mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-19 20:24:29 +00:00
987 lines
23 KiB
PHP
987 lines
23 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* All the entity classes
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*/
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityDespawnEvent;
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use pocketmine\event\entity\EntityLevelChangeEvent;
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use pocketmine\event\entity\EntityMotionEvent;
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use pocketmine\event\entity\EntityMoveEvent;
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use pocketmine\event\entity\EntitySpawnEvent;
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use pocketmine\level\format\pmf\LevelFormat;
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use pocketmine\level\Level;
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use pocketmine\level\Position;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3 as Vector3;
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use pocketmine\metadata\Metadatable;
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use pocketmine\metadata\MetadataValue;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Float;
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use pocketmine\nbt\tag\Short;
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use pocketmine\Network;
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use pocketmine\network\protocol\MoveEntityPacket_PosRot;
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use pocketmine\network\protocol\MovePlayerPacket;
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use pocketmine\network\protocol\RemoveEntityPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\network\protocol\SetTimePacket;
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use pocketmine\Player;
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use pocketmine\plugin\Plugin;
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use pocketmine\Server;
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use pocketmine\block\Block;
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abstract class Entity extends Position implements Metadatable{
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public static $entityCount = 1;
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/**
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* @var Entity[]
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*/
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public static $needUpdate = [];
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/**
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* @var Player[]
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*/
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protected $hasSpawned = [];
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protected $id;
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public $passenger = null;
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public $vehicle = null;
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public $chunkIndex;
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public $lastX;
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public $lastY;
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public $lastZ;
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public $motionX;
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public $motionY;
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public $motionZ;
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public $lastMotionX;
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public $lastMotionY;
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public $lastMotionZ;
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public $yaw;
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public $pitch;
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public $lastYaw;
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public $lastPitch;
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/** @var AxisAlignedBB */
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public $boundingBox;
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public $onGround;
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public $inBlock = false;
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public $positionChanged;
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public $motionChanged;
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public $dead;
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protected $age = 0;
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public $height;
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public $width;
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public $length;
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/** @var int */
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private $health = 20;
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private $maxHealth = 20;
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public $fallDistance;
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public $ticksLived;
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public $lastUpdate;
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public $maxFireTicks;
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public $fireTicks;
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public $airTicks;
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public $namedtag;
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protected $isStatic = false;
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protected $isColliding = false;
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protected $inWater;
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public $noDamageTicks;
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private $justCreated;
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protected $fireProof;
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private $invulnerable;
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protected $spawnTime;
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protected $gravity;
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protected $drag;
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/** @var Server */
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protected $server;
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public $closed = false;
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public function __construct(Level $level, Compound $nbt){
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$this->id = Entity::$entityCount++;
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$this->justCreated = true;
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$this->namedtag = $nbt;
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$this->setLevel($level, true); //Create a hard reference
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$this->server = Server::getInstance();
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$this->boundingBox = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
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$this->setPositionAndRotation(new Vector3(
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$this->namedtag["Pos"][0],
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$this->namedtag["Pos"][1],
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$this->namedtag["Pos"][2]),
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$this->namedtag->Rotation[0],
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$this->namedtag->Rotation[1]
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);
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$this->setMotion(new Vector3(
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$this->namedtag["Motion"][0],
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$this->namedtag["Motion"][1],
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$this->namedtag["Motion"][2])
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);
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if(!isset($this->namedtag->FallDistance)){
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$this->namedtag->FallDistance = new Float("FallDistance", 0);
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}
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$this->fallDistance = $this->namedtag["FallDistance"];
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if(!isset($this->namedtag->Fire)){
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$this->namedtag->Fire = new Short("Fire", 0);
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}
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$this->fireTicks = $this->namedtag["Fire"];
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if(!isset($this->namedtag->Air)){
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$this->namedtag->Air = new Short("Air", 300);
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}
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$this->airTicks = $this->namedtag["Air"];
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if(!isset($this->namedtag->OnGround)){
