PocketMine-MP/src/pocketmine/level/generator/GeneratorRegisterTask.php
Dylan K. Taylor c493d0e6ac Level: Stop unnecessarily initializing the generator on the main thread
this is just slowing down startup times for no good reason.
2018-05-31 10:22:44 +01:00

61 lines
1.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level\generator;
use pocketmine\block\BlockFactory;
use pocketmine\level\biome\Biome;
use pocketmine\level\Level;
use pocketmine\level\SimpleChunkManager;
use pocketmine\scheduler\AsyncTask;
use pocketmine\utils\Random;
class GeneratorRegisterTask extends AsyncTask{
public $generatorClass;
public $settings;
public $seed;
public $levelId;
public $worldHeight = Level::Y_MAX;
public function __construct(Level $level, string $generatorClass, array $generatorSettings = []){
$this->generatorClass = $generatorClass;
$this->settings = serialize($generatorSettings);
$this->seed = $level->getSeed();
$this->levelId = $level->getId();
$this->worldHeight = $level->getWorldHeight();
}
public function onRun(){
BlockFactory::init();
Biome::init();
$manager = new SimpleChunkManager($this->seed, $this->worldHeight);
$this->saveToThreadStore("generation.level{$this->levelId}.manager", $manager);
/** @var Generator $generator */
$generator = new $this->generatorClass(unserialize($this->settings));
$generator->init($manager, new Random($manager->getSeed()));
$this->saveToThreadStore("generation.level{$this->levelId}.generator", $generator);
}
}