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Implement JWT signature verification and Xbox Live checks, close #315
This can be enabled or disabled using the "online-mode" directive in server.properties. NOTE: For safety reasons it is enabled by default, since many naive server owners currently believe that authentication is not needed because "the client is forced to sign-in". Newsflash for readers: the forced authentication is easily bypassed using a LAN proxy. Un-authenticated LAN connections will still work fine if the online mode is disabled. Added the following API methods: - Server->getOnlineMode() : bool - Server->requiresAuthentication() : bool - Player->isAuthenticated() : bool JWT verification is rather expensive, so it is done in an AsyncTask. Make sure you don't hog your worker threads.
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144
src/pocketmine/network/mcpe/VerifyLoginTask.php
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144
src/pocketmine/network/mcpe/VerifyLoginTask.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\Player;
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use pocketmine\scheduler\AsyncTask;
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use pocketmine\Server;
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use pocketmine\utils\MainLogger;
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class VerifyLoginTask extends AsyncTask{
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const MOJANG_ROOT_PUBLIC_KEY = "MHYwEAYHKoZIzj0CAQYFK4EEACIDYgAE8ELkixyLcwlZryUQcu1TvPOmI2B7vX83ndnWRUaXm74wFfa5f/lwQNTfrLVHa2PmenpGI6JhIMUJaWZrjmMj90NoKNFSNBuKdm8rYiXsfaz3K36x/1U26HpG0ZxK/V1V";
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/** @var LoginPacket */
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private $packet;
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/**
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* @var bool
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* Whether the keychain signatures were validated correctly. This will be set to false if any link in the keychain
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* has an invalid signature. If false, the keychain might have been tampered with.
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* The player will always be disconnected if this is false.
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*/
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private $valid = true;
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/**
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* @var bool
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* Whether the player is logged into Xbox Live. This is true if any link in the keychain is signed with the Mojang
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* root public key.
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*/
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private $authenticated = false;
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public function __construct(Player $player, LoginPacket $packet){
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$this->storeLocal($player);
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$this->packet = $packet;
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}
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public function onRun(){
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$packet = $this->packet; //Get it in a local variable to make sure it stays unserialized
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$currentKey = null;
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foreach($packet->chainData["chain"] as $jwt){
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if(!$this->validateToken($jwt, $currentKey)){
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$this->valid = false;
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return;
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}
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}
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if(!$this->validateToken($packet->clientDataJwt, $currentKey)){
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$this->valid = false;
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}
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}
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private function validateToken(string $jwt, ?string &$currentPublicKey) : bool{
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[$headB64, $payloadB64, $sigB64] = explode('.', $jwt);
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$headers = json_decode(base64_decode(strtr($headB64, '-_', '+/'), true), true);
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if($currentPublicKey === null){ //First link, check that it is self-signed
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$currentPublicKey = $headers["x5u"];
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}
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$plainSignature = base64_decode(strtr($sigB64, '-_', '+/'), true);
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//OpenSSL wants a DER-encoded signature, so we extract R and S from the plain signature and crudely serialize it.
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assert(strlen($plainSignature) === 96);
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[$rString, $sString] = str_split($plainSignature, 48);
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$rString = ltrim($rString, "\x00");
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if(ord($rString{0}) >= 128){ //Would be considered signed, pad it with an extra zero
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$rString = "\x00" . $rString;
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}
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$sString = ltrim($sString, "\x00");
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if(ord($sString{0}) >= 128){ //Would be considered signed, pad it with an extra zero
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$sString = "\x00" . $sString;
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}
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//0x02 = Integer ASN.1 tag
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$sequence = "\x02" . chr(strlen($rString)) . $rString . "\x02" . chr(strlen($sString)) . $sString;
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//0x30 = Sequence ASN.1 tag
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$derSignature = "\x30" . chr(strlen($sequence)) . $sequence;
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$v = openssl_verify("$headB64.$payloadB64", $derSignature, "-----BEGIN PUBLIC KEY-----\n" . wordwrap($currentPublicKey, 64, "\n", true) . "\n-----END PUBLIC KEY-----\n", OPENSSL_ALGO_SHA384);
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if($v !== 1){
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return false; //bad signature, it might have been tampered with
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}
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if($currentPublicKey === self::MOJANG_ROOT_PUBLIC_KEY){
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$this->authenticated = true; //we're signed into xbox live
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}
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$claims = json_decode(base64_decode(strtr($payloadB64, '-_', '+/'), true), true);
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$time = time();
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if(isset($claims["nbf"]) and $claims["nbf"] > $time){
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return false; //token can't be used yet
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}
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if(isset($claims["exp"]) and $claims["exp"] < $time){
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return false; //token has expired
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}
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$currentPublicKey = $claims["identityPublicKey"]; //the next link should be signed with this
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return true;
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}
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public function onCompletion(Server $server){
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/** @var Player $player */
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$player = $this->fetchLocal($server);
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if($player->isClosed()){
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$server->getLogger()->error("Player " . $player->getName() . " was disconnected before their login could be verified");
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}else{
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$player->onVerifyCompleted($this->packet, $this->valid, $this->authenticated);
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}
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}
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}
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