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$this->namedtag->OnGround = new Byte("OnGround", 1);
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}
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$this->onGround = $this->namedtag["OnGround"] > 0 ? true : false;
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if(!isset($this->namedtag->Invulnerable)){
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$this->namedtag->Invulnerable = new Byte("Invulnerable", 0);
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}
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$this->invulnerable = $this->namedtag["Invulnerable"] > 0 ? true : false;
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$index = LevelFormat::getIndex($this->x >> 4, $this->z >> 4);
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$this->chunkIndex = $index;
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$this->getLevel()->addEntity($this);
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$this->initEntity();
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$this->getLevel()->chunkEntities[$this->chunkIndex][$this->id] = $this;
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$this->lastUpdate = $this->spawnTime = microtime(true);
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$this->justCreated = false;
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$this->server->getPluginManager()->callEvent(new EntitySpawnEvent($this));
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$this->scheduleUpdate();
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}
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public function saveNBT(){
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$this->namedtag["Pos"][0] = $this->x;
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$this->namedtag["Pos"][1] = $this->y;
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$this->namedtag["Pos"][2] = $this->z;
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$this->namedtag["Motion"][0] = $this->motionX;
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$this->namedtag["Motion"][1] = $this->motionY;
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$this->namedtag["Motion"][2] = $this->motionZ;
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$this->namedtag["Rotation"][0] = $this->yaw;
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$this->namedtag["Rotation"][1] = $this->pitch;
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$this->namedtag["FallDistance"] = $this->fallDistance;
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$this->namedtag["Fire"] = $this->fireTicks;
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$this->namedtag["Air"] = $this->airTicks;
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$this->namedtag["OnGround"] = $this->onGround == true ? 1 : 0;
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$this->namedtag["Invulnerable"] = $this->invulnerable == true ? 1 : 0;
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}
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protected abstract function initEntity();
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public function getViewers(){
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return $this->hasSpawned;
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}
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/**
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* @param Player $player
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*/
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public function spawnTo(Player $player){
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if(!isset($this->hasSpawned[$player->getID()]) and $player->chunksLoaded[$this->chunkIndex] !== 0xff){
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$this->hasSpawned[$player->getID()] = $player;
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}
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}
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/**
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* @param Player $player
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*/
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public function despawnFrom(Player $player){
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if(isset($this->hasSpawned[$player->getID()])){
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$pk = new RemoveEntityPacket;
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$pk->eid = $this->id;
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$player->dataPacket($pk);
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unset($this->hasSpawned[$player->getID()]);
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}
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}
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abstract function attack($damage, $source = "generic");
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abstract function heal($amount, $source = "generic");
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/**
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* @return int
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*/
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public function getHealth(){
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return $this->health;
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}
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/**
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* Sets the health of the Entity. This won't send any update to the players
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*
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* @param int $amount
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*/
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public function setHealth($amount){
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if($amount < 0){
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$this->health = 0;
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$this->dead = true;
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}elseif($amount > $this->getMaxHealth()){
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$this->health = $this->getMaxHealth();
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}else{
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$this->health = (int) $amount;
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}
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}
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/**
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* @return int
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*/
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public function getMaxHealth(){
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return $this->maxHealth;
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}
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/**
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* @param int $amount
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*/
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public function setMaxHealth($amount){
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$this->maxHealth = (int) $amount;
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$this->health = (int) min($this->health, $this->maxHealth);
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}
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protected function checkObstruction($x, $y, $z){
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$i = (int) $x;
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$j = (int) $y;
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$k = (int) $z;
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$diffX = $x - $i;
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$diffY = $y - $j;
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$diffZ = $z - $k;
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$start = microtime(true);
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$list = $this->getLevel()->getCollisionBlocks($this->boundingBox);
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if(count($list) === 0 and $this->getLevel()->isFullBlock(new Vector3($i, $j, $k))){
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return false;
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}else{
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$flag = !$this->getLevel()->isFullBlock(new Vector3($i - 1, $j, $k));
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$flag1 = !$this->getLevel()->isFullBlock(new Vector3($i + 1, $j, $k));
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//$flag2 = !$this->getLevel()->isFullBlock(new Vector3($i, $j - 1, $k));
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$flag3 = !$this->getLevel()->isFullBlock(new Vector3($i, $j + 1, $k));
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$flag4 = !$this->getLevel()->isFullBlock(new Vector3($i, $j, $k - 1));
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$flag5 = !$this->getLevel()->isFullBlock(new Vector3($i, $j, $k + 1));
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$direction = 3; //UP!
