Finally, physics

This commit is contained in:
Shoghi Cervantes 2014-05-25 18:14:01 +02:00
parent 933a28537b
commit 03d7127e33
5 changed files with 213 additions and 48 deletions

View File

@ -42,8 +42,8 @@ class Air extends Transparent{
}
public function collidesWithBB(AxisAlignedBB $bb, &$list = array()){
public function getBoundingBox(){
return new AxisAlignedBB(0, 0, 0, 0, 0, 0);
}
}

View File

@ -426,6 +426,7 @@ abstract class Block extends Position implements Metadatable{
public $x = 0;
public $y = 0;
public $z = 0;
public $frictionFactor = 0.6;
public static function init(){
if(count(self::$list) === 0){
@ -720,7 +721,17 @@ abstract class Block extends Position implements Metadatable{
* @param Block[] $list
*/
public function collidesWithBB(AxisAlignedBB $bb, &$list = array()){
$bb2 = new AxisAlignedBB(
$bb2 = $this->getBoundingBox();
if($bb2->intersectsWith($bb)){
$list[] = $bb2;
}
}
/**
* @return AxisAlignedBB
*/
public function getBoundingBox(){
return new AxisAlignedBB(
$this->x,
$this->y,
$this->z,
@ -728,9 +739,6 @@ abstract class Block extends Position implements Metadatable{
$this->y + 1,
$this->z + 1
);
if($bb2->intersectsWith($bb)){
$list[] = $bb2;
}
}
/**

View File

@ -22,6 +22,7 @@
namespace pocketmine\entity;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\Byte;
use pocketmine\nbt\tag\Compound;
use pocketmine\nbt\tag\Short;
@ -32,7 +33,6 @@ use pocketmine\Player;
class DroppedItem extends Entity{
protected $age = 0;
protected $owner = null;
protected $thrower = null;
protected $pickupDelay = 0;
@ -65,6 +65,41 @@ class DroppedItem extends Entity{
$this->item = Item::get($this->namedtag->Item["id"], $this->namedtag->Item["Damage"], min(64, $this->namedtag->Item["Count"]));
}
public function onUpdate(){
$this->entityBaseTick();
//TODO: manage pickupDelay
$this->motionY -= $this->gravity;
$this->inBlock = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
$this->move($this->motionX, $this->motionY, $this->motionZ);
$friction = 1 - $this->drag;
if($this->onGround){
$friction = $this->getLevel()->getBlock(new Vector3($this->getFloorX(), $this->getFloorY() - 1, $this->getFloorZ()))->frictionFactor * $friction;
}
$this->motionX *= $friction;
$this->motionY *= 1 - $this->drag;
$this->motionZ *= $friction;
if($this->onGround){
$this->motionY *= -0.5;
}
if(abs($this->motionX) < 0.01){
$this->motionX = 0;
}
if(abs($this->motionZ) < 0.01){
$this->motionZ = 0;
}
//TODO: update age in base entity tick
//TODO: kill entity if it's old enough
$this->updateMovement();
//$this->server->broadcastMessage("{$this->ticksLived}: ".round($this->x, 2).",".round($this->y, 2).",".round($this->z, 2));
}
public function attack($damage, $source = "generic"){
}

