Don't use Bulk Channel Edit endpoint if not actually moving channels.
Should make the category-only edit cases more straightforward since it does not rely on other guilds in the cache, outside of the category itself.
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@ -239,7 +239,10 @@ class GuildChannel:
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position = options.pop('position')
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except KeyError:
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if parent_id is not _undefined:
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yield from self._move(self.position, parent_id=parent_id, lock_permissions=lock_permissions, reason=reason)
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if lock_permissions:
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category = self.guild.get_channel(parent_id)
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options['permission_overwrites'] = [c._asdict() for c in category._overwrites]
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options['parent_id'] = parent_id
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elif lock_permissions and self.category_id is not None:
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# if we're syncing permissions on a pre-existing channel category without changing it
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# we need to update the permissions to point to the pre-existing category
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@ -500,7 +500,7 @@ class HTTPClient:
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def edit_channel(self, channel_id, *, reason=None, **options):
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r = Route('PATCH', '/channels/{channel_id}', channel_id=channel_id)
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valid_keys = ('name', 'topic', 'bitrate', 'nsfw', 'user_limit', 'position', 'permission_overwrites')
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valid_keys = ('name', 'parent_id', 'topic', 'bitrate', 'nsfw', 'user_limit', 'position', 'permission_overwrites')
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payload = {
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k: v for k, v in options.items() if k in valid_keys
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}
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