BaseInventory: Move contents of InventoryHelpersTrait back inline

I moved these to a trait in anticipation of having multiple full Inventory implementations. That's no longer necessary because of the abstraction of SimpleInventory.
This commit is contained in:
Dylan K. Taylor 2021-08-04 20:57:20 +01:00
parent bb79797b68
commit 00984c1b9f
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GPG Key ID: 8927471A91CAFD3D
2 changed files with 202 additions and 250 deletions

View File

@ -29,14 +29,14 @@ use pocketmine\player\Player;
use pocketmine\utils\ObjectSet;
use function array_slice;
use function count;
use function max;
use function min;
use function spl_object_id;
/**
* This class provides everything needed to implement an inventory, minus the underlying storage system.
*/
abstract class BaseInventory implements Inventory{
use InventoryHelpersTrait;
/** @var int */
protected $maxStackSize = Inventory::MAX_STACK;
/** @var Player[] */
@ -100,6 +100,206 @@ abstract class BaseInventory implements Inventory{
$this->onSlotChange($index, $oldItem);
}
public function contains(Item $item) : bool{
$count = max(1, $item->getCount());
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $i){
if($item->equals($i, $checkDamage, $checkTags)){
$count -= $i->getCount();
if($count <= 0){
return true;
}
}
}
return false;
}
public function all(Item $item) : array{
$slots = [];
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags)){
$slots[$index] = $i;
}
}
return $slots;
}
public function remove(Item $item) : void{
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags)){
$this->clear($index);
}
}
}
public function first(Item $item, bool $exact = false) : int{
$count = $exact ? $item->getCount() : max(1, $item->getCount());
$checkDamage = $exact || !$item->hasAnyDamageValue();
$checkTags = $exact || $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags) and ($i->getCount() === $count or (!$exact and $i->getCount() > $count))){
return $index;
}
}
return -1;
}
public function firstEmpty() : int{
foreach($this->getContents(true) as $i => $slot){
if($slot->isNull()){
return $i;
}
}
return -1;
}
public function isSlotEmpty(int $index) : bool{
return $this->getItem($index)->isNull();
}
public function canAddItem(Item $item) : bool{
$count = $item->getCount();
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$slot = $this->getItem($i);
if($item->canStackWith($slot)){
if(($diff = min($slot->getMaxStackSize(), $item->getMaxStackSize()) - $slot->getCount()) > 0){
$count -= $diff;
}
}elseif($slot->isNull()){
$count -= min($this->getMaxStackSize(), $item->getMaxStackSize());
}
if($count <= 0){
return true;
}
}
return false;
}
public function addItem(Item ...$slots) : array{
/** @var Item[] $itemSlots */
/** @var Item[] $slots */
$itemSlots = [];
foreach($slots as $slot){
if(!$slot->isNull()){
$itemSlots[] = clone $slot;
}
}
/** @var Item[] $returnSlots */
$returnSlots = [];
foreach($itemSlots as $item){
$leftover = $this->internalAddItem($item);
if(!$leftover->isNull()){
$returnSlots[] = $leftover;
}
}
return $returnSlots;
}
private function internalAddItem(Item $slot) : Item{
$emptySlots = [];
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$item = $this->getItem($i);
if($item->isNull()){
$emptySlots[] = $i;
}
if($slot->canStackWith($item) and $item->getCount() < $item->getMaxStackSize()){
$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
if($amount > 0){
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() + $amount);
$this->setItem($i, $item);
if($slot->getCount() <= 0){
break;
}
}
}
}
if(count($emptySlots) > 0){
foreach($emptySlots as $slotIndex){
$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item = clone $slot;
$item->setCount($amount);
$this->setItem($slotIndex, $item);
if($slot->getCount() <= 0){
break;
}
}
}
return $slot;
}
public function removeItem(Item ...$slots) : array{
/** @var Item[] $itemSlots */
/** @var Item[] $slots */
$itemSlots = [];
foreach($slots as $slot){
if(!$slot->isNull()){
$itemSlots[] = clone $slot;
}
}
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$item = $this->getItem($i);
if($item->isNull()){
continue;
}
foreach($itemSlots as $index => $slot){
if($slot->equals($item, !$slot->hasAnyDamageValue(), $slot->hasNamedTag())){
$amount = min($item->getCount(), $slot->getCount());
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() - $amount);
$this->setItem($i, $item);
if($slot->getCount() <= 0){
unset($itemSlots[$index]);
}
}
}
if(count($itemSlots) === 0){
break;
}
}
return $itemSlots;
}
public function clear(int $index) : void{
$this->setItem($index, ItemFactory::air());
}
public function clearAll() : void{
$this->setContents([]);
}
public function swap(int $slot1, int $slot2) : void{
$i1 = $this->getItem($slot1);
$i2 = $this->getItem($slot2);
$this->setItem($slot1, $i2);
$this->setItem($slot2, $i1);
}
/**
* @return Player[]
*/

