Remove on_status event. Superseded by on_member_update.
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@ -120,12 +120,11 @@ class ConnectionState:
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member.status = Status(member.status)
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except:
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pass
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member.game_id = data.get('game_id')
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member.name = user.get('username', member.name)
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member.avatar = user.get('avatar', member.avatar)
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# call the event now
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self.dispatch('status', member, old_member.game_id, old_member.status)
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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