Initial commit

Basic functionality could work (untested!)
This commit is contained in:
patman15
2024-07-04 11:44:36 +02:00
parent f4f6323f95
commit a007861a4c
16 changed files with 637 additions and 1 deletions

View File

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"""Hunter Douglas PowerView BLE API."""
import asyncio
from enum import Enum
from bleak import BleakClient
from bleak.backends.device import BLEDevice
from bleak.exc import BleakError
from .const import LOGGER
class shade_cmd(Enum):
"""The PowerView cover commands."""
set_position = 0x01F7
stop = 0xB8F7
activate_scene = 0xBAF7
class PowerViewBLE:
"""Class to handle connection to PowerView remote device."""
UUID_SERVICE = "0000fdc1-0000-1000-8000-00805f9b34fb"
UUID_TX = "cafe1001-c0ff-ee01-8000-A110CA7AB1E0"
def __init__(self, ble_device: BLEDevice) -> None:
"""Initialize device API via Bluetooth."""
self._ble_device: BLEDevice = ble_device
self.name = self._ble_device.name
self.seqcnt: int = 0
self._client: BleakClient | None = None
self._data_event = asyncio.Event()
async def _wait_event(self) -> None:
await self._data_event.wait()
self._data_event.clear()
@property
def is_connected(self) -> bool:
"""Return whether remote device is connected."""
return self._client is not None and self._client.is_connected
# general cmd: uint16_t cmd, uint8_t seqID, uint8_t data_len
async def _cmd(self, cmd: shade_cmd, data: bytearray) -> None:
try:
await self._connect()
assert self._client is not None, "missing BT client"
tx_data = (
bytearray(
int.to_bytes(cmd.value, 2, byteorder="little")
+ bytes([self.seqcnt, len(data)])
)
+ data
)
self.seqcnt += 1
await self._client.write_gatt_char(self.UUID_TX, tx_data, False)
finally:
await self._disconnect()
# position cmd: uint16_t pos1, uint16_t pos2, uint16_t pos3, uint16_t tilt, uint8_t velocity
async def set_position(self, value: int) -> None:
"""Set position of device."""
LOGGER.debug("%s setting position to %i", self.name, value)
await self._cmd(
shade_cmd.set_position,
bytearray(
int.to_bytes(value * 100, 2, byteorder="little")
+ bytes([0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x0])
),
)
# TODO: currently HA / Bleak communication is too slow to make that function reasonable
# def stop(self) -> None:
# """Stop device movement."""
# LOGGER.debug("%s stop")
# uint8_t scene#, uint8_t unknown
# open: scene 2
# close: scene 3
async def activate_scene(self, idx: int) -> None:
"""Stop device movement."""
LOGGER.debug("%s set scene #%i", self.name, idx)
await self._cmd(
shade_cmd.activate_scene,
bytearray(
int.to_bytes(idx, 1, byteorder="little")
+ bytes([0xA2])
),
)
def _on_disconnect(self, client: BleakClient) -> None:
"""Disconnect callback function."""
LOGGER.debug("Disconnected from %s", client.address)
def _notification_handler(self, sender, data: bytearray) -> None:
LOGGER.debug("%s received BLE data: %s", self.name, data)
self._data_event.set()
async def _connect(self) -> None:
"""Connect to the device and setup notification if not connected."""
if not self.is_connected:
LOGGER.debug("Connecting %s", self.name)
self._client = BleakClient(
self._ble_device,
disconnected_callback=self._on_disconnect,
services=[self.UUID_SERVICE],
)
await self._client.connect()
await self._client.start_notify(self.UUID_TX, self._notification_handler)
else:
LOGGER.debug("%s already connected", self.name)
async def _disconnect(self) -> None:
"""Disconnect the device and stop notifications."""
if self._client and self.is_connected:
LOGGER.debug("Disconnecting device %s", self.name)
try:
self._data_event.clear()
await self._client.disconnect()
except BleakError:
LOGGER.warning("Disconnect failed!")
self._client = None