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$limit = 9999;
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if($flag){
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$limit = $diffX;
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$direction = 0;
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}
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if($flag1 and 1 - $diffX < $limit){
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$limit = 1 - $diffX;
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$direction = 1;
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}
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if($flag3 and 1 - $diffY < $limit){
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$limit = 1 - $diffY;
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$direction = 3;
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}
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if($flag4 and $diffZ < $limit){
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$limit = $diffZ;
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$direction = 4;
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}
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if($flag5 and 1 - $diffZ < $limit){
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$direction = 5;
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}
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$force = lcg_value() * 0.2 + 0.1;
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if($direction === 0){
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$this->motionX = -$force;
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return true;
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}
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if($direction === 1){
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$this->motionX = $force;
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return true;
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}
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//No direction 2
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if($direction === 3){
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$this->motionY = $force;
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return true;
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}
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if($direction === 4){
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$this->motionZ = -$force;
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return true;
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}
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if($direction === 5){
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$this->motionY = $force;
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}
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return true;
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}
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}
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public function entityBaseTick(){
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//TODO: check vehicles
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$hasUpdate = false;
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$this->lastX = $this->x;
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$this->lastY = $this->y;
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$this->lastZ = $this->z;
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$this->lastMotionX = $this->motionX;
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$this->lastPitch = $this->pitch;
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$this->lastYaw = $this->yaw;
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if($this->handleWaterMovement()){
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$this->fallDistance = 0;
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$this->inWater = true;
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$this->extinguish();
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}else{
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$this->inWater = false;
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}
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if($this->y < -64){
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$this->kill();
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}
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if($this->fireTicks > 0){
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if($this->fireProof){
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$this->fireTicks -= 4;
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if($this->fireTicks < 0){
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$this->fireTicks = 0;
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}
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}else{
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if(($this->fireTicks % 20) === 0){
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$this->attack(1, "onFire");
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}
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--$this->fireTicks;
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}
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$hasUpdate = true;
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}
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if($this->handleLavaMovement()){
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$this->attack(4, "lava");
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$this->setOnFire(15);
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$hasUpdate = true;
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$this->fallDistance *= 0.5;
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}
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++$this->age;
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++$this->ticksLived;
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}
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public function updateMovement(){
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if($this->x !== $this->lastX or $this->y !== $this->lastY or $this->z !== $this->lastZ or $this->yaw !== $this->lastYaw or $this->pitch !== $this->lastPitch){
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$this->lastX = $this->x;
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$this->lastY = $this->y;
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$this->lastZ = $this->z;
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$this->lastYaw = $this->yaw;
