Rework the reaction roles example
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"""Uses a messages to add and remove roles through reactions."""
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# This example requires the 'members' privileged intents
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import discord
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class RoleReactClient(discord.Client):
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class MyClient(discord.Client):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.role_message_id = 0 # ID of message that can be reacted to to add role
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self.role_message_id = 0 # ID of the message that can be reacted to to add/remove a role.
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self.emoji_to_role = {
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partial_emoji_1: 0, # ID of role associated with partial emoji object 'partial_emoji_1'
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partial_emoji_2: 0 # ID of role associated with partial emoji object 'partial_emoji_2'
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discord.PartialEmoji(name='🔴'): 0, # ID of the role associated with unicode emoji '🔴'.
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discord.PartialEmoji(name='🟡'): 0, # ID of the role associated with unicode emoji '🟡'.
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discord.PartialEmoji(name='green', id=0): 0, # ID of the role associated with a partial emoji's ID.
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}
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async def on_raw_reaction_add(self, payload):
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async def on_raw_reaction_add(self, payload: discord.RawReactionActionEvent):
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"""Gives a role based on a reaction emoji."""
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# Make sure that the message the user is reacting to is the one we care about
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# Make sure that the message the user is reacting to is the one we care about.
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if payload.message_id != self.role_message_id:
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return
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guild = self.get_guild(payload.guild_id)
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if guild is None:
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# Check if we're still in the guild and it's cached.
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return
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try:
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role_id = self.emoji_to_role[payload.emoji]
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except KeyError:
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# If the emoji isn't the one we care about then exit as well.
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return
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guild = self.get_guild(payload.guild_id)
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if guild is None:
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# Check if we're still in the guild and it's cached.
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return
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role = guild.get_role(role_id)
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if role is None:
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# Make sure the role still exists and is valid.
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return
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try:
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# Finally add the role
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# Finally, add the role.
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await payload.member.add_roles(role)
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except discord.HTTPException:
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# If we want to do something in case of errors we'd do it here.
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pass
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async def on_raw_reaction_remove(self, payload):
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async def on_raw_reaction_remove(self, payload: discord.RawReactionActionEvent):
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"""Removes a role based on a reaction emoji."""
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# Make sure that the message the user is reacting to is the one we care about
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# Make sure that the message the user is reacting to is the one we care about.
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if payload.message_id != self.role_message_id:
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return
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guild = self.get_guild(payload.guild_id)
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if guild is None:
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# Check if we're still in the guild and it's cached.
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return
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try:
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role_id = self.emoji_to_role[payload.emoji]
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except KeyError:
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# If the emoji isn't the one we care about then exit as well.
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return
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guild = self.get_guild(payload.guild_id)
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if guild is None:
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# Check if we're still in the guild and it's cached.
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return
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role = guild.get_role(role_id)
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if role is None:
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# Make sure the role still exists and is valid.
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return
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# The payload for `on_raw_reaction_remove` does not provide `.member`
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# so we must get the member ourselves from the payload's `.user_id`.
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member = guild.get_member(payload.user_id)
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if member is None:
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# Makes sure the member still exists and is valid
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# Make sure the member still exists and is valid.
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return
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try:
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# Finally, remove the role
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# Finally, remove the role.
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await member.remove_roles(role)
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except discord.HTTPException:
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# If we want to do something in case of errors we'd do it here.
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pass
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# This bot requires the members and reactions intents.
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intents = discord.Intents.default()
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intents.members = True
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client = RoleReactClient(intents=intents)
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client.run("token")
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client = MyClient(intents=intents)
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client.run('token')
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