View File

@ -1,248 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use function count;
use function max;
use function min;
trait InventoryHelpersTrait{
abstract public function getMaxStackSize() : int;
abstract public function getSize() : int;
abstract public function getItem(int $index) : Item;
abstract public function setItem(int $index, Item $item) : void;
/**
* @return Item[]
*/
abstract public function getContents(bool $includeEmpty = false) : array;
/**
* @param Item[] $items
*/
abstract public function setContents(array $items) : void;
public function contains(Item $item) : bool{
$count = max(1, $item->getCount());
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $i){
if($item->equals($i, $checkDamage, $checkTags)){
$count -= $i->getCount();
if($count <= 0){
return true;
}
}
}
return false;
}
public function all(Item $item) : array{
$slots = [];
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags)){
$slots[$index] = $i;
}
}
return $slots;
}
public function remove(Item $item) : void{
$checkDamage = !$item->hasAnyDamageValue();
$checkTags = $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags)){
$this->clear($index);
}
}
}
public function first(Item $item, bool $exact = false) : int{
$count = $exact ? $item->getCount() : max(1, $item->getCount());
$checkDamage = $exact || !$item->hasAnyDamageValue();
$checkTags = $exact || $item->hasNamedTag();
foreach($this->getContents() as $index => $i){
if($item->equals($i, $checkDamage, $checkTags) and ($i->getCount() === $count or (!$exact and $i->getCount() > $count))){
return $index;
}
}
return -1;
}
public function firstEmpty() : int{
foreach($this->getContents(true) as $i => $slot){
if($slot->isNull()){
return $i;
}
}
return -1;
}
public function isSlotEmpty(int $index) : bool{
return $this->getItem($index)->isNull();
}
public function canAddItem(Item $item) : bool{
$count = $item->getCount();
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$slot = $this->getItem($i);
if($item->canStackWith($slot)){
if(($diff = min($slot->getMaxStackSize(), $item->getMaxStackSize()) - $slot->getCount()) > 0){
$count -= $diff;
}
}elseif($slot->isNull()){
$count -= min($this->getMaxStackSize(), $item->getMaxStackSize());
}
if($count <= 0){
return true;
}
}
return false;
}
public function addItem(Item ...$slots) : array{
/** @var Item[] $itemSlots */
/** @var Item[] $slots */
$itemSlots = [];
foreach($slots as $slot){
if(!$slot->isNull()){
$itemSlots[] = clone $slot;
}
}
/** @var Item[] $returnSlots */
$returnSlots = [];
foreach($itemSlots as $item){
$leftover = $this->internalAddItem($item);
if(!$leftover->isNull()){
$returnSlots[] = $leftover;
}
}
return $returnSlots;
}
private function internalAddItem(Item $slot) : Item{
$emptySlots = [];
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$item = $this->getItem($i);
if($item->isNull()){
$emptySlots[] = $i;
}
if($slot->canStackWith($item) and $item->getCount() < $item->getMaxStackSize()){
$amount = min($item->getMaxStackSize() - $item->getCount(), $slot->getCount(), $this->getMaxStackSize());
if($amount > 0){
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() + $amount);
$this->setItem($i, $item);
if($slot->getCount() <= 0){
break;
}
}
}
}
if(count($emptySlots) > 0){
foreach($emptySlots as $slotIndex){
$amount = min($slot->getMaxStackSize(), $slot->getCount(), $this->getMaxStackSize());
$slot->setCount($slot->getCount() - $amount);
$item = clone $slot;
$item->setCount($amount);
$this->setItem($slotIndex, $item);
if($slot->getCount() <= 0){
break;
}
}
}
return $slot;
}
public function removeItem(Item ...$slots) : array{
/** @var Item[] $itemSlots */
/** @var Item[] $slots */
$itemSlots = [];
foreach($slots as $slot){
if(!$slot->isNull()){
$itemSlots[] = clone $slot;
}
}
for($i = 0, $size = $this->getSize(); $i < $size; ++$i){
$item = $this->getItem($i);
if($item->isNull()){
continue;
}
foreach($itemSlots as $index => $slot){
if($slot->equals($item, !$slot->hasAnyDamageValue(), $slot->hasNamedTag())){
$amount = min($item->getCount(), $slot->getCount());
$slot->setCount($slot->getCount() - $amount);
$item->setCount($item->getCount() - $amount);
$this->setItem($i, $item);
if($slot->getCount() <= 0){
unset($itemSlots[$index]);
}
}
}
if(count($itemSlots) === 0){
break;
}
}
return $itemSlots;
}
public function clear(int $index) : void{
$this->setItem($index, ItemFactory::air());
}
public function clearAll() : void{
$this->setContents([]);
}
public function swap(int $slot1, int $slot2) : void{
$i1 = $this->getItem($slot1);
$i2 = $this->getItem($slot2);
$this->setItem($slot1, $i2);
$this->setItem($slot2, $i1);
}
}