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$this->lastPitch = $this->pitch;
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if($this instanceof Human){
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$pk = new MovePlayerPacket;
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$pk->eid = $this->id;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->bodyYaw = $this->yaw;
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}else{
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$pk = new MoveEntityPacket_PosRot;
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$pk->eid = $this->id;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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}
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$this->server->broadcastPacket($this->hasSpawned, $pk);
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}
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if(!($this instanceof Player) and ($this->lastMotionX != $this->motionX or $this->lastMotionY != $this->motionY or $this->lastMotionZ != $this->motionZ)){
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$this->motionChanged = false;
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$pk = new SetEntityMotionPacket;
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$pk->eid = $this->id;
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$pk->speedX = $this->motionX;
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$pk->speedY = $this->motionY;
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$pk->speedZ = $this->motionZ;
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$this->server->broadcastPacket($this->hasSpawned, $pk);
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}
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}
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public function onUpdate(){
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if($this->closed !== false){
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return false;
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}
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$hasUpdate = $this->entityBaseTick();
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$this->updateMovement();
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//if($this->isStatic())
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return true;
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//return !($this instanceof Player);
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}
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public final function scheduleUpdate(){
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Entity::$needUpdate[$this->id] = $this;
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}
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public function setOnFire($seconds){
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$ticks = $seconds * 20;
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if($ticks > $this->fireTicks){
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$this->fireTicks = $ticks;
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}
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}
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public function getDirection(){
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$rotation = ($this->yaw - 90) % 360;
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if($rotation < 0){
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$rotation += 360.0;
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}
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if((0 <= $rotation and $rotation < 45) or (315 <= $rotation and $rotation < 360)){
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return 2; //North
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}elseif(45 <= $rotation and $rotation < 135){
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return 3; //East
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}elseif(135 <= $rotation and $rotation < 225){
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return 0; //South
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}elseif(225 <= $rotation and $rotation < 315){
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return 1; //West
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}else{
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return null;
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}
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}
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public function extinguish(){
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$this->fireTicks = 0;
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}
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public function canTriggerWalking(){
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return true;
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}
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protected function updateFallState($distanceThisTick, $onGround){
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if($onGround === true){
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if($this->fallDistance > 0){
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if($this instanceof Living){
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//TODO
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}
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$this->fall($this->fallDistance);
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$this->fallDistance = 0;
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}
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}elseif($distanceThisTick < 0){
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$this->fallDistance -= $distanceThisTick;
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}
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}
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public function getBoundingBox(){
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return $this->boundingBox;
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}
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public function fall($fallDistance){ //TODO
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}
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public function handleWaterMovement(){ //TODO
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}
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public function handleLavaMovement(){ //TODO
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}
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public function getEyeHeight(){