View File

@ -78,6 +78,9 @@ abstract class Entity extends Position implements Metadatable{
public $motionX;
public $motionY;
public $motionZ;
public $lastMotionX;
public $lastMotionY;
public $lastMotionZ;
public $yaw;
public $pitch;
@ -87,9 +90,11 @@ abstract class Entity extends Position implements Metadatable{
/** @var AxisAlignedBB */
public $boundingBox;
public $onGround;
public $inBlock = false;
public $positionChanged;
public $motionChanged;
public $dead;
protected $age = 0;
public $height;
public $width;
@ -106,7 +111,7 @@ abstract class Entity extends Position implements Metadatable{
public $fireTicks;
public $airTicks;
public $namedtag;
protected $isStatic = false;
protected $isColliding = false;
protected $inWater;
@ -271,24 +276,97 @@ abstract class Entity extends Position implements Metadatable{
$this->health = (int) min($this->health, $this->maxHealth);
}
public function onUpdate(){
if($this->closed !== false){
protected function checkObstruction($x, $y, $z){
$i = (int) $x;
$j = (int) $y;
$k = (int) $z;
$diffX = $x - $i;
$diffY = $y - $j;
$diffZ = $z - $k;
$start = microtime(true);
$list = $this->getLevel()->getCollisionBlocks($this->boundingBox);
if(count($list) === 0 and $this->getLevel()->isFullBlock(new Vector3($i, $j, $k))){
return false;
}
}else{
$flag = !$this->getLevel()->isFullBlock(new Vector3($i - 1, $j, $k));
$flag1 = !$this->getLevel()->isFullBlock(new Vector3($i + 1, $j, $k));
//$flag2 = !$this->getLevel()->isFullBlock(new Vector3($i, $j - 1, $k));
$flag3 = !$this->getLevel()->isFullBlock(new Vector3($i, $j + 1, $k));
$flag4 = !$this->getLevel()->isFullBlock(new Vector3($i, $j, $k - 1));
$flag5 = !$this->getLevel()->isFullBlock(new Vector3($i, $j, $k + 1));
$hasUpdate = false;
$timeNow = microtime(true);
$ticksOffset = min(20, max(1, floor(($timeNow - $this->lastUpdate) * 20))); //Simulate min one tic and max 20
$this->ticksLived += $ticksOffset;
if(!($this instanceof Player)){
for($tick = 0; $tick < $ticksOffset; ++$tick){
$this->move($this->motionX, $this->motionY, $this->motionZ);
if($this->motionX == 0 and $this->motionY == 0 and $this->motionZ == 0){
break;
}
$direction = 3; //UP!
$limit = 9999;
if($flag){
$limit = $diffX;
$direction = 0;
}
}
if($flag1 and 1 - $diffX < $limit){
$limit = 1 - $diffX;
$direction = 1;
}
if($flag3 and 1 - $diffY < $limit){
$limit = 1 - $diffY;
$direction = 3;
}
if($flag4 and $diffZ < $limit){
$limit = $diffZ;
$direction = 4;
}
if($flag5 and 1 - $diffZ < $limit){
$direction = 5;
}
$force = lcg_value() * 0.2 + 0.1;
if($direction === 0){
$this->motionX = -$force;
return true;
}
if($direction === 1){
$this->motionX = $force;
return true;
}
//No direction 2
if($direction === 3){
$this->motionY = $force;
return true;
}
if($direction === 4){
$this->motionZ = -$force;
return true;
}
if($direction === 5){
$this->motionY = $force;
}
return true;
}
}
public function entityBaseTick(){
//TODO: check vehicles
$hasUpdate = false;
$this->lastX = $this->x;
$this->lastY = $this->y;
$this->lastZ = $this->z;
$this->lastMotionX = $this->motionX;
$this->lastPitch = $this->pitch;
$this->lastYaw = $this->yaw;
if($this->handleWaterMovement()){
$this->fallDistance = 0;
@ -298,8 +376,12 @@ abstract class Entity extends Position implements Metadatable{
$this->inWater = false;
}
if($this->y < -64){
$this->kill();
}
if($this->fireTicks > 0){
if($this->fireProof === true){
if($this->fireProof){
$this->fireTicks -= 4;
if($this->fireTicks < 0){
$this->fireTicks = 0;
@ -310,18 +392,21 @@ abstract class Entity extends Position implements Metadatable{
}
--$this->fireTicks;
}
$hasUpdate = true;
}
if($this->handleLavaMovement()){
$this->attack(4, "lava");
$this->setOnFire(15);
$hasUpdate = true;
$this->fallDistance *= 0.5;
}
if($this->y < -64){
$this->kill();
}
++$this->age;
++$this->ticksLived;
}
public function updateMovement(){
if($this->x !== $this->lastX or $this->y !== $this->lastY or $this->z !== $this->lastZ or $this->yaw !== $this->lastYaw or $this->pitch !== $this->lastPitch){
$this->lastX = $this->x;
$this->lastY = $this->y;
@ -351,7 +436,7 @@ abstract class Entity extends Position implements Metadatable{
$this->server->broadcastPacket($this->hasSpawned, $pk);
}
if($this->motionChanged === true){
if(!($this instanceof Player) and ($this->lastMotionX != $this->motionX or $this->lastMotionY != $this->motionY or $this->lastMotionZ != $this->motionZ)){
$this->motionChanged = false;
$pk = new SetEntityMotionPacket;
@ -361,10 +446,18 @@ abstract class Entity extends Position implements Metadatable{
$pk->speedZ = $this->motionZ;
$this->server->broadcastPacket($this->hasSpawned, $pk);
}
}
$this->lastUpdate = $timeNow;
public function onUpdate(){
if($this->closed !== false){
return false;
}
return !($this instanceof Player) and ($this->motionX != 0 or $this->motionY == 0 or $this->motionZ == 0 or $hasUpdate);
$hasUpdate = $this->entityBaseTick();
$this->updateMovement();
//if($this->isStatic())
return true;
//return !($this instanceof Player);
}
public final function scheduleUpdate(){
@ -605,7 +698,7 @@ abstract class Entity extends Position implements Metadatable{
$cy = $dy;
$cz = $dz;
$dx = $movX;
$dy = 0.05;
$dy = 0;
$dz = $movZ;
$oldBB = clone $this->boundingBox;
$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($movX, $dy, $movZ));
@ -648,7 +741,7 @@ abstract class Entity extends Position implements Metadatable{
}
if($movY != $dy){
$dy = -0.05;
$dy = 0;
foreach($list as $bb){
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
}
@ -667,25 +760,20 @@ abstract class Entity extends Position implements Metadatable{
$this->x = ($this->boundingBox->minX + $this->boundingBox->maxX) / 2;
$this->y = $this->boundingBox->minY + $this->height;
$this->z = ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2;
$this->onGround = $movY != $dy and $movY < 0;
$this->updateFallState($dy, $this->onGround);
if($movX != $dx){
$this->motionX = 0;
}else{
$this->motionX -= $this->motionX * $this->drag;
}
if($movY != $dy){
$this->motionY = 0;
}else{
$this->motionY -= $this->motionY * $this->drag;
}
if($movZ != $dz){
$this->motionZ = 0;
}else{
$this->motionY -= $this->motionY * $this->drag;
}
//$this->boundingBox->addCoord($dx, $dy, $dz);

