Remove on_status event. Superseded by on_member_update.
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@ -120,12 +120,11 @@ class ConnectionState:
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member.status = Status(member.status)
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except:
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pass
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member.game_id = data.get('game_id')
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member.name = user.get('username', member.name)
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member.avatar = user.get('avatar', member.avatar)
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# call the event now
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self.dispatch('status', member, old_member.game_id, old_member.status)
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self.dispatch('member_update', old_member, member)
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def parse_user_update(self, data):
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@ -207,14 +207,6 @@ to handle it, which defaults to print a traceback and ignore the exception.
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:param before: A :class:`Message` of the previous version of the message.
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:param after: A :class:`Message` of the current version of the message.
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.. function:: on_status(member, old_game_id, old_status)
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Called whenever a :class:`Member` changes their status or game playing status.
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:param member: The :class:`Member` who has had their status changed.
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:param old_game_id: The game ID the member had before it changed.
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:param old_status: The status the member had before it changed.
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.. function:: on_channel_delete(channel)
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on_channel_create(channel)
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@ -250,6 +242,7 @@ to handle it, which defaults to print a traceback and ignore the exception.
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- game playing
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- avatar
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- nickname
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- roles
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:param before: The :class:`Member` that updated their profile with the old info.
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:param after: The :class:`Member` that updated their profile with the updated info.
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