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return 0;
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}
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public function moveFlying(){ //TODO
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}
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public function onCollideWithPlayer(Human $entityPlayer){
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}
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protected function switchLevel(Level $targetLevel){
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if($this->isValid()){
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$this->server->getPluginManager()->callEvent($ev = new EntityLevelChangeEvent($this, $this->getLevel(), $targetLevel));
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if($ev->isCancelled()){
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return false;
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}
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$this->getLevel()->removeEntity($this);
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unset($this->getLevel()->chunkEntities[$this->chunkIndex][$this->id]);
|
|
$this->despawnFromAll();
|
|
if($this instanceof Player){
|
|
foreach($this->chunksLoaded as $index => $Yndex){
|
|
if($Yndex !== 0xff){
|
|
$X = null;
|
|
$Z = null;
|
|
LevelFormat::getXZ($index, $X, $Z);
|
|
foreach($this->getLevel()->getChunkEntities($X, $Z) as $entity){
|
|
$entity->despawnFrom($this);
|
|
}
|
|
}
|
|
}
|
|
$this->getLevel()->freeAllChunks($this);
|
|
}
|
|
}
|
|
$this->setLevel($targetLevel, true); //Hard reference
|
|
$this->getLevel()->addEntity($this);
|
|
if($this instanceof Player){
|
|
$this->chunksLoaded = [];
|
|
$pk = new SetTimePacket();
|
|
$pk->time = $this->getLevel()->getTime();
|
|
$pk->started = $this->getLevel()->stopTime == false;
|
|
$this->dataPacket($pk);
|
|
}
|
|
$this->spawnToAll();
|
|
$this->chunkIndex = false;
|
|
}
|
|
|
|
public function getPosition(){
|
|
return new Position($this->x, $this->y, $this->z, $this->level);
|
|
}
|
|
|
|
public function collision(){
|
|
$this->isColliding = true;
|
|
$this->fallDistance = 0;
|
|
}
|
|
|
|
/**
|
|
* Returns the entities near the current one inside the AxisAlignedBB
|
|
*
|
|
* @param AxisAlignedBB $bb
|
|
*
|
|
* @return Entity[]
|
|
*/
|
|
public function getNearbyEntities(AxisAlignedBB $bb){
|
|
|
|
$nearby = [];
|
|
|
|
$minX = ($bb->minX - 2) >> 4;
|
|
$maxX = ($bb->maxX + 2) >> 4;
|
|
$minZ = ($bb->minZ - 2) >> 4;
|
|
$maxZ = ($bb->maxX + 2) >> 4;
|
|
|
|
for($x = $minX; $x <= $maxX; ++$x){
|
|
for($z = $minZ; $z <= $maxZ; ++$z){
|
|
if($this->getLevel()->isChunkLoaded($x, $z)){
|
|
foreach($this->getLevel()->getChunkEntities($x, $z) as $ent){
|
|
if($ent !== $this and $ent->boundingBox->intersectsWith($this->boundingBox)){
|
|
$nearby[] = $ent;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return $nearby;
|
|
}
|
|
|
|
public function move($dx, $dy, $dz){
|
|
//$collision = [];
|
|
//$this->checkBlockCollision($collision);
|
|
if($dx == 0 and $dz == 0 and $dy == 0){
|
|
return;
|
|
}
|
|
|
|
$ox = $this->x;
|
|
$oy = $this->y;
|
|
$oz = $this->z;
|
|
|
|
if($this->isColliding){ //With an entity
|
|
$this->isColliding = false;
|
|
$dx *= 0.25;
|
|
$dy *= 0.05;
|
|
$dz *= 0.25;
|
|
$this->motionX = 0;
|
|
$this->motionY = 0;
|
|
$this->motionZ = 0;
|
|
}
|
|
|
|
$movX = $dx;
|
|
$movY = $dy;
|
|
$movZ = $dz;
|
|
|
|
/*$sneakFlag = $this->onGround and $this instanceof Player;
|
|
|
|
if($sneakFlag){
|
|
for($mov = 0.05; $dx != 0.0 and count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, -1, 0))) === 0; $movX = $dx){
|
|
if($dx < $mov and $dx >= -$mov){
|
|
$dx = 0;
|
|
}elseif($dx > 0){
|
|
$dx -= $mov;
|
|
}else{
|
|
$dx += $mov;
|
|
}
|
|
}
|
|
|
|
for(; $dz != 0.0 and count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, -1, $dz))) === 0; $movZ = $dz){
|
|
if($dz < $mov and $dz >= -$mov){
|
|
$dz = 0;
|
|
}elseif($dz > 0){
|
|
$dz -= $mov;
|
|
}else{
|
|
$dz += $mov;
|
|
}
|
|
}
|
|
|
|
//TODO: big messy loop
|
|
}*/
|
|
|
|
if(count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, $dy, 0))) > 0){
|
|
$dy = 0;
|
|
$dx = 0;
|
|
$dz = 0;
|
|
}
|
|
|
|
$fallingFlag = $this->onGround or ($dy != $movY and $movY < 0);
|
|
|
|
if($dx != 0){
|
|
if(count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($dx, 0, 0))) > 0){
|
|
$dy = 0;
|
|
$dx = 0;
|
|
$dz = 0;
|
|
}
|
|
}
|
|
|
|
if($dz != 0){
|
|
if(count($this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox(0, 0, $dz))) > 0){
|
|
$dy = 0;
|
|
$dx = 0;
|
|
$dz = 0;
|
|
}
|
|
}
|
|
|
|
if($movX != $dx or $movZ != $dz or $fallingFlag){
|
|
|
|
$cx = $dx;
|
|
$cy = $dy;
|
|
$cz = $dz;
|
|
$dx = $movX;
|
|
$dy = 0;
|
|
$dz = $movZ;
|
|
$oldBB = clone $this->boundingBox;
|
|
$list = $this->getLevel()->getCollisionCubes($this, $this->boundingBox->getOffsetBoundingBox($movX, $dy, $movZ));
|
|
|
|
|
|
foreach($list as $bb){
|
|
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
|
|
}
|
|
|
|
$this->boundingBox->addCoord(0, $dy, 0);
|
|
|
|
if($movY != $dy){
|
|
$dx = 0;
|
|
$dy = 0;
|
|
$dz = 0;
|
|
}
|
|
|
|
foreach($list as $bb){
|
|
$dx = $bb->calculateXOffset($this->boundingBox, $dx);
|
|
}
|
|
|
|
$this->boundingBox->addCoord($dx, 0, 0);
|
|
|
|
if($movX != $dx){
|
|
$dx = 0;
|
|
$dy = 0;
|
|
$dz = 0;
|
|
}
|
|
|
|
foreach($list as $bb){
|
|
$dz = $bb->calculateZOffset($this->boundingBox, $dz);
|
|
}
|
|
|
|
$this->boundingBox->addCoord(0, 0, $dz);
|
|
|
|
if($movZ != $dz){
|
|
$dx = 0;
|
|
$dy = 0;
|
|
$dz = 0;
|
|
}
|
|
|
|
if($movY != $dy){
|
|
$dy = 0;
|
|
foreach($list as $bb){
|
|
$dy = $bb->calculateYOffset($this->boundingBox, $dy);
|
|
}
|
|
|
|
$this->boundingBox->addCoord(0, $dy, 0);
|
|
}
|
|
|
|
if($cx * $cx + $cz * $cz > $dx * $dx + $dz * $dz){
|
|
$dx = $cx;
|
|
$dy = $cy;
|
|
$dz = $cz;
|
|
$this->boundingBox->setBB($oldBB);
|
|
}
|
|
}
|
|
|
|
$this->x = ($this->boundingBox->minX + $this->boundingBox->maxX) / 2;
|
|
$this->y = $this->boundingBox->minY + $this->height;
|
|
$this->z = ($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2;
|
|
|
|
$this->onGround = $movY != $dy and $movY < 0;
|
|
$this->updateFallState($dy, $this->onGround);
|
|
|
|
if($movX != $dx){
|
|
$this->motionX = 0;
|
|
}
|
|
|
|
if($movY != $dy){
|
|
$this->motionY = 0;
|
|
}
|
|
|
|
if($movZ != $dz){
|
|
$this->motionZ = 0;
|
|
}
|
|
|
|
//$this->boundingBox->addCoord($dx, $dy, $dz);
|
|
//$this->x += $dx;
|
|
//$this->y += $dy;
|
|
//$this->z += $dz;
|
|
|
|
$cx = $this->x - $ox;
|
|
$cy = $this->y - $oy;
|
|
$cz = $this->z - $oz;
|
|
|
|
//TODO: vehicle collision events (first we need to spawn them!)
