Files
2022-11-12 20:38:52 +01:00

65 lines
2.2 KiB
Python

import typing
import discord
if typing.TYPE_CHECKING:
from bot import TuneBot
class LavalinkVoiceClient(discord.VoiceClient):
def __init__(self, client: "TuneBot", channel: discord.abc.Connectable):
self.client = client
self.channel = channel
self.lavalink = self.client.lavalink
async def on_voice_server_update(self, data):
# the data needs to be transformed before being handed down to
# voice_update_handler
lavalink_data = {"t": "VOICE_SERVER_UPDATE", "d": data}
await self.lavalink.voice_update_handler(lavalink_data)
async def on_voice_state_update(self, data):
# the data needs to be transformed before being handed down to
# voice_update_handler
lavalink_data = {"t": "VOICE_STATE_UPDATE", "d": data}
await self.lavalink.voice_update_handler(lavalink_data)
async def connect(
self,
*,
timeout: float,
reconnect: bool,
self_deaf: bool = False,
self_mute: bool = False,
) -> None:
"""
Connect the bot to the voice channel and create a player_manager
if it doesn't exist yet.
"""
# ensure there is a player_manager when creating a new voice_client
self.lavalink.player_manager.create(guild_id=self.channel.guild.id)
await self.channel.guild.change_voice_state(
channel=self.channel, self_mute=self_mute, self_deaf=self_deaf
)
async def disconnect(self, *, force: bool) -> None:
"""
Handles the disconnect.
Cleans up running player and leaves the voice client.
"""
player = self.lavalink.player_manager.get(self.channel.guild.id)
# no need to disconnect if we are not connected
if not force and not player.is_connected:
return
# None means disconnect
await self.channel.guild.change_voice_state(channel=None)
# update the channel_id of the player to None
# this must be done because the on_voice_state_update that
# would set channel_id to None doesn't get dispatched after the
# disconnect
player.channel_id = None
self.cleanup()