levelData->setString("generatorName", (string) Generator::getGenerator("DEFAULT"), true);
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$this->levelData->setString("generatorName", Generator::getGenerator("DEFAULT"), true);
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}
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}
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if(!$this->levelData->hasTag("generatorOptions", StringTag::class)){
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if(!$this->levelData->hasTag("generatorOptions", StringTag::class)){
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@ -121,7 +121,7 @@ class LevelDB extends BaseLevelProvider{
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if($this->levelData->hasTag("Generator", IntTag::class)){
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if($this->levelData->hasTag("Generator", IntTag::class)){
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switch($this->levelData->getInt("Generator")){ //Detect correct generator from MCPE data
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switch($this->levelData->getInt("Generator")){ //Detect correct generator from MCPE data
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case self::GENERATOR_FLAT:
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case self::GENERATOR_FLAT:
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$this->levelData->setString("generatorName", (string) Generator::getGenerator("FLAT"));
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$this->levelData->setString("generatorName", Generator::getGenerator("FLAT"));
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if(($layers = $db->get(self::ENTRY_FLAT_WORLD_LAYERS)) !== false){ //Detect existing custom flat layers
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if(($layers = $db->get(self::ENTRY_FLAT_WORLD_LAYERS)) !== false){ //Detect existing custom flat layers
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$layers = trim($layers, "[]");
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$layers = trim($layers, "[]");
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}else{
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}else{
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@ -131,7 +131,7 @@ class LevelDB extends BaseLevelProvider{
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break;
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break;
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case self::GENERATOR_INFINITE:
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case self::GENERATOR_INFINITE:
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//TODO: add a null generator which does not generate missing chunks (to allow importing back to MCPE and generating more normal terrain without PocketMine messing things up)
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//TODO: add a null generator which does not generate missing chunks (to allow importing back to MCPE and generating more normal terrain without PocketMine messing things up)
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$this->levelData->setString("generatorName", (string) Generator::getGenerator("DEFAULT"));
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$this->levelData->setString("generatorName", Generator::getGenerator("DEFAULT"));
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$this->levelData->setString("generatorOptions", "");
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$this->levelData->setString("generatorOptions", "");
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break;
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break;
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case self::GENERATOR_LIMITED:
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case self::GENERATOR_LIMITED:
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@ -140,7 +140,7 @@ class LevelDB extends BaseLevelProvider{
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throw new LevelException("Unknown LevelDB world format type, this level cannot be loaded");
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throw new LevelException("Unknown LevelDB world format type, this level cannot be loaded");
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}
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}
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}else{
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}else{
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$this->levelData->setString("generatorName", (string) Generator::getGenerator("DEFAULT"));
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$this->levelData->setString("generatorName", Generator::getGenerator("DEFAULT"));
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}
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}
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}
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}
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@ -64,7 +64,7 @@ abstract class Generator{
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/**
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/**
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* @param $name
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* @param $name
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*
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*
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* @return Generator
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* @return string|Generator Name of class that extends Generator (not an actual Generator object)
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*/
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*/
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public static function getGenerator($name){
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public static function getGenerator($name){
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if(isset(Generator::$list[$name = strtolower($name)])){
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if(isset(Generator::$list[$name = strtolower($name)])){
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@ -32,15 +32,15 @@ use pocketmine\utils\Random;
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class GeneratorRegisterTask extends AsyncTask{
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class GeneratorRegisterTask extends AsyncTask{
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public $generator;
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public $generatorClass;
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public $settings;
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public $settings;
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public $seed;
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public $seed;
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public $levelId;
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public $levelId;
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public $worldHeight = Level::Y_MAX;
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public $worldHeight = Level::Y_MAX;
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public function __construct(Level $level, Generator $generator){
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public function __construct(Level $level, string $generatorClass, array $generatorSettings = []){
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$this->generator = get_class($generator);
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$this->generatorClass = $generatorClass;
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$this->settings = serialize($generator->getSettings());
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$this->settings = serialize($generatorSettings);
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$this->seed = $level->getSeed();
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$this->seed = $level->getSeed();
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$this->levelId = $level->getId();
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$this->levelId = $level->getId();
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$this->worldHeight = $level->getWorldHeight();
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$this->worldHeight = $level->getWorldHeight();
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@ -51,9 +51,9 @@ class GeneratorRegisterTask extends AsyncTask{
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Biome::init();
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Biome::init();
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$manager = new SimpleChunkManager($this->seed, $this->worldHeight);
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$manager = new SimpleChunkManager($this->seed, $this->worldHeight);
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$this->saveToThreadStore("generation.level{$this->levelId}.manager", $manager);
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$this->saveToThreadStore("generation.level{$this->levelId}.manager", $manager);
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/** @var Generator $generator */
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/** @var Generator $generator */
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$generator = $this->generator;
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$generator = new $this->generatorClass(unserialize($this->settings));
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$generator = new $generator(unserialize($this->settings));
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$generator->init($manager, new Random($manager->getSeed()));
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$generator->init($manager, new Random($manager->getSeed()));
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$this->saveToThreadStore("generation.level{$this->levelId}.generator", $generator);
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$this->saveToThreadStore("generation.level{$this->levelId}.generator", $generator);
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}
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}
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@ -33,7 +33,7 @@ class AsyncWorker extends Worker{
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/** @var int */
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/** @var int */
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private $memoryLimit;
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private $memoryLimit;
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public function __construct(\AttachableThreadedLogger $logger, int $id, int $memoryLimit){
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public function __construct(\ThreadedLogger $logger, int $id, int $memoryLimit){
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$this->logger = $logger;
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$this->logger = $logger;
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$this->id = $id;
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$this->id = $id;
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$this->memoryLimit = $memoryLimit;
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$this->memoryLimit = $memoryLimit;
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