View File

@ -511,6 +511,34 @@ class Level{
return Block::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
}
public function getCollisionBlocks(AxisAlignedBB $bb){
$minX = floor($bb->minX);
$minY = floor($bb->minY);
$minZ = floor($bb->minZ);
$maxX = floor($bb->maxX + 1);
$maxY = floor($bb->maxY + 1);
$maxZ = floor($bb->maxZ + 1);
$collides = [];
for($z = $minZ; $z < $maxZ; ++$z){
for($x = $minX; $x < $maxX; ++$x){
if($this->isChunkLoaded($x >> 4, $z >> 4)){
for($y = $minY - 1; $y < $maxY; ++$y){
$this->getBlock(new Vector3($x, $y, $z))->collidesWithBB($bb, $collides);
}
}
}
}
return $collides;
}
public function isFullBlock(Vector3 $pos){
$bb = $this->getBlock($pos)->getBoundingBox();
return $bb instanceof AxisAlignedBB and $bb->getAverageEdgeLength() >= 1;
}
/**
* @param Entity $entity
* @param AxisAlignedBB $bb
@ -537,9 +565,10 @@ class Level{
}
}
foreach($entity->getNearbyEntities($bb->expand(0.25, 0.25, 0.25)) as $ent){
//TODO: fix this
/*foreach($entity->getNearbyEntities($bb->expand(0.25, 0.25, 0.25)) as $ent){
$collides[] = $ent->boundingBox;
}
}*/
return $collides;
}
@ -647,22 +676,27 @@ class Level{
return $ret;
}
public function dropItem(Vector3 $pos, Item $item){
/**
* @param Vector3 $source
* @param Item $item
* @param float $force
*/
public function dropItem(Vector3 $source, Item $item, $force = 1.0){
if($item->getID() !== Item::AIR and $item->getCount() > 0){
$itemEntity = new DroppedItem($this, new Compound("", [
"Pos" => new Enum("Pos", [
new Double("", $pos->getX()),
new Double("", $pos->getY()),
new Double("", $pos->getZ())
new Double("", $source->getX()),
new Double("", $source->getY()),
new Double("", $source->getZ())
]),
//TODO: add random motion with physics
"Motion" => new Enum("Motion", [
new Double("", 0),
new Double("", 0.05),
new Double("", 0)
new Double("", (lcg_value() * 0.2 - 0.1) * $force),
new Double("", 0.2 * $force),
new Double("", (lcg_value() * 0.2 - 0.1) * $force)
]),
"Rotation" => new Enum("Rotation", [
new Float("", 0),
new Float("", lcg_value() * 360),
new Float("", 0)
]),
"Health" => new Short("Health", 5),
@ -730,7 +764,7 @@ class Level{
if(!($player instanceof Player) or ($player->getGamemode() & 0x01) === 0){
foreach($target->getDrops($item) as $drop){
$this->dropItem($vector->add(0.5, 0.5, 0.5), Item::get($drop[0], $drop[1], $drop[2]));
$this->dropItem($vector->add(0.5, 0.5, 0.5), Item::get($drop[0], $drop[1], $drop[2]), 5);
}
}
return true;