Move block registration to its own class

This commit is contained in:
Dylan K. Taylor
2017-08-20 18:05:01 +01:00
committed by GitHub
parent 9451dd361e
commit 02f42eba48
62 changed files with 560 additions and 482 deletions

View File

@ -204,9 +204,9 @@ abstract class Door extends Transparent{
public function onUpdate(int $type){
if($type === Level::BLOCK_UPDATE_NORMAL){
if($this->getSide(Vector3::SIDE_DOWN)->getId() === self::AIR){ //Replace with common break method
$this->getLevel()->setBlock($this, Block::get(Block::AIR), false);
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), false);
if($this->getSide(Vector3::SIDE_UP) instanceof Door){
$this->getLevel()->setBlock($this->getSide(Vector3::SIDE_UP), Block::get(Block::AIR), false);
$this->getLevel()->setBlock($this->getSide(Vector3::SIDE_UP), BlockFactory::get(Block::AIR), false);
}
return Level::BLOCK_UPDATE_NORMAL;
@ -239,7 +239,7 @@ abstract class Door extends Transparent{
$this->setDamage($player->getDirection() & 0x03);
$this->getLevel()->setBlock($block, $this, true, true); //Bottom
$this->getLevel()->setBlock($blockUp, $b = Block::get($this->getId(), $metaUp), true); //Top
$this->getLevel()->setBlock($blockUp, $b = BlockFactory::get($this->getId(), $metaUp), true); //Top
return true;
}
@ -250,15 +250,15 @@ abstract class Door extends Transparent{
if(($this->getDamage() & 0x08) === 0x08){
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === $this->getId()){
$this->getLevel()->setBlock($down, Block::get(Block::AIR), true);
$this->getLevel()->setBlock($down, BlockFactory::get(Block::AIR), true);
}
}else{
$up = $this->getSide(Vector3::SIDE_UP);
if($up->getId() === $this->getId()){
$this->getLevel()->setBlock($up, Block::get(Block::AIR), true);
$this->getLevel()->setBlock($up, BlockFactory::get(Block::AIR), true);
}
}
$this->getLevel()->setBlock($this, Block::get(Block::AIR), true);
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR), true);
return true;
}
@ -268,7 +268,7 @@ abstract class Door extends Transparent{
$down = $this->getSide(Vector3::SIDE_DOWN);
if($down->getId() === $this->getId()){
$meta = $down->getDamage() ^ 0x04;
$this->level->setBlock($down, Block::get($this->getId(), $meta), true);
$this->level->setBlock($down, BlockFactory::get($this->getId(), $meta), true);
$this->level->addSound(new DoorSound($this));
return true;
}