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Drop experience on death
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0f30467f62
commit
0410df77aa
@ -1433,6 +1433,14 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return [];
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return [];
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}
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}
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public function getXpDropAmount() : int{
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if(!$this->isCreative()){
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return min(100, $this->getCurrentTotalXp());
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}
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return 0;
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}
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protected function checkGroundState(float $movX, float $movY, float $movZ, float $dx, float $dy, float $dz){
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protected function checkGroundState(float $movX, float $movY, float $movZ, float $dx, float $dy, float $dz){
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if(!$this->onGround or $movY != 0){
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if(!$this->onGround or $movY != 0){
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$bb = clone $this->boundingBox;
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$bb = clone $this->boundingBox;
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@ -510,7 +510,9 @@ abstract class Living extends Entity implements Damageable{
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$this->deadTicks += $tickDiff;
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$this->deadTicks += $tickDiff;
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if($this->deadTicks >= $this->maxDeadTicks){
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if($this->deadTicks >= $this->maxDeadTicks){
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$this->endDeathAnimation();
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$this->endDeathAnimation();
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//TODO: spawn experience orbs here
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//TODO: check death conditions (must have been damaged by player < 5 seconds from death)
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$this->level->dropExperience($this, $this->getXpDropAmount());
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}
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}
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}
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}
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@ -660,6 +662,14 @@ abstract class Living extends Entity implements Damageable{
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return [];
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return [];
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}
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}
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/**
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* Returns the amount of XP this mob will drop on death.
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* @return int
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*/
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public function getXpDropAmount() : int{
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return 0;
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}
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/**
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/**
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* @param int $maxDistance
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* @param int $maxDistance
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* @param int $maxLength
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* @param int $maxLength
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@ -57,4 +57,9 @@ class Zombie extends Monster{
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return $drops;
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return $drops;
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}
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}
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public function getXpDropAmount() : int{
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//TODO: check for equipment and whether it's a baby
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return 5;
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}
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}
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}
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