|
|
|
|
|
|
}
|
|
|
|
/**
|
|
* @param Block[] $list
|
|
*
|
|
* @return Block[]
|
|
*/
|
|
protected function checkBlockCollision(&$list = array()){
|
|
$minX = floor($this->boundingBox->minX + 0.001);
|
|
$minY = floor($this->boundingBox->minY + 0.001);
|
|
$minZ = floor($this->boundingBox->minZ + 0.001);
|
|
$maxX = floor($this->boundingBox->maxX + 0.001);
|
|
$maxY = floor($this->boundingBox->maxY + 0.001);
|
|
$maxZ = floor($this->boundingBox->maxZ + 0.001);
|
|
|
|
for($z = $minZ; $z <= $maxZ; ++$z){
|
|
for($x = $minX; $x <= $maxX; ++$x){
|
|
for($y = $minY; $y <= $maxY; ++$y){
|
|
$this->getLevel()->getBlock(new Vector3($x, $y, $z))->collidesWithBB($this->boundingBox, $list);
|
|
}
|
|
}
|
|
}
|
|
|
|
return $list;
|
|
}
|
|
|
|
public function setPositionAndRotation(Vector3 $pos, $yaw, $pitch){
|
|
if($this->setPosition($pos) === true){
|
|
$this->setRotation($yaw, $pitch);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function setRotation($yaw, $pitch){
|
|
$this->yaw = $yaw;
|
|
$this->pitch = $pitch;
|
|
$this->scheduleUpdate();
|
|
}
|
|
|
|
public function setPosition(Vector3 $pos){
|
|
if($pos instanceof Position and $pos->getLevel() instanceof Level and $pos->getLevel() !== $this->getLevel()){
|
|
if($this->switchLevel($pos->getLevel()) === false){
|
|
return false;
|
|
}
|
|
}
|
|
if(!$this->justCreated){
|
|
$this->server->getPluginManager()->callEvent($ev = new EntityMoveEvent($this, $pos));
|
|
if($ev->isCancelled()){
|
|
return false;
|
|
}
|
|
}
|
|
$this->x = $pos->x;
|
|
$this->y = $pos->y;
|
|
$this->z = $pos->z;
|
|
|
|
$radius = $this->width / 2;
|
|
$this->boundingBox->setBounds($pos->x - $radius, $pos->y, $pos->z - $radius, $pos->x + $radius, $pos->y + $this->height, $pos->z + $radius);
|
|
|
|
|
|
if(($index = LevelFormat::getIndex($this->x >> 4, $this->z >> 4)) !== $this->chunkIndex){
|
|
if($this->chunkIndex !== false){
|
|
unset($this->getLevel()->chunkEntities[$this->chunkIndex][$this->id]);
|
|
}
|
|
$this->chunkIndex = $index;
|
|
$this->getLevel()->loadChunk($this->x >> 4, $this->z >> 4);
|
|
|
|
if(!$this->justCreated){
|
|
$newChunk = $this->getLevel()->getUsingChunk($this->x >> 4, $this->z >> 4);
|
|
foreach($this->hasSpawned as $player){
|
|
if(!isset($newChunk[$player->CID])){
|
|
$this->despawnFrom($player);
|
|
}else{
|
|
unset($newChunk[$player->CID]);
|
|
}
|
|
}
|
|
foreach($newChunk as $player){
|
|
$this->spawnTo($player);
|
|
}
|
|
}
|
|
|
|
$this->getLevel()->chunkEntities[$this->chunkIndex][$this->id] = $this;
|
|
}
|
|
|
|
$this->scheduleUpdate();
|
|
|
|
return true;
|
|
}
|
|
|
|
public function getMotion(){
|
|
return new Vector3($this->motionX, $this->motionY, $this->motionZ);
|
|
}
|
|
|
|
public function setMotion(Vector3 $motion){
