mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-01 07:39:57 +00:00
Merge branch 'release/3.3' into release/3.4
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commit
05dba61a69
@ -3484,11 +3484,9 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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/**
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/**
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* Handles player data saving
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* Handles player data saving
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*
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*
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* @param bool $async
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*
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* @throws \InvalidStateException if the player is closed
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* @throws \InvalidStateException if the player is closed
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*/
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*/
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public function save(bool $async = false){
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public function save(){
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if($this->closed){
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if($this->closed){
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throw new \InvalidStateException("Tried to save closed player");
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throw new \InvalidStateException("Tried to save closed player");
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}
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}
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@ -3525,7 +3523,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->namedtag->setLong("lastPlayed", (int) floor(microtime(true) * 1000));
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$this->namedtag->setLong("lastPlayed", (int) floor(microtime(true) * 1000));
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if($this->username != "" and $this->namedtag instanceof CompoundTag){
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if($this->username != "" and $this->namedtag instanceof CompoundTag){
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$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
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$this->server->saveOfflinePlayerData($this->username, $this->namedtag);
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}
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}
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}
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}
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@ -814,9 +814,8 @@ class Server{
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/**
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/**
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* @param string $name
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* @param string $name
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* @param CompoundTag $nbtTag
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* @param CompoundTag $nbtTag
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* @param bool $async
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*/
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*/
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public function saveOfflinePlayerData(string $name, CompoundTag $nbtTag, bool $async = false){
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public function saveOfflinePlayerData(string $name, CompoundTag $nbtTag){
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$ev = new PlayerDataSaveEvent($nbtTag, $name);
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$ev = new PlayerDataSaveEvent($nbtTag, $name);
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$ev->setCancelled(!$this->shouldSavePlayerData());
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$ev->setCancelled(!$this->shouldSavePlayerData());
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@ -825,11 +824,7 @@ class Server{
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if(!$ev->isCancelled()){
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if(!$ev->isCancelled()){
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$nbt = new BigEndianNBTStream();
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$nbt = new BigEndianNBTStream();
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try{
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try{
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if($async){
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$this->asyncPool->submitTask(new FileWriteTask($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData())));
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}else{
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file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData()));
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file_put_contents($this->getDataPath() . "players/" . strtolower($name) . ".dat", $nbt->writeCompressed($ev->getSaveData()));
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}
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}catch(\Throwable $e){
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}catch(\Throwable $e){
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$this->logger->critical($this->getLanguage()->translateString("pocketmine.data.saveError", [$name, $e->getMessage()]));
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$this->logger->critical($this->getLanguage()->translateString("pocketmine.data.saveError", [$name, $e->getMessage()]));
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$this->logger->logException($e);
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$this->logger->logException($e);
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@ -2412,7 +2407,7 @@ class Server{
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Timings::$worldSaveTimer->startTiming();
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Timings::$worldSaveTimer->startTiming();
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foreach($this->players as $index => $player){
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foreach($this->players as $index => $player){
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if($player->spawned){
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if($player->spawned){
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$player->save(true);
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$player->save();
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}elseif(!$player->isConnected()){
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}elseif(!$player->isConnected()){
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$this->removePlayer($player);
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$this->removePlayer($player);
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}
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}
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@ -37,8 +37,10 @@ class PaintingItem extends Item{
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}
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}
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public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
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public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
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if(!$blockClicked->isTransparent() and $face > 1 and !$blockReplace->isSolid()){
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if($face === Vector3::SIDE_DOWN or $face === Vector3::SIDE_UP){
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/** @var PaintingMotive[] $motives */
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return false;
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}
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$motives = [];
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$motives = [];
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$totalDimension = 0;
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$totalDimension = 0;
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@ -98,7 +100,6 @@ class PaintingItem extends Item{
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$player->getLevel()->broadcastLevelEvent($blockReplace->add(0.5, 0.5, 0.5), LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE); //item frame and painting have the same sound
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$player->getLevel()->broadcastLevelEvent($blockReplace->add(0.5, 0.5, 0.5), LevelEventPacket::EVENT_SOUND_ITEMFRAME_PLACE); //item frame and painting have the same sound
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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}
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}
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