|
|
if(!$this->justCreated){
|
|
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityMotionEvent($this, $motion));
|
|
if($ev->isCancelled()){
|
|
return false;
|
|
}
|
|
}
|
|
$this->motionX = $motion->x;
|
|
$this->motionY = $motion->y;
|
|
$this->motionZ = $motion->z;
|
|
if(!$this->justCreated){
|
|
$this->scheduleUpdate();
|
|
}
|
|
}
|
|
|
|
public function isOnGround(){
|
|
return $this->onGround === true;
|
|
}
|
|
|
|
public function kill(){
|
|
$this->dead = true;
|
|
}
|
|
|
|
public function teleport(Vector3 $pos, $yaw = false, $pitch = false){
|
|
$this->setMotion(new Vector3(0, 0, 0));
|
|
if($this->setPositionAndRotation($pos, $yaw === false ? $this->yaw : $yaw, $pitch === false ? $this->pitch : $pitch) !== false){
|
|
if($this instanceof Player){
|
|
$this->airTicks = 300;
|
|
$this->fallDistance = 0;
|
|
$this->orderChunks();
|
|
$this->getNextChunk(true);
|
|
$this->forceMovement = $pos;
|
|
|
|
$pk = new MovePlayerPacket;
|
|
$pk->eid = 0;
|
|
$pk->x = $this->x;
|
|
$pk->y = $this->y;
|
|
$pk->z = $this->z;
|
|
$pk->bodyYaw = $this->yaw;
|
|
$pk->pitch = $this->pitch;
|
|
$pk->yaw = $this->yaw;
|
|
$this->dataPacket($pk);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public function getID(){
|
|
return $this->id;
|
|
}
|
|
|
|
public function spawnToAll(){
|
|
foreach($this->getLevel()->getUsingChunk($this->x >> 4, $this->z >> 4) as $player){
|
|
if(isset($player->id) and $player->spawned === true){
|
|
$this->spawnTo($player);
|
|
}
|
|
}
|
|
}
|
|
|
|
public function despawnFromAll(){
|
|
foreach($this->hasSpawned as $player){
|
|
$this->despawnFrom($player);
|
|
}
|
|
}
|
|
|
|
public function close(){
|
|
if($this->closed === false){
|
|
$this->closed = true;
|
|
unset(Entity::$needUpdate[$this->id]);
|
|
$this->getLevel()->removeEntity($this);
|
|
unset($this->getLevel()->chunkEntities[$this->chunkIndex][$this->id]);
|
|
$this->despawnFromAll();
|
|
$this->server->getPluginManager()->callEvent(new EntityDespawnEvent($this));
|
|
}
|
|
}
|
|
|
|
abstract public function getData();
|
|
|
|
public function __destruct(){
|
|
$this->close();
|
|
}
|
|
|
|
public function setMetadata($metadataKey, MetadataValue $metadataValue){
|
|
$this->server->getEntityMetadata()->setMetadata($this, $metadataKey, $metadataValue);
|
|
}
|
|
|
|
public function getMetadata($metadataKey){
|
|
return $this->server->getEntityMetadata()->getMetadata($this, $metadataKey);
|
|
}
|
|
|
|
public function hasMetadata($metadataKey){
|
|
return $this->server->getEntityMetadata()->hasMetadata($this, $metadataKey);
|
|
}
|
|
|
|
public function removeMetadata($metadataKey, Plugin $plugin){
|
|
$this->server->getEntityMetadata()->removeMetadata($this, $metadataKey, $plugin);
|
|
}
|
